Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 121 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next
Author Message
User avatar
Main: Stooch
Level: 1619

Joined: Thu Nov 01, 2007 1:41 pm
Posts: 674
Location: Gilkerscleugh
Post Re: Semi-weekly update 11-10-08
LichG wrote:
JeffL wrote:
We decided today that we will be adding an extra aug slot to many of the ships since aug slots are less powerful now. Which ones exactly are still to be decided.

I do suggest you do that carefully, because the number of aug slots is the most powerful determining factor on the power of the ship, tech being the next powerful factor.

Well now that inbuilt stats arent multiplied by either augs or by skills now the only thing setting ships apart is the aug slots. That extra 10% dps on a rossy will mean jack squat after augs now.

_________________
Meep


Mon Dec 01, 2008 5:36 pm
Profile
User avatar

Joined: Mon Jun 11, 2007 4:39 pm
Posts: 30
Post Re: Semi-weekly update 11-10-08
Yup thats what I said, aug slots are the primary one, and tech being next, because it determines what augs you CAN use.

Augs = Power.

_________________
Image


Mon Dec 01, 2008 6:19 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Semi-weekly update 11-10-08
IMO, augs play too much of a part in this game.

Augs should be there to improve your efficiency, not shore them up.

The ships should be the ones that go for mutlibillions, not the augs. :roll:

(I am NOT talking about EndGame ships, because those seem to be very, very worthwhile from what i have heard from endgame players.)

_________________
Image
Image
http://www.starsonata.com/suggestions


Mon Dec 01, 2008 7:58 pm
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Semi-weekly update 11-10-08
MasterTrader wrote:
IMO, augs play too much of a part in this game.

Augs should be there to improve your efficiency, not shore them up.

The ships should be the ones that go for mutlibillions, not the augs. :roll:

(I am NOT talking about EndGame ships, because those seem to be very, very worthwhile from what i have heard from endgame players.)


if you wants augs out, suggest beefed ship stats....which the admins wont use anyway

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Mon Dec 01, 2008 9:16 pm
Profile
Main: LoneWolf
Level: 1458

Joined: Sat Feb 28, 2004 3:49 am
Posts: 223
Post Re: Semi-weekly update 11-10-08
IMO Augs should stack with *some ship stats* IE

Ship stats:

Shield +50% (non stackable)
Shield Recharge +15% (stackable)


But I do believe that both ship and augs should play a major role in making a setup. Customization in SS is a good thing and I wish it was much more.


Tue Dec 02, 2008 12:39 pm
Profile
User avatar
Main: RocksnMud
Level: 2

Joined: Sat Nov 17, 2007 5:22 pm
Posts: 61
Location: burning in hell
Post Re: Semi-weekly update 11-10-08
id be happy with more hull space...

_________________
"What luck for rulers that men do not think" -A.H.


Fri Dec 05, 2008 9:34 am
Profile
Team: Eminence Front
Rank:
Main: GeneralMayhem
Level: 1878

Joined: Wed Jun 25, 2008 3:48 am
Posts: 101
Location: Australia
Post Re: Semi-weekly update 11-10-08
One option could be classify augs and limit the number of augs of each "class" to be loaded. Thus light fighters,frieghters could have a "capacity" only aug slot added while some capitals get a "normal" aug slot.


Sat Dec 06, 2008 7:44 am
Profile
User avatar
Team: Aidelon
Rank:
Main: BaRR
Level: 2416

Joined: Sat Mar 22, 2008 11:08 am
Posts: 1064
Location: Everywhere and nowhere.
Post Re: Semi-weekly update 11-10-08
Brightneon wrote:
One option could be classify augs and limit the number of augs of each "class" to be loaded. Thus light fighters,frieghters could have a "capacity" only aug slot added while some capitals get a "normal" aug slot.


I have to disagree. What if I'm happy with my tiny hull on a LF and want to use an aug other than capacity in that slot?

_________________
while (!asleep(sheep++)) {}


Sat Dec 06, 2008 11:00 am
Profile
User avatar
Team: Suns of Hades
Rank:
Main: Tank
Level: 3703

Joined: Fri Nov 26, 2004 5:03 pm
Posts: 82
Location: Virginia,USA
Post Re: Semi-weekly update 11-10-08
Jeff why add gear higher then tech 20? Seriously this sounds bad, i don't see how this isn't a nerf, beefing all the lower tech gear is going to make the higher tech gear less powerful; Just because the stats are the same doesn't mean it's just as powerful. Were going to be taking alot more damage and giving alot less in comparison. Whats the point of adding a higher tech level of gear? It's just going to be scaled down to that of tech20 gear once everyone gains acess to it. I don't see why you just don't make more gear, seriously the reason things are nerfed is because you keep changing the game structure then going back and make it 'fair' for everyone whenever someone becomes too powerful. Why should i want tech 21 gear after my tech 20 gear is 2nd best? whats the point they'll just make t22 and you'll have to do the same shit all over again. The primary skills should stop at 20. If you want more content fine but keep it inside of the same structure for example.. add new gear(there really arn't many useful items in ss most of it is useless shit), new skills that cost lots of sp but allow for further player diversity, new bosses and ai.

