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Team:
Rank: Officer Main: Zotowan Q Level: 479 Joined: Thu Jan 10, 2008 9:24 pm Posts: 526 |
While I realize that berserkers have a skill which reduces the size of their weapons (apparently), snipers still have nothing in terms of hull. Pocket universe helps but not a whole lot, and there aren't too many people I know who would compromise damage or range for pure hull. Will combat focus get a small hull bonus for HF/LF or anything for snipers, at least?
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Fri Feb 06, 2009 6:06 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Will their be more custom graphics for speical events such as the halloween ginger bread house base looking like one?
Will their be a window mode option for this client or client 2 in the near future? _________________ Fibre broadband in my brainzz! |
Fri Feb 06, 2009 6:29 pm |
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Member
Team:
Rank: Main: KorGgenT Level: 2525 Joined: Sat Mar 11, 2006 1:16 am Posts: 539 Location: DG 0.839 |
My questions (marked with asterisk):
Concerning engineers, as I see it there are a few problems, which might even be the cause of engineer to be used as a damage class instead of the support class it was intended to be. Number one was accounted for in the rebalance, and as far as I could tell it worked. (aug stacking) * Tweak Factories were always talked about, but never fully implemented in the game; there is one in existence to my knowledge, and it is easily obtainable, at that. There of course needs to be more, perhaps using combinations of the shield and energy commodities in the engineer base in the lyceum. * After the rebalance, engineers will only be able to use 6 drones no matter what tech they are, so will you take under consideration the fact that each and every damage type is not available at least at tech 20, and maybe even two or more power levels for drones(like low shield big weapon and vice versa)? Tractors are all good and well, but it doesn’t extend to 20 so the tractor mission is useless. And talking about that, it was discussed that there will be more. I am starting to doubt this _________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu JeffL wrote: It's all a scam! omg!!!! |
Fri Feb 06, 2009 9:36 pm |
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Team:
Rank: Main: Denoan Level: 2035 Joined: Mon Jun 05, 2006 4:03 am Posts: 449 Location: Right Behind You!!!! |
It seems to me that one of the problems SS faces is an increasingly bored playerbase, caused in part, at least, by an lack of new and interesting content.
While I understand that, at this point, the rebalance is a major priority, it would be nice if we could have updates on many of the projects we've heard about. BeanSidhe's junkyards looked very interesting, from the previews, is anything being done with them despite her absence? Ceal's new UZ should also be interesting, have there been any new developments there? I also remember Jeff talking about a w4 revamp, potentially involving some new content. He's also mentioned invasions. Are these ideas still being considered? So, I suppose my question is, "How is the new content coming along?" _________________ "So instead of 11 million dollars on the loose, we'll have 22?!" "Plus we are needing gas money." |
Sat Feb 07, 2009 9:43 am |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
1 : and only - About that new referal sistem . Im proud owner of few accounts is it banable if i invite my other accounts thrue that? . KK not sure if i can even do ti cos they are p2p allready but lets say for the sake of the argument i can invite them . Is it banable?
2 : On last uni reset i noticed that in fail uni reset gals looked much cooler . Cooler in a way with much more colours and clouds in gals . Specially in one i wanted to take . Was that the figment of my imagination or you tried something new there? _________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Sat Feb 07, 2009 9:55 am |
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Joined: Wed Aug 01, 2007 4:59 pm Posts: 1616 Location: ...[BOX OF NOTHING] |
Will the Momentum Missile thing be implemented ingame?
I guess it's a no for me to type in red _________________ JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png Last edited by Nabaco on Sat Feb 07, 2009 2:09 pm, edited 1 time in total. |
Sat Feb 07, 2009 11:36 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Will ShM be seeing a boost to combat capabilities? or more support options, i.e. in the form of ShM drones (like a charge drone for monks), specialised mission chains (like current DM ones) for high end ShMs and improvements to ShM slaves?
