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Post Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote:
Death-Warrant wrote:
nice :)
/me name's da first batch of slave's pip1, pip2, pip3......


That's nice but I won't be able to see the names. It will only show up for you as the label, everyone else will still see CS whatever or TS whatever, since otherwise you could have an advantage with no-one knowing who's slaves are who's.



Just have it listed above the slave "grim reaper" or " Misses packman"

You can then just have the name of the person underneather it like this


" Misses packman"
C151anubus666


Come on please lol I wana see some of the creative names.

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Fri Nov 14, 2008 5:32 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote:
pip8786 wrote:
Death-Warrant wrote:
nice :)
/me name's da first batch of slave's pip1, pip2, pip3......


That's nice but I won't be able to see the names. It will only show up for you as the label, everyone else will still see CS whatever or TS whatever, since otherwise you could have an advantage with no-one knowing who's slaves are who's.



Just have it listed above the slave "grim reaper" or " Misses packman"

You can then just have the name of the person underneather it like this


" Misses packman"
C151anubus666


Come on please lol I wana see some of the creative names.


Potential for vulgar material is too high.


Fri Nov 14, 2008 7:21 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
Naming a base has the same potential for vulgar material..

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Fri Nov 14, 2008 7:22 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
K4RM4 wrote:
Dock your slave.
Then click ships tab in the base double click on the slave name.

You then give it an alias and equip the control bot to make it a slave again.


Slave is hardly active when docked. Pip originally wrote that he is going to implement active aliasing as well.

I wrote:

Thaj wrote:
What is the status of "aliasing active slave" -feature?

I would like to be able to give alias to active slave through "x" -menu.


As you may or may not comprehend. Active slave means undocked.

-Thaj

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Sat Nov 15, 2008 10:47 am
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Post Re: Third Small Update From Pip - New feature (Aliases)
Where did i say i was going to make it so you could alias out of base?


Sat Nov 15, 2008 6:33 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
HubaHuba wrote:
Naming a base has the same potential for vulgar material..




^^^^^^^ Exactly

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Sat Nov 15, 2008 10:55 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote:
HubaHuba wrote:
Naming a base has the same potential for vulgar material..


^^^^^^^ Exactly


Yeh but this doesn't make the game any clearer.


Sun Nov 16, 2008 10:08 am
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Post Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote:
Where did i say i was going to make it so you could alias out of base?


Oh... I have misunderstood. My bad.. You wrote about labelling slaves when active. But I guess you mean that it would only show up when slave is activated. Anyways.. Any chance of getting aliasing thru X-command as well? It would make handling dozens of trading slaves so much easier.

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Mon Nov 17, 2008 4:14 am
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Post Re: Third Small Update From Pip - New feature (Aliases)
Thaj wrote:
pip8786 wrote:
Where did i say i was going to make it so you could alias out of base?


Oh... I have misunderstood. My bad.. You wrote about labelling slaves when active. But I guess you mean that it would only show up when slave is activated. Anyways.. Any chance of getting aliasing thru X-command as well? It would make handling dozens of trading slaves so much easier.


Shouldn't be too hard but any non-critical patches will not go in till next universe (or whenever the rebalance stuff goes in, so a while)


Mon Nov 17, 2008 8:54 am
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Post Re: Third Small Update From Pip - New feature (Aliases)
Hmm so


I could put 2 stationary bases up.

Base one________Base two

Pen................................island


And that would be fine?

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Mon Nov 17, 2008 2:00 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
anubus666 wrote:
Hmm so


I could put 2 stationary bases up.

Base one________Base two

Pen................................island


And that would be fine?


Pen Island sounds reasonable to me. It's where the writers go.


Mon Nov 17, 2008 2:50 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
Any chance you can include that into the random planet list? I think it would be cool.

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Mon Nov 17, 2008 3:01 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
My slaves are named Argh Yarr Grrr and Rawr, before they were name Chuck, Sylvester, Arnold and Steven... but Arnold got blown up and...

Anyway, I can see them just fine when undocked and I really don't think anyone needs to see the names of slaves but the owner himself.

For instance you name your trade slaves by what they are doing and when it comes to PvP people would have an easier chance of killing vital supply lines to bases.

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Tue Nov 18, 2008 9:37 am
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Post Re: Third Small Update From Pip - New feature (Aliases)
Is there anyway that the Alias you set for a ship can take precedence when transfering?

Aka, I have 10 thatches all aliased 0-9, when I go to toss it into one of them, I can hit:

Right click - Transfer to - 0 and be done with it.

~BD

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Tue Nov 18, 2008 4:54 pm
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Post Re: Third Small Update From Pip - New feature (Aliases)
pip8786 wrote:

Pen Island sounds reasonable to me. It's where the writers go.


Do they go to Penis Land as well ? Penis is filtered in chat and hence this is just a way of trying to be smart and bypassing it without getting in trouble.

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Fri Nov 21, 2008 9:58 am
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