I don't believe what i'm hearing...are you nerfing augs AGAIN? augs are the reason there was any diversity in ss in the first place.. hell its the whole structure from which this game was founded. This game has become steadily more goofy as augs have become less essential i don't see what sort of challenge your trying to give players when they don't need to think out there setup since only a few augs are actually useable anymore not to mention you can just get a re-do any time you mess up. I don't like it when you touch my augs..

_________________
Rather say nothing and have them think me a fool then to say somthing and remove all doupt from it. -Lincoln


Sun Dec 07, 2008 2:17 am
Profile YIM
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Semi-weekly update 11-10-08
Tyler_TDA wrote:
Jeff why add gear higher then tech 20? Seriously this sounds bad, i don't see how this isn't a nerf, beefing all the lower tech gear is going to make the higher tech gear less powerful; Just because the stats are the same doesn't mean it's just as powerful. Were going to be taking alot more damage and giving alot less in comparison. Whats the point of adding a higher tech level of gear? It's just going to be scaled down to that of tech20 gear once everyone gains acess to it. I don't see why you just don't make more gear, seriously the reason things are nerfed is because you keep changing the game structure then going back and make it 'fair' for everyone whenever someone becomes too powerful. Why should i want tech 21 gear after my tech 20 gear is 2nd best? whats the point they'll just make t22 and you'll have to do the same shit all over again. The primary skills should stop at 20. If you want more content fine but keep it inside of the same structure for example.. add new gear(there really arn't many useful items in ss most of it is useless shit), new skills that cost lots of sp but allow for further player diversity, new bosses and ai.

I don't believe what i'm hearing...are you nerfing augs AGAIN? augs are the reason there was any diversity in ss in the first place.. hell its the whole structure from which this game was founded. This game has become steadily more goofy as augs have become less essential i don't see what sort of challenge your trying to give players when they don't need to think out there setup since only a few augs are actually useable anymore not to mention you can just get a re-do any time you mess up. I don't like it when you touch my augs..


the reason for T21/22 gear is taht Titan gear is T20, Merc/Venu gear is T20, urqa/uz gear is T20.

Titan is T20 in their mind, merc/venu si T21, uz/urqa is T22. and they have other stuff planned for T21/22 that need extra content to fill.

it's like having no reason for p20 if teh izer is the only T20 ship in game

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sun Dec 07, 2008 5:57 am
Profile
User avatar
Team: Imperium
Rank: Officer
Main: Muffasa
Level: 7608

Joined: Mon Jan 16, 2006 11:09 am
Posts: 507
Post Re: Semi-weekly update 11-10-08
would make more sense if merc/uz gear would stay t20... possibly venu too...
and make titan gear t19

or venu to t19 and titan to t18

_________________
wiki is the father, wiki is the mother


Sun Dec 07, 2008 6:26 am
Profile
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: Semi-weekly update 11-10-08
urjuhh wrote:
would make more sense if merc/uz gear would stay t20... possibly venu too...
and make titan gear t19

or venu to t19 and titan to t18


and then we'll see dockable BG slaves, limpa if titan gear was T18

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Sun Dec 07, 2008 7:40 am
Profile
User avatar
Team: Imperium
Rank: Officer
Main: Muffasa
Level: 7608

Joined: Mon Jan 16, 2006 11:09 am
Posts: 507
Post Re: Semi-weekly update 11-10-08
theres always the option of putting a piece of extra gear on ai ship to prevent capping it...
like item...

"Adum's Bird"
tech 30
size 1

_________________
wiki is the father, wiki is the mother


Sun Dec 07, 2008 7:59 am
Profile
User avatar
Team: Imperium
Rank: Councilor
Main: Qu4NtuM
Level: 7799

Joined: Tue Dec 20, 2005 5:16 pm
Posts: 326
Location: At work...
Post Re: Semi-weekly update 11-10-08
Battlecruiser23 wrote:
urjuhh wrote:
would make more sense if merc/uz gear would stay t20... possibly venu too...
and make titan gear t19

or venu to t19 and titan to t18


and then we'll see dockable BG slaves, limpa if titan gear was T18

Gear tech doesn't determine dockability. You wouldn't be able to dock them cause they stay wild, just like slumbers, rosies and everything else for that matter.

_________________
Julian wrote:
In ss we fill breast implants with sand because we are to cheap to purchase silicone.
Battlecruiser23 wrote:
I have reasons for why I do things.


Sun Dec 07, 2008 9:26 am
Profile
User avatar
Main: Stooch
Level: 1619

Joined: Thu Nov 01, 2007 1:41 pm
Posts: 674
Location: Gilkerscleugh
Post Re: Semi-weekly update 11-10-08
Qu4NtuM wrote:
Battlecruiser23 wrote:
urjuhh wrote:
would make more sense if merc/uz gear would stay t20... possibly venu too...
and make titan gear t19

or venu to t19 and titan to t18


and then we'll see dockable BG slaves, limpa if titan gear was T18

Gear tech doesn't determine dockability. You wouldn't be able to dock them cause they stay wild, just like slumbers, rosies and everything else for that matter.

By your logic Churchill what skill is it that is preventing us from docking Big Greens? We dont have engi... oh wait we do have engines 20... The ship itself would still be tech20 or whatever it currently is, RC only goes to 18... I am struggling to see how you conjured the idea of dockable BGs because of titan gear.

_________________
Meep


Sun Dec 07, 2008 12:16 pm
Profile
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 121 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 125 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.