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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey guys,
This update is a bit shorter, since the meeting didn't last as long and the questions were less numerous. The rebalance page has been updated with the places you can now comment: http://wiki.starsonata.com/index.php/Rebalance_Feedback Dev Update:
Player Questions:
Test Client: http://www.starsonata.com/StarSonata_TestClient.exe *May be updated later tonight* Thanks, Philippe |
Mon Feb 23, 2009 9:30 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6543 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Quote: # Should work on all platforms since its on DX am i misunderstanding ? does this mean it "should" work on all operating systems? Yea Gads! that is awesome. _________________ |
Mon Feb 23, 2009 10:59 pm |
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Team:
Rank: Officer Main: Klestiko Level: 1994 Joined: Mon May 22, 2006 12:21 am Posts: 1274 Location: B.C. -Canada |
Quote: * I don't know what that means. * I don't know what this is referring to. * Nothing is planned * I don't know. * I'm not sure. Ahahaha....Just had to point that out.. Other than those, it all sounds nice! _________________ I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet |
Mon Feb 23, 2009 11:27 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
saran wrote: Quote: # Should work on all platforms since its on DX am i misunderstanding ? does this mean it "should" work on all operating systems? Yea Gads! that is awesome. No. I meant hardware platforms. I fixed it. DX is short for DirectX, which is a Microsoft product. Do you really think microsoft would write cross platform libraries? crackaman wrote: Quote: * I don't know what that means. * I don't know what this is referring to. * Nothing is planned * I don't know. * I'm not sure. Ahahaha....Just had to point that out.. Other than those, it all sounds nice! Jeff likes to be truthful. |
Mon Feb 23, 2009 11:30 pm |
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Team:
Rank: Councilor Main: Llessur Level: 3931 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
Re the REbalance feed back
Well I dont know how the others did it but when I tried to give feedback I found I did not have permission to edit. Looking at the base gear there is still a lot of work to do. Some gear is unchanged but others have OTT stats eg anni cannon wt 534m, size 71238 moving that would be a huge job if it was possible at all I noted my Emp Behemoth had a cap of 50k Gross there is noway it could move such gear, is this reasonable??? |
Tue Feb 24, 2009 12:26 am |
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Team:
Rank: Director Main: goldstar-stations Level: 6543 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Russell wrote: Re the REbalance feed back Well I dont know how the others did it but when I tried to give feedback I found I did not have permission to edit. Looking at the base gear there is still a lot of work to do. Some gear is unchanged but others have OTT stats eg anni cannon wt 534m, size 71238 moving that would be a huge job if it was possible at all I noted my Emp Behemoth had a cap of 50k Gross there is noway it could move such gear, is this reasonable??? ... i think i can manage "Eww" but no other words come to mind. _________________ |
Tue Feb 24, 2009 1:50 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Quote: Thanks, Philippe Whoa..........your real name is Philippe? Seriously, yay for progress, is there any way you can update the test server daily so people can see their new gear stats more often? _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Tue Feb 24, 2009 6:26 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
yugioh124 wrote: Quote: Thanks, Philippe Whoa..........your real name is Philippe? Seriously, yay for progress, is there any way you can update the test server daily so people can see their new gear stats more often? Test is updated every time new stats are available. And yes, my name is Philippe Sabourin. I'm from France but live in Raleigh, NC. |
Tue Feb 24, 2009 8:23 am |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
you cant make shit like that up... seriously....
but thats what i got from one broodmother spawn on test server in Sol... http://klaabu.pri.ee/ss/caught_by_broodmother.png if that goes unchanged, sol galchat will be a really "chatty"... _________________ wiki is the father, wiki is the mother |
Tue Feb 24, 2009 8:48 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
urjuhh wrote: you cant make shit like that up... seriously.... but thats what i got from one broodmother spawn on test server in Sol... http://klaabu.pri.ee/ss/caught_by_broodmother.png if that goes unchanged, sol galchat will be a really "chatty"... Yes, of course we're going to leave that very obvious bug in... |
Tue Feb 24, 2009 9:02 am |
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Team:
Rank: Officer Main: Muffasa Level: 7608 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
pip8786 wrote: Yes, of course we're going to leave that very obvious bug in... the sad part is... that i might actually believe you _________________ wiki is the father, wiki is the mother |
Tue Feb 24, 2009 9:13 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
thanks for answering my question
Test crashed using ZS's on wingships could be push back code on ais doing it i don't know. But it crashes everytime. When the bullets hit the target. _________________ Fibre broadband in my brainzz! |
Tue Feb 24, 2009 9:50 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Markoz wrote: thanks for answering my question Test crashed using