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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey folks!
Time for our second dev update. This one is a bit shorter then the last, but it does include the answers to lots of the questions posted in my second thread. Look for another similar thread Friday to post more questions . Dev Update
New Test Client http://www.starsonata.com/StarSonata_TestClient.exe Thanks for your support, pip PS. Stay tuned for information about testing the Rebalance. |
Mon Feb 09, 2009 10:18 pm |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
sooo what i am wondering here is will heat weapons receive a dps 'nerf' as compared to other weapons because of this burning effect, i ask this because i use a urqa ka and a dwo and will likely be using a jiji. And will this burning effect just be between hits, or will it take effect if you are hitting the enemy the whole time.
Basically how is this change to heat weapons going to work. |
Mon Feb 09, 2009 10:24 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Thanks for the update pip, thanks for figuring out the drone controllers
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Mon Feb 09, 2009 10:34 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
I am not a fan of the DOT on heat weapons....Really takes away on its dps, As im sure the formula will be something like (weapon gets 25% less dps, because it does 10% DOT) something along those lines, will Badly hurt Heat.
Also the Test Client seems to be bad..it gives me an error as soon as i pull it up. EDIT: you just posted the test client _________________ Stay strong, live long, and walk humbly. |
Mon Feb 09, 2009 10:37 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
trevor54 wrote: EDIT: you just posted the test client Sorry about that Trev, i was having errors pushing it up (maybe cause you kept interrupting it with pulls) Its up now though, and works on my system. |
Mon Feb 09, 2009 10:39 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
doesn't seem to work for me, sure its my problem ill fix it later, Any who Although you added space to the SS, And thatch, the gear size is just outrageous, My singularity on test is 5. mil or so out of 4. something overflowing, as on live, its Not overflowing with just over 4mil base hull space
Is there any making smaller base gear or do i need to invest in Lots of Bule Blackhole Generators. _________________ Stay strong, live long, and walk humbly. Last edited by trevor54 on Mon Feb 09, 2009 10:55 pm, edited 1 time in total. |
Mon Feb 09, 2009 10:46 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
The new parasite system that I programmed is very flexible. There are several new "parasite" types, not just the bugs, one of which is fires. Different heat weapons can start different types of fires on the target ships which do damage over time and possibly other negative effects. Like the parasites, these fires all have half lives. Fire extinguishers, which are like pest controls but they work against fires, will extinguish all fires simultaneously. So you get a diminishing return on starting more fires on your target ship. Each additional one will do more damage, but less than the one before it.
I don't know yet what exactly the changes will be and the exact stats on the heat weapons, but you will probably not want to rely on just heat weapons. Probably I will do something like take away 25% of the DPS on heat weapons and give them DoT effects that at maximum double the total damage over 15-30 seconds. So a heat weapon that currently does 100 DPS with no DoT would do 75 + 75 over 20 seconds. A mixture of heat and non-heat will probably yield the maximum overall DPS. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Mon Feb 09, 2009 10:52 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
I cant get the test client to work, so i got someone to log on and tell me my stats of my ships is why you see them above, Not sure whats causing the problems, Any idea?
_________________ Stay strong, live long, and walk humbly. |
Mon Feb 09, 2009 11:04 pm |
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Press Corps
Team:
Rank: Officer Main: DragonGod (Slaver) Level: 4263 Joined: Thu Aug 23, 2007 10:12 pm Posts: 742 Location: Houston, TX |
trevor54 wrote: I cant get the test client to work... Not sure whats causing the problems, Any idea? Same |
Mon Feb 09, 2009 11:48 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
You guys are downloading it to ss dir and running it from there? Not using your shortcut or connecting to liberty?
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Mon Feb 09, 2009 11:57 pm |
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Press Corps
Team:
Rank: Officer Main: DragonGod (Slaver) Level: 4263 Joined: Thu Aug 23, 2007 10:12 pm Posts: 742 Location: Houston, TX |
pip8786 wrote: You guys are downloading it to ss dir and running it from there? Yes. Not using your shortcut or connecting to liberty? Nope, not doin' it. Here's the error I get, I dunno about Trev. Code: C:\ProgramFiles\StarSonata\StarSonata_TestClient.exe The perameter is incorrect. |
Tue Feb 10, 2009 12:03 am |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
So you have taken the 2 most popular endgame weapons, Jiji and Ukuk, and made it so that it is not reccomended to use one of them on its own. You have also increased the size of both to make it difficult to carry more than one weapon type.
_________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Tue Feb 10, 2009 12:32 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
StarSonata_TestClient.exe is not a valid Win32 application.
and when i run it as admin: Invalid access to memory location. _________________ My User Page Join SS! |
Tue Feb 10, 2009 1:29 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Yeah, many people dont have the HULL to carry 2 weapons. This will largely nullify the usefulness of these weapons....What i would suggest, is a more of a "Punch" DOT. think quick, save your shields, they lose DPS. Dont think so quick, and they get an extra 15-25% DPS.
You want this rebalance to all have ways to be better, jeff, not limiting things. Trust me. EDIT: WTF? i just went on test and looked at some stats.....DWO: 59 damage per shot!? Urqa'ka: 32 Damage per shot!? You must be crazy! Sure, a DOT effect is all well and good, but you HAVE to balance it between being cool and being some silly weapon most people never use! Take the antimatter device as an example. Sure! The Bule blackhole gen can do more physical DPS than any other weapon in the game! But its still not actually used, because its a stupid weapon, that half the time wont do NEAR what its intended to do! Now this is your solution: Make the DOT 4 seconds, MAYBE 5-6. MOST heat weapons are intended as burst damage, anyway. Additionally, this doesn't effect the damage as much, making it into a usable weapon! PLEASE dont screw over heat weapons the way you did catas a year ago! _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Feb 10, 2009 1:40 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Quote: Yeah, many people dont have the HULL to carry 2 weapons And many ships have been given more hull, some more aug slots. Quote: DWO: 59 damage per shot!? Urqa'ka: 32 Damage per shot!? You must be crazy! Sure, a DOT effect is all well and good, but you HAVE to balance it between being cool and being some silly weapon most people never use! I bet you just took a quick look at the damage of the weapon and decided to make this post. Look at all the stats, try out the weapon in actual combat and compare how it performs on test to how it performs on live. Then post again and make some suggestions on how you feel it could be improved. |
Tue Feb 10, 2009 2:38 am |
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