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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
in the next patch.
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Mon Sep 29, 2008 8:29 pm |
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Voodoo
Main: Immortal Paladin Level: 207
Joined: Mon Jun 23, 2008 11:19 pm Posts: 48
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Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote: in the next patch. Right next to Client 2. Great work on this. Will the slave names stick around if you deactivate and reactivate them?
_________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe
*Staring at admins for C2 preview* Everyone join in!
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Mon Sep 29, 2008 10:04 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
Voodoo wrote: pip8786 wrote: in the next patch. Right next to Client 2. Great work on this. Will the slave names stick around if you deactivate and reactivate them? When I say in the next patch that means I have commited the code and it's ready to go. Test has the code now but you would need a new client to see it. Yes the names will stay with the ships forever (unless you change it).
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Mon Sep 29, 2008 11:02 pm |
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Voodoo
Main: Immortal Paladin Level: 207
Joined: Mon Jun 23, 2008 11:19 pm Posts: 48
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Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote: Voodoo wrote: pip8786 wrote: in the next patch. Right next to Client 2. Great work on this. Will the slave names stick around if you deactivate and reactivate them? When I say in the next patch that means I have commited the code and it's ready to go. Test has the code now but you would need a new client to see it. Yes the names will stay with the ships forever. That was more of a hope for Client 2 than anything else. And I would never doubt your awesomeness. Not since I will have little pips following me around and their guns are just as big as my guns and there are more of them.
_________________ "Sod this - all skills in Sol for $10 each, let's go to the pub" BeanSidhe
*Staring at admins for C2 preview* Everyone join in!
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Mon Sep 29, 2008 11:37 pm |
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BlackDragon
Main: BlackDragon Level: 1875
Joined: Sat Jul 17, 2004 10:30 pm Posts: 587 Location: USA
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Re: Third Small Update From Pip - New feature (Aliases)
So if I call something like BobbyBobbert, and Bobby dies, can I rename him to Sally?
Swingarm, take notes, cuz Bobby may go missing.
But seriously, once its named, we cant rename it?
~BD
_________________ Life is like a shower, you never know when someone will flush the toilet.
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Tue Sep 30, 2008 12:52 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: Third Small Update From Pip - New feature (Aliases)
BlackDragon wrote: So if I call something like BobbyBobbert, and Bobby dies, can I rename him to Sally?
Swingarm, take notes, cuz Bobby may go missing.
But seriously, once its named, we cant rename it?
~BD pip8786 wrote: Can be changed at any time in a station by double clicking the ship again.
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Tue Sep 30, 2008 1:31 pm |
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swingarm
Team: Rank: Officer Main: swingarm Level: 5362 Joined: Sun Jan 09, 2005 1:16 am Posts: 575 Location: Inside your computer
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Re: Third Small Update From Pip - New feature (Aliases)
BlackDragon wrote: So if I call something like BobbyBobbert, and Bobby dies, can I rename him to Sally?
Swingarm, take notes, cuz Bobby may go missing.
But seriously, once its named, we cant rename it?
~BD Bobby isn't even in my top 1 million of choices for slave names but "BlackDragon is the shiznit" is in my top 50.
_________________ -Justin Bieber "I was sent from the gods!" -Red Hot Chili Peppers "We didn't send anyone"
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Tue Sep 30, 2008 3:26 pm |
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SirPeterIII
Main: Hully Level: 3812
Joined: Mon Sep 04, 2006 12:12 am Posts: 0
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Re: Third Small Update From Pip - New feature (Aliases)
Woot will make SS live more bearable. Junk thatch, items thatch, aug thatches for the world.
_________________ Kitties will rule the world. Bow before their fluffieness! **Currently an Forum roamer till next Uni. No gal = no reason to play**
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Tue Sep 30, 2008 3:47 pm |
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ymai
Joined: Mon Jun 23, 2008 1:54 pm Posts: 2
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Re: Third Small Update From Pip - New feature (Aliases)
BAM5992 wrote: !!!!!11!!!!!!ONEHUNDREDANDELEVEN!!!!!!!11!!!!!!one!!1!eleven!1! WOOOTT!!!
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Wed Oct 01, 2008 2:22 pm |
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LordInfiniti
Team: Rank: Peon Main: LordInfiniti Level: 165 Joined: Sat Aug 23, 2008 1:17 am Posts: 0
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Re: Third Small Update From Pip - New feature (Aliases)
will the names of the slaves show up in the possession list?
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Wed Oct 01, 2008 7:33 pm |
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BobR
Team: Rank: Director Main: Tom Corbett Level: 1023 Joined: Sat Sep 01, 2007 6:43 pm Posts: 45
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Re: Third Small Update From Pip - New feature (Aliases)
Three thumbs up..!!!
_________________ "Invent, baby, invent" - Thomas L. Friedman
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Thu Oct 02, 2008 2:48 pm |
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Thaj
Team: Rank: Peon Main: Thaj Level: 2058 Joined: Sat Apr 07, 2007 6:51 am Posts: 121 Location: Finland
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Re: Third Small Update From Pip - New feature (Aliases)
Terribly sorry for bumping this rather old thread, but here goes:
What is the status of "aliasing active slave" -feature?
I would like to be able to give alias to active slave through "x" -menu.
-Thaj
_________________ Acta est fabula - plaudite.
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Fri Nov 14, 2008 5:44 am |
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K4RM4
Main: K4RM4 Level: 8
Joined: Tue Mar 11, 2008 10:57 am Posts: 7
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Re: Third Small Update From Pip - New feature (Aliases)
Dock your slave. Then click ships tab in the base double click on the slave name.
You then give it an alias and equip the control bot to make it a slave again.
_________________ I hereby do NOT support the petition nor the Star Sonata Progress Group and believe that admin intervention is sometimes necessary, and as recently proven Pants intervention is also sometimes necessary!!!
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Fri Nov 14, 2008 9:14 am |
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