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Post Re: Hal's November Update
how about make expired drones stop shooting and be scoopable by ANYONE? rather than dissapearing


Sun Nov 23, 2008 8:52 pm
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Post Re: Hal's November Update
HAL wrote:
- Changes to augmenter math


Crap, does this mean my SS Augmenter Calc will be outdated a week or so after I finish it?!

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Sun Nov 23, 2008 10:51 pm
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Post Re: Hal's November Update
wzaerreazw wrote:
HAL wrote:
- Changes to augmenter math


Crap, does this mean my SS Augmenter Calc will be outdated a week or so after I finish it?!


Just have to change it so that the augs don't stack. But yea, it will be outdated as soon as the changes go live.

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Mon Nov 24, 2008 3:20 am
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Post Re: Hal's November Update
Oh okay then, no problem. There's already a with/without stacking formula. Thanks for clearing that up. I guess I don't need to do any additional coding then, whew.

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Mon Nov 24, 2008 8:13 am
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Post Re: Hal's November Update
Hmmmm

Loot scoopable by the killer only, for 10sec.

Just a thought but in uber runs there is a dedicated scooper, as by convention and practicality he is a ShM, he will not be the AI killer so for 10 sec debris is going to scatter. This will need to be closely tested as it is possible that this change will be more trouble than the than the problem it is attempting to fix.
This will be particulatly true when scooping guard's gear (which can be very valuable) when the boss is still fighting.


Wed Nov 26, 2008 5:58 pm
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Post Re: Hal's November Update
The 10 second protected window on loot scooping will be restricted to the killer, his squad and his team. That should cover just about any potential situation


Wed Nov 26, 2008 6:00 pm
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Post Re: Hal's November Update
HAL wrote:
The 10 second protected window on loot scooping will be restricted to the killer, his squad and his team. That should cover just about any potential situation

Will this 10 second window preent anyone else from tractoring the loot as well?

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Wed Nov 26, 2008 9:46 pm
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Post Re: Hal's November Update
MagicSteve wrote:
HAL wrote:
The 10 second protected window on loot scooping will be restricted to the killer, his squad and his team. That should cover just about any potential situation

Will this 10 second window preent anyone else from tractoring the loot as well?


Yes, obviously.


Wed Nov 26, 2008 9:51 pm
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Post Re: Hal's November Update
Cool, was just checking. You never know what might be overlooked.

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Wed Nov 26, 2008 9:52 pm
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Post Re: Hal's November Update
MagicSteve wrote:
Cool, was just checking. You never know what might be overlooked.



True, always good to cover every angle.


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Mon Dec 22, 2008 1:20 pm
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Post Re: Hal's November Update
HAL wrote:
The 10 second protected window on loot scooping will be restricted to the killer, his squad and his team. That should cover just about any potential situation



this is fine for small runs but on bigger runs the ShMs are on a different squad most of the time...


and i dont like the change anyway, just makes game more carebear...

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QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Tue Dec 23, 2008 12:23 pm
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Post Re: Hal's November Update
Battler, it's been put in because of your beloved f2p ninja looting halloween drops. If the player base didn't act like a bunch of asshats, stuff like this wouldn't be put it.

One thing I noticed is if you toss something overboard for someone in a trade, it's not scoopable by them for 10 seconds. This is dangerous imo, since it protects people from getting ninja'ed on drops, but makes it easier to ninja a trade in progress. HAL, could you either remove the 10 second delay on tossing items, or.. maybe make it so that if you target your trading partner and then toss it, he can scoop before the 10 second window closes?


Tue Dec 23, 2008 3:45 pm
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Post Re: Hal's November Update
b1gshooter wrote:
Battler, it's been put in because of your beloved f2p ninja looting halloween drops. If the player base didn't act like a bunch of asshats, stuff like this wouldn't be put it.

One thing I noticed is if you toss something overboard for someone in a trade, it's not scoopable by them for 10 seconds. This is dangerous imo, since it protects people from getting ninja'ed on drops, but makes it easier to ninja a trade in progress. HAL, could you either remove the 10 second delay on tossing items, or.. maybe make it so that if you target your trading partner and then toss it, he can scoop before the 10 second window closes?


Just squad him before trading, then he can scoop instantly.

On an unrelated note, how about giving loot infinate vis?

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Tue Dec 23, 2008 3:52 pm
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Post Re: Hal's November Update
b1gshooter wrote:
Battler, it's been put in because of your beloved f2p ninja looting halloween drops. If the player base didn't act like a bunch of asshats, stuff like this wouldn't be put it.


I don't ninja loot, but i accept some people do.

i would like to also point out for it to be "ninja" looting you need to be stealthed whilst doing so, (which when i last checked was bannable), looting has previously been accepted as being reason to pwn someone repeatedly but nothing has been done about it by admins until now.

I just said it is making the game more carebear because some people dont tractor their drops or sit over the ai whilst killing and complained to the admins, who being more concerned with money, changed it. if your not fast your last.

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Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Wed Dec 24, 2008 8:39 am
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Post Re: Hal's November Update
Ok, pwning people is fine.. and if they're in my pvp I will/would.. but what about the loser f2p who are lvl 19 so they don't lose anything, and are completely out of pvp? I've seen these guys show up at base killings in droves!

It's not right because they're 100% protected battler. Don't call it carebear because we can't even think about killing a nub without getting banned xD


Wed Dec 24, 2008 12:56 pm
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