_________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Sat Feb 07, 2009 1:58 pm |
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Team:
Rank: Main: BaRR Level: 2416 Joined: Sat Mar 22, 2008 11:08 am Posts: 1064 Location: Everywhere and nowhere. |
Are there any plans to regulate commodity prices? As it is now, the prices are determined on how greedy the owner is, especially when they have no competition (ada, w4, StM.) w4 has a mission to regulate the price, but the mission is broken.
Secondly, is there going to be any changes to ruins so that we won't be without certain ruin items for universes on end? I know people are interested in doubling/tripling up their money (I didn't do that with my ruins, I sold all my stuff pretty cheaply compared to market price) but when you can't get your hands on certain items at ANY price at all, it pretty much renders them useless. _________________ while (!asleep(sheep++)) {} |
Sun Feb 08, 2009 1:27 am |
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Joined: Fri Jun 13, 2008 5:06 am Posts: 675 Location: The Universe |
When c2 is released will c1 still work? Because i like c1 better then c2 from what ive seen.
_________________ I don't like the looser, travian, if you don't, put this in your signature. |
Sun Feb 08, 2009 1:37 am |
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Team:
Rank: Director Main: Elryk Level: 4472 Joined: Sat Oct 15, 2005 12:34 am Posts: 621 |
Both of my questions are about the re-balance.
In order of importance: 1) What exactly are the calculations for stats in the new system? I am looking for a formula that contains variables assuming for aug tweaking, imperial tweaking, 2 augs, 2 skills(excluding zen/control skills), 2 item mods, and one percentage item (like an overloader or shield/energy cap, not expanders)...that should cover everything. I would like the formulas for calculating both positive and negative modifiers. For example, I would like to know how to calculate my total hull, damage, shield bank, and other similar stats, assuming I have the information to fill the variables I have explained above. I'm sure several people would like to know the specifics on how this is figured. 2) What is the reasoning behind limiting the total number of drones someone can deploy (3 for non-drone masters and 6 for drone master 20). It seems that limiting the drones you can deploy based on hull tech is meant to balance DM, but I don't understand why limiting the total number of drones you can deploy, to a set cap that is this low, is necessary in addition to the ship tech limitation, as most small groups of powerful drones are usually far better than large groups of weaker drones. Thanks in advance. _________________ Main Characters: Elryk, The Dentist, Pipthetroll |
Sun Feb 08, 2009 2:00 am |
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Team:
Rank: Councilor Main: Llessur Level: 3938 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
My question concerns high end commod availability.
Are there any plans to make them more available (eg ada, StM, w4 commods)? They are all essential to develop a character. Without them the character is goin nowhere and may as well cease playing. Currently they are in monopoly situations which means they are extremely hard to get (particularly if the owner of the resource is AWOL) and are a times totally unavailable as the monopoly owner is looking adter his own team. I dont think think limiting the third tier commods to high level galaxies is very equitable either it just seems to lower their overall availability, and badly inhibits the development of mid range characters. |
Sun Feb 08, 2009 4:09 am |
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Team:
Rank: Main: del3 Level: 358 Joined: Fri Nov 28, 2008 7:40 pm Posts: 6 |
What changes will be made so that low level players wont be so useless in team
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Sun Feb 08, 2009 7:53 am |
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Joined: Tue Dec 23, 2008 5:52 pm Posts: 24 |
Will you be able to simply 'get rid of' ships like release slave, but without it being a slave?
_________________ Amiret wrote: But your still an idiot. DarkClown wrote: sometimes |
Sun Feb 08, 2009 10:58 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Locked for review.
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Sun Feb 08, 2009 11:36 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
So I decided there were too many good questions to pick just three, so Voomy and I set out to try and bring the total down to 20. Over the next few weeks I will assign specific themes to the questions so we can have more precise things.
Also, I have changed/simplified a lot of the questions for the list, but I know which ones they go with in the thread so I'll have the details if necessary.
I'm unlocking the thread so you guys can talk about things but further questions will not be considered, nor will any complaints be answered in here... If your question isn't picked this time just ask next week . |
Sun Feb 08, 2009 12:54 pm |
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