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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
maybe this is already said, but i couldn't be assed to read through entirely, too many letters makes my brain hurt...
Will ubers be roaming in build able space? because there is so much where you can build then. _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Wed Feb 18, 2009 12:59 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
basebot wrote: maybe this is already said, but i couldn't be assed to read through entirely, too many letters makes my brain hurt... Will ubers be roaming in build able space? because there is so much where you can build then. Well if you can't be bothered to read, then don't bother to comment. In other words, yes it has already been said, multiple times. |
Wed Feb 18, 2009 1:17 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
Dorin Nube wrote: Nuromishi wrote: This client as well crashes on all of my computers on load giving a generic Windows error message. Make sure you put it in your SS folder under program files. Make sure it looks like an SS icon. (for some reason mine came out as a blue and white square icon the first time I downloaded it. I deleted it and redownloaded, and it worked fine). Use the new Test icon to launch starsonata. On the login screen, click the "More" button. Where it says liberty.starsonata.com, change it to say test.starsonata.com. It crashes on load, meaning I can't get to the more button. Its in the SS folder (which isn't under Program Files for me since I install to a different location) and the icon is correct. It loads the login box, gives a pop-up stating there was an unexpected error, then Star Sonata closes after a few seconds. The UI nor any other graphics from normal gameplay load. Note: I had also tried previously re-downloading it multiple times to no avail. _________________ Fucking loot... |
Wed Feb 18, 2009 2:05 pm |
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Team:
Rank: Operator Main: Rogue Amoeba Level: 2591 Joined: Sun Apr 27, 2008 9:15 am Posts: 155 |
First of all, thanks for the regular updates and the question 'sessions'.
How are pests going to be balanced in PvB? I can build titanium/laconia/ada dampeners for just about everything, use X/Y/Z gear, install expensive augs for regen, etc.. but I will only be able to equip one pest control. Will pest controls basically make those heavy investments rather pointless? Jeff used the phrase 'massive combined damage with pests' (this is not word for word) at some stage, which makes me raise my eyebrows. Second question... Regarding the buildable space in w2/w3 and the uber-termites that will roam around in higher DF's. With this change, isn't it likely that most higher DF gals will be protected which will seriously reduce the ability to lvl on roaming AI's? Any changes to the way protected gals work planned? _________________ Back after a long absence |
Wed Feb 18, 2009 2:10 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
We have come to this solution for Hunting/Buildable space, etc.
Layer 3 will be mostly w2/low w3 DFs used mostly for building. AIs killed by bases will give little xp and no drops (Base guns are so strong they just destroy the ship and its contents completely). Layer 4 will be added and it will be the entire w3 DFs, non buildable and accessible from both ends of layer 3, with the highest dfs being at the center. Some inner gals of layer 3 may have juxtas to parts of layer 4 as well. I will update the New Uni Shape page to reflect this. |
Wed Feb 18, 2009 2:22 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
pip8786 wrote: We have come to this solution for Hunting/Buildable space, etc. Layer 3 will be mostly w2/low w3 DFs used mostly for building. AIs killed by bases will give little xp and no drops (Base guns are so strong they just destroy the ship and its contents completely). Layer 4 will be added and it will be the entire w3 DFs, non buildable and accessible from both ends of layer 3, with the highest dfs being at the center. Some inner gals of layer 3 may have juxtas to parts of layer 4 as well. I will update the New Uni Shape page to reflect this. Does this mean less buildable space that you originally anticipated? _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Wed Feb 18, 2009 2:31 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Dorin Nube wrote: pip8786 wrote: We have come to this solution for Hunting/Buildable space, etc. Layer 3 will be mostly w2/low w3 DFs used mostly for building. AIs killed by bases will give little xp and no drops (Base guns are so strong they just destroy the ship and its contents completely). Layer 4 will be added and it will be the entire w3 DFs, non buildable and accessible from both ends of layer 3, with the highest dfs being at the center. Some inner gals of layer 3 may have juxtas to parts of layer 4 as well. I will update the New Uni Shape page to reflect this. Does this mean less buildable space that you originally anticipated? Nope... adding an extra layer for hunting. Check the page for more details. |
Wed Feb 18, 2009 3:03 pm |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
I love you Pip
This looks amazing, but one thing that has to be looked at is this (mags); Adonis=20k'ish size Anda=26K'ish size now my DF only has 10k hull on live, and 13/14k on test, it is 2 caly augged and I would expect it to at least be able to carry adonis base gear... One thing I can't understand is that anda ST's are now like 2.5k size. Other than base gear this looks uber, thanks m8 Kanga Pip - Edited for crazy amounts of \n _________________ Illegitimi Non Carborundum |
Wed Feb 18, 2009 3:39 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
As I said earlier, please refrain from posting stats you think are wrong until we get the system up. You're the 3rd or 4th person to mention something in this thread about base stuff. We get it...
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Wed Feb 18, 2009 4:27 pm |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
pip8786 wrote: As I said earlier, please refrain from posting stats you think are wrong until we get the system up. You're the 3rd or 4th person to mention something in this thread about base stuff. We get it... You can understand the concern though when one of the questions was about shrinking base gear and the reply was that you had no intention of doing it. _________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Wed Feb 18, 2009 4:52 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
would it be possible for you to post a screenie of examples of full maps of each of the layers on that http://wiki.starsonata.com/index.php/New_Universe_Shape page?
_________________ My User Page Join SS! |
Wed Feb 18, 2009 5:04 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
SimonV2 wrote: would it be possible for you to post a screenie of examples of full maps of each of the layers on that http://wiki.starsonata.com/index.php/New_Universe_Shape page? We won't have real examples til something is generated on test (hopefully soon), but I got an illustration I will show if i get permission from the maker. Stay Tuned. |
Wed Feb 18, 2009 5:07 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
http://img15.imageshack.us/img15/5968/s ... apewt5.jpg Thanks to Grunt/haxorz
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Wed Feb 18, 2009 5:28 pm |
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Main: Stoooch
Level: 17 Joined: Mon Mar 10, 2008 1:41 pm Posts: 280 |
Looks like it will take a hellishly long time to get from Sol to deep warp 3.
_________________ "It is a pity that we fault works of art for being overrated when really it is the critics who have done us the disservice." Fuck the Cosine! |
Wed Feb 18, 2009 5:47 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
since there is so many gals how will danger fact's work? what is the DF for buildable are and such?
_________________ Stay strong, live long, and walk humbly. |
Wed Feb 18, 2009 5:56 pm |
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