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Team:
Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911 |
kunta wrote: yugioh124 wrote: Hey, could you guys update test more often, maybe daily or something? Would make sense since it is so important now. I just went FC, but have no idea how my slaves and I look post-nerf because I am still a gunner on test. update update update~! and.. make it so we have unlimited unaugging missions Test isn't for players to fool around with set ups, it's for devs to try out new content. _________________ Quote: When the pimp's in the crib mah
Drop it like it's hot Drop it like it's hot Drop it like it's hot English Romantic poet John Keats. |
Sun Feb 22, 2009 6:53 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Question -
I've heard the temp uni will be the same as the real uni, and that all maps are transfered from the temp to the real one, so what you explore on the temp, you'll see on the real. Could you please confirm if this is true? Appologise if you've said something before but i don't have the time to read the entire post _________________ Progressive House |
Sun Feb 22, 2009 8:24 am |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
Outcast wrote: I've heard the temp uni will be the same as the real uni, that would be pointless... retarded even... claiming biologique comes first to mind... and the rare resources _________________ wiki is the father, wiki is the mother |
Sun Feb 22, 2009 8:36 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Na the temp uni is just a temp uni, It will have all the new things in it, But will be just reset 1 week from the starting day. Just like another uni reset.
Quote: This universe, however will be unstable and will again implode on March 14th, 10:00am Pacific time. This will be a more stable universe. _________________ Stay strong, live long, and walk humbly. |
Sun Feb 22, 2009 9:50 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
What they said... and yes, i have answered this before.
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Sun Feb 22, 2009 10:01 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
pip8786 wrote: What they said... and yes, i have answered this before. Will it have the same amount of galaxys? _________________ Progressive House |
Sun Feb 22, 2009 10:34 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Outcast wrote: pip8786 wrote: What they said... and yes, i have answered this before. Will it have the same amount of galaxys? The universe shape will be generally the same. |
Sun Feb 22, 2009 10:42 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
do you remember the last temp uni? if so, everything was the same except gal name/positions of certain gals/planet suit/rare commods/any commods on planets...etc.
_________________ Stay strong, live long, and walk humbly. |
Sun Feb 22, 2009 11:06 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
trevor54 wrote: do you remember the last temp uni? if so, everything was the same except gal name/positions of certain gals/planet suit/rare commods/any commods on planets...etc. I know, i'm just making sure, alot is changing. Thanks for the answers. _________________ Progressive House |
Sun Feb 22, 2009 12:47 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Just in case you don't know, on the new test universe, shooting player bases with physical weapons makes them fly out forever.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Sun Feb 22, 2009 1:14 pm |
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Main: E11inium 4
Level: 2115 Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA |
ellinium wrote: ellinium wrote: whenever i keep trying to download the test client i go to save then i saved it under programfiles/starsonata but then when it finishes the download i go to program files then starsonata then i opened the test client but a windows error popped up saying the test client is not a valid win32 application....when i downloaded it i replaced my old StarSonata_TestClient (2). I tried to make it StarSonata_TestClient (without the 2) but it says im not the administrator? so then i downloaded test client in a seperate user folder and moved the test client to the starsonata file but when i started it, an error pops up saying app failed to start because RakNet.Dll was no found. reinstalling the app may fix this problem. this has happened like 5 times too bump!!!! someone help damn its like im gettting ignored or something |
Mon Mar 02, 2009 4:24 pm |
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Joined: Wed Jun 13, 2007 11:02 am Posts: 179 |
ellinium wrote: ellinium wrote: ellinium wrote: whenever i keep trying to download the test client i go to save then i saved it under programfiles/starsonata but then when it finishes the download i go to program files then starsonata then i opened the test client but a windows error popped up saying the test client is not a valid win32 application....when i downloaded it i replaced my old StarSonata_TestClient (2). I tried to make it StarSonata_TestClient (without the 2) but it says im not the administrator? so then i downloaded test client in a seperate user folder and moved the test client to the starsonata file but when i started it, an error pops up saying app failed to start because RakNet.Dll was no found. reinstalling the app may fix this problem. this has happened like 5 times too bump!!!! someone help damn its like im gettting ignored or something Damn it's like it's on purpose. Physical weapons do push ships back and they work on bases, but the bases don't stop. If this was already posted I apologize, cba to read. _________________ 102174 |
Mon Mar 02, 2009 6:35 pm |
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