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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey Guys,
Post up to 2 questions in this thread, and if they haven't been answered before or deemed obvious, I will ask them during the development meeting. I will pick the best 3 questions (in my mind, completely arbitrary) and pose them on monday during our regular meeting time. Try to keep them simple and easy to read. You have a max of 1 post in this thread... if I see two posts from the same user I will delete them and you will have to wait til next week to ask your questions. Same goes for questions that are already asked, so make sure to read the thread before posting. Things asking about "how long before ..." will most likely not be taken. Philippe PS. I will comment in red on your post if I want more clarification. You can then edit your post and let me know. PPS. I will lock this thread midday Sunday so I have time to look through all the questions and pick. Sunday night is when I'll tell you the picked questions so you can look forward to the answers Monday evening. PPPS. The questions are....:
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Fri Feb 06, 2009 8:47 am |
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Team:
Rank: Main: Phoenix Rising(CA) Level: 2028 Joined: Wed Mar 14, 2007 10:10 pm Posts: 38 |
When and will there be a fix to the economy of SS market any time soon?
Pip - What makes it currently broken? Can you elaborate a little bit? |
Fri Feb 06, 2009 9:47 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
What of the Drone controllers for the drone re-balance; IE. if implemented, what kind of slot will they take (Overloader, Weapon, Custom slot etc.), and what will the build req. be (Mission, 20 Std elec augs for t10 Elec drone controller, 20 Sup Dmg augs for t20 Damage boost controller, Engineer base, Player base BP etc. etc.)?
Pip - Heh, did you do it on purpose to only have 1 '?' in that whole "sentence" so it looks like a single question? Just kidding though... good question. Yes i did _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it Last edited by biggee531 on Fri Feb 06, 2009 9:01 pm, edited 1 time in total. |
Fri Feb 06, 2009 9:53 am |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
Not sure what questions you are looking for, but heres mine.
What options to graphical performance will be available in client 2? Such as shadow, reflections, AA - especially AA (because that is what bothers me most about screenies) and etc. Basically what sort of things can we expect to see graphically besides '3d' in C2 and which of these things will be optional or able to be scaled. |
Fri Feb 06, 2009 10:07 am |
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Team:
Rank: Officer Main: Churlish Level: 3152 Joined: Mon Nov 05, 2007 9:35 pm Posts: 102 |
As there are going to be many changes to how our existing setups are working, are there any plans to have a one off mission to remove augs from our ships without destroying them?
_________________ Main = Churlish Alt = Gregplug |
Fri Feb 06, 2009 10:34 am |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
What is set to occur with mercurian gear? I spent alot on some items and I just want to make sure my efforts won't leave me with a mercurian bulwark that is worse than an ai dropped shield
Will bonuses like the mzungu clap's 20% range for example be added to higher teched items ( merciruan gear demented gear) etc?? |
Fri Feb 06, 2009 10:37 am |
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Main: LoneWolf
Level: 1458 Joined: Sat Feb 28, 2004 3:49 am Posts: 223 |
Will we ever have a return to more complete station log system that record player activity such as player buys Giga Yallow for 800m, and it records just as the logs record base credit withdrawal / deposits?
Are there any plans to further expand colonies to have more "basic, eg metal not prom" commodities? |
Fri Feb 06, 2009 10:52 am |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
When is client 2 being released?... just kidding.
Jeff has released all the power modifiers for us to view but even now there are clear outliers from that formula. Thoraxes do higher dps than most weapons, are smaller than most weapons, use no elec and are easy to obtain for example. Torpedoes seem to be functioning outside the formula as well. How will these weapons be absorbed into the rebalance? Will they be normalised or will they continue to be against the norm and ignore the balance sheets? (if you tell me that they are already in the balance sheets already I wont believe you ) Okay question 2 Will any weapons be changed in the way they function? Like Merc Pulse and BB4 with huge damage for stupid DPE making them unusable. Is there a plan to make these expensive weapons have decent stats and be usable? Sorry for the long post, but it is only 2 questions. _________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Fri Feb 06, 2009 12:21 pm |
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Main: RocksnMud
Level: 2 Joined: Sat Nov 17, 2007 5:22 pm Posts: 61 Location: burning in hell |
will light fighters get any hull increase? seeing as the gear going into them are now huge...
thats all i got _________________ "What luck for rulers that men do not think" -A.H. |
Fri Feb 06, 2009 12:37 pm |
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Team:
Rank: Councilor Main: Qu4NtuM Level: 8011 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work... |
Is there any info on the new slave & drone control for C2 such as how it will function, will we have a window to see their status like glue/shields/energy and the overall control options?
With the coming of the new client will you remake the game(C2), web, forum and wiki interfaces to be more attractive, intuitive and under the same style? (someone once hinted something about this, just wanna know y/n) _________________ Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things. |
Fri Feb 06, 2009 1:33 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
Two questions for Pip to ask at the meeting:
#1 At one point, Jeff_L (or possibly another admin) stated that he would consider adding a 3rd aug slot to capital ships as part of the big rebalance. What are the planned changes for capships at this point? #2 Hey, Jeff_L, can you grab me another beer? _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Fri Feb 06, 2009 2:51 pm |
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Main: BlackDragon
Level: 1875 Joined: Sat Jul 17, 2004 10:30 pm Posts: 587 Location: USA |
How will aug resets be dealt with next uni? Seeing as the whole way augs are calculated is being changed will we be compensated?
~BD Pip - This question was already asked in a similar form. _________________ Life is like a shower, you never know when someone will flush the toilet. |
Fri Feb 06, 2009 3:06 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
What will happen with cap ships? Will it stay the same, so we lose a crapload of shields since the inbuilt bonuses no longer stack with class skills and/or augs, or will you guys fix it somehow?
Also, you said pulses are getting tracking and mags are getting range. Just curious, what are the IonCannon and the bana 3-shot weapon considered to be, magcannons or pulses? Their speed is determined by your ship speed, like with pulses, but they have tracking like with magcannons. _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Feb 06, 2009 3:27 pm |
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Team:
Rank: Director Main: Takuhi Level: 966 Joined: Sat Nov 26, 2005 9:15 am Posts: 212 |
1. In an earlier post this week, Jeff had mentioned that Client 2 will come with an XML file which will allow users to modify the GUI. To what extent can we modify and change the GUI? And more specifically, is it possible to change the positions of individual parts of the GUI or even add whole new parts?
2. Will we ever get a proper trading and banking system which matches all other successful MMO's? Or do we have to keep using such a rudimentary system? _________________ DO NOT GOOGLE ZONURA |
Fri Feb 06, 2009 3:53 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4988 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
1 - What are the plans for increasing PvP in the game, and when i say PvP i really mean Player Versus Player as in 1 player attacking another player, Piracy.
2 - How will fighters work under client 2, will they be controlled the same as slaves, or when we launch fighters and have no control over them after launch? _________________ http://www.starsonata.com/suggestions |
Fri Feb 06, 2009 5:49 pm |
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