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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: February 16th 2009 - Dev Update 3
Stooch wrote: Looks like it will take a hellishly long time to get from Sol to deep warp 3. I would say 4-5 jumps with w4. Probably 20ish without it, which is what it is now. trevor54 wrote: since there is so many gals how will danger fact's work? what is the DF for buildable are and such? Danger factor will work the same as before, regular jumps from sol. DF for buidable areas im not sure about, just know that most of layer 3 is buildable/ownable.
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Wed Feb 18, 2009 6:06 pm |
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trevor54
Team: Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama
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Re: February 16th 2009 - Dev Update 3
So we can build up to DF 140?and the lowest is just "Build able space"? Where will the rare commods start DF 70+ again
With East and West marked as i have it, Will we be able to build ALL THE way to the point on the very end of each side?
Im rather Confused..
PS, Will the RED gals be build able, What does the RED mean?
_________________ Stay strong, live long, and walk humbly.
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Wed Feb 18, 2009 6:58 pm |
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pip8786
Site Admin / Dev Team
Main: PhoenixSun2 Level: 1392
Joined: Mon Jan 03, 2005 12:07 am Posts: 1935
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Re: February 16th 2009 - Dev Update 3
trevor54 wrote: So we can build up to DF 140?and the lowest is just "Build able space"? Where will the rare commods start DF 70+ again
With East and West marked as i have it, Will we be able to build ALL THE way to the point on the very end of each side?
Im rather Confused..
PS, Will the RED gals be build able, What does the RED mean? I deleted the picture cause it takes up too much room, if you want, link it with a thumbnail. As I said before (you apparently didnt read it) this was submitted by Grunt as an illustration to go with the explanation, and not completely accurate or the taken from a generated universe. Each galaxy pic on there is just an illustration, not meaningful. Once we have generated a full uni on test you'll be able to go on there an play around so you can see for yourself.
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Wed Feb 18, 2009 8:15 pm |
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yugioh124
Main: Nyarlathotep Level: 1854
Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified
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Re: February 16th 2009 - Dev Update 3
Pretty sure the red is the earthforce/nexus gals, just there to keep the two arms apart.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Wed Feb 18, 2009 8:17 pm |
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jk782p1
Team: Rank: Soldier Main: Altslost Level: 174 Joined: Mon Jul 30, 2007 9:32 am Posts: 41 Location: Some place where no one can hear you scream
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Re: February 16th 2009 - Dev Update 3
Well i really glad you making it bigger, so you have plenty of room for all the new members that will soon be coming to SS
_________________ Topic Name Rescoop puts electricity into drones?
pip8786 wrote: HAL wrote: urjuhh wrote: you use elec to deploy drone...
Nabaco wrote: HAL wrote: urjuhh wrote: you use elec to deploy drone...
LOL
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Wed Feb 18, 2009 9:47 pm |
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Demiser of D
Main: Demiser of D Level: 4
Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever.
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Re: February 16th 2009 - Dev Update 3
Looking at test, i hope the new stats on the abs is a joke...27x5 damage, 317 elec/shot...Yeah. Doubling the elec/sec, brilliant idea, admins. AND lowering the dpe to boot, while nerfing most energybanks....you seem to not want it to ever be used, dont you? Dont you remember? its supposed to be a damage control weapon, additional damage only hurts it...
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Feb 19, 2009 12:11 am |
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RIT_Wolf
Main: Timberwolf Level: 2865
Joined: Sat Oct 08, 2005 6:03 pm Posts: 375 Location: Washington DC
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Re: February 16th 2009 - Dev Update 3
Im more concerned with the excom doing more dps than the zebra spitter when you have mining control.
I am more excited about the new universe now that its so much bigger i dont feel that it will be as tough to find a galaxy or two away from the top teams who will want to claim every gal surrounding the HQs.
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Thu Feb 19, 2009 12:24 am |
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Minaskosai
Team: Rank: Main: Denoan Level: 2035 Joined: Mon Jun 05, 2006 4:03 am Posts: 449 Location: Right Behind You!!!!
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Re: February 16th 2009 - Dev Update 3
hrm . . . new uni should be interesting . . . from a mapping standpoint
_________________ "So instead of 11 million dollars on the loose, we'll have 22?!" "Plus we are needing gas money."
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Thu Feb 19, 2009 1:17 am |
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Grunt
Team: Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom
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Re: February 16th 2009 - Dev Update 3
Just to clarify, the red area on the Wild Space layer is supposed to represent warp 2 galaxies. As Pip said, its really just an illustration I quickly put together to show people the actual structure/shape of the universe, because some people were confused. Don't take the images on each layer for anything more than just an aesthetic feature.
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Thu Feb 19, 2009 1:59 am |
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ellinium
Main: E11inium 4 Level: 2115
Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA
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Re: February 16th 2009 - Dev Update 3
whenever i keep trying to download the test client i go to save then i saved it under programfiles/starsonata but then when it finishes the download i go to program files then starsonata then i opened the test client but a windows error popped up saying the test client is not a valid win32 application....when i downloaded it i replaced my old StarSonata_TestClient (2). I tried to make it StarSonata_TestClient (without the 2) but it says im not the administrator?
so then i downloaded test client in a seperate user folder and moved the test client to the starsonata file but when i started it, an error pops up saying app failed to start because RakNet.Dll was no found. reinstalling the app may fix this problem. this has happened like 5 times too
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Thu Feb 19, 2009 10:03 am |
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ellinium
Main: E11inium 4 Level: 2115
Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA
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Re: February 16th 2009 - Dev Update 3
dude pip help me man, i can see that your online
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Thu Feb 19, 2009 7:45 pm |
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yugioh124
Main: Nyarlathotep Level: 1854
Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified
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Re: February 16th 2009 - Dev Update 3
Hey, could you guys update test more often, maybe daily or something? Would make sense since it is so important now. I just went FC, but have no idea how my slaves and I look post-nerf because I am still a gunner on test.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Fri Feb 20, 2009 10:21 pm |
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Dorin Nube
Team: Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965
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Re: February 16th 2009 - Dev Update 3
With the new uni shape will there be a way to view layers you have explored on your uni map without actually being in that layer? It would be helpful for purposes of AP and giving directions.
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Sat Feb 21, 2009 1:07 pm |
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ellinium
Main: E11inium 4 Level: 2115
Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA
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Re: February 16th 2009 - Dev Update 3
ellinium wrote: whenever i keep trying to download the test client i go to save then i saved it under programfiles/starsonata but then when it finishes the download i go to program files then starsonata then i opened the test client but a windows error popped up saying the test client is not a valid win32 application....when i downloaded it i replaced my old StarSonata_TestClient (2). I tried to make it StarSonata_TestClient (without the 2) but it says im not the administrator?
so then i downloaded test client in a seperate user folder and moved the test client to the starsonata file but when i started it, an error pops up saying app failed to start because RakNet.Dll was no found. reinstalling the app may fix this problem. this has happened like 5 times too bump!!!! someone help
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Sat Feb 21, 2009 2:58 pm |
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kunta
Team: Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland
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Re: February 16th 2009 - Dev Update 3
yugioh124 wrote: Hey, could you guys update test more often, maybe daily or something? Would make sense since it is so important now. I just went FC, but have no idea how my slaves and I look post-nerf because I am still a gunner on test. update update update~! and.. make it so we have unlimited unaugging missions
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Sat Feb 21, 2009 4:45 pm |
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