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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I'm giving more range to all the mag cannons, but I'm worried about more client lag from those with 5 pellets, like the Abstructor and the Excom. Would you like to see them get more range at the expense of fewer pellets? (Total DPS will remain the same, the remaining pellets will just do more each.)
You'll be able to hit more things but mining control will have less effect. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Jan 29, 2009 2:27 am |
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Team:
Rank: Operator Main: WillyWonka Level: 2437 Joined: Thu Feb 23, 2006 8:13 am Posts: 300 |
Personally I don't mind excoms and abs the way they are. I don't feel much lag on my now 2 year old computer running a Nvidia GeForce 7600 GT card. However, I do realise excomm lag is a big problem for some, so I won't be a baby about it if you do decide to change them
_________________ Team Viking website WillyWonka - the Chocolate Factory - yummyum Orbit - Stilleto - vittorio - demonte - Eh? First account Swingarm shocks the world |
Thu Jan 29, 2009 2:50 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
I fully agree to this. I did just this with the weapon for Vultures, it was based on another weapon but I lowered the amount of bullets it fires and compensated by increasing the damage instead, to prevent it from causing too much lag.
I say 3 bullets. |
Thu Jan 29, 2009 2:53 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
what about Vazaha Cannon? iirc, that thing has 6 bullets
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 29, 2009 3:00 am |
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Site Admin / PR Admin
Main: The Smiley One
Level: 1733 Joined: Thu Jan 31, 2008 4:19 am Posts: 676 |
Battlecruiser23 wrote: what about Vazaha Cannon? iirc, that thing has 6 bullets Dont think anyone MF's 5 of those, or use em as high lvl speed demons _________________ For support please create a support ticket at http://www.starsonata.com/support P.S. Client 2 is the real answer to the meaning of life, the universe and everything. 42 is just a myth! |
Thu Jan 29, 2009 3:03 am |
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Team:
Rank: Officer Main: Ruin Level: 4534 Joined: Wed Jan 03, 2007 9:16 pm Posts: 199 Location: Scotland |
But part of the power of excomms is getting the mining control bonus, which it would lose 40% from. Well at least i think mining control works by adding 25 per shot. Cant say I like that but if its an issue of lag, the extra bonus isnt going to do much good when you can barely control yourself.
It would also make excomms alot more useful vs bases with tit, lac or ada damps, with the increased damage per shot, though perhaps not so much ada damps. _________________ - Ruin - |
Thu Jan 29, 2009 5:19 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Lancer wrote: But part of the power of excomms is getting the mining control bonus, which it would lose 40% from. Well at least i think mining control works by adding 25 per shot. Cant say I like that but if its an issue of lag, the extra bonus isnt going to do much good when you can barely control yourself. It would also make excomms alot more useful vs bases with tit, lac or ada damps, with the increased damage per shot, though perhaps not so much ada damps. think someone tested excomms against his base(unteamed ofc) and found that if damp is better than mining+, then excomm is worthless against it. that might have been 1 excomm, or 5, idk exactly what number, but he didnt even register 1 damage against that base. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Jan 29, 2009 7:37 am |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
Battlecruiser23 wrote: Lancer wrote: But part of the power of excomms is getting the mining control bonus, which it would lose 40% from. Well at least i think mining control works by adding 25 per shot. Cant say I like that but if its an issue of lag, the extra bonus isnt going to do much good when you can barely control yourself. It would also make excomms alot more useful vs bases with tit, lac or ada damps, with the increased damage per shot, though perhaps not so much ada damps. think someone tested excomms against his base(unteamed ofc) and found that if damp is better than mining+, then excomm is worthless against it. that might have been 1 excomm, or 5, idk exactly what number, but he didnt even register 1 damage against that base. Doesnt matter how many excomms you use, Dampeners have a damage soak so they make the multi pellet excomm worthless. By lowering pellet number and increasing damage it is more likely to hit through the damage soak. I know that when we were tearing a galaxy to shreds Wasup moved an Ada mining damp in and suddenly I was the only person even registering a hit on the base. _________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Thu Jan 29, 2009 7:50 am |
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Team:
Rank: Director Main: Takuhi Level: 966 Joined: Sat Nov 26, 2005 9:15 am Posts: 212 |
When it comes to MF lag, why not code it so that only 5 bullets can be seen, but the damage for each bullet is equal to how many weapons are equipped. Similarly, the mining control should emulate 25 bullets, even though only 5 can actually be seen.
Or something like that. Unless people only really go for MF so that they can show off the amount of bullets they can fire... _________________ DO NOT GOOGLE ZONURA |
Thu Jan 29, 2009 8:37 am |
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Team:
Rank: Main: Denoan Level: 2035 Joined: Mon Jun 05, 2006 4:03 am Posts: 449 Location: Right Behind You!!!! |
isn't the problem with the excoms not so much that there are 30-40 of the bullets on screen, but that there are 300-400 particles in the trails left by them?
_________________ "So instead of 11 million dollars on the loose, we'll have 22?!" "Plus we are needing gas money." |
Thu Jan 29, 2009 8:56 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
WILL the damage be increased? Or no? If yes, then i say yes. If no....you get it.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Thu Jan 29, 2009 10:21 am |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
Demiser of D wrote: WILL the damage be increased? Or no? If yes, then i say yes. If no....you get it. Reread Jeffs post, particulary this bit: TheJeffyOne wrote: (Total DPS will remain the same, the remaining pellets will just do more each.) _________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Thu Jan 29, 2009 10:23 am |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
still... less pellets means less bonus from mining control
_________________ wiki is the father, wiki is the mother |
Thu Jan 29, 2009 10:24 am |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
urjuhh wrote: still... less pellets means less bonus from mining control I was firing 5 pellets for about 600 total damage. I would be willing to have 550 total damage to gain 50% range. Also the higher base damage on the pellets means that there is more to be multiplied by class and aug bonuses rather than just stacking mining control on top. _________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Thu Jan 29, 2009 10:40 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
3 pellets at 50% more range please Jeff
That would be handy Kanga _________________ Illegitimi Non Carborundum |
Thu Jan 29, 2009 10:52 am |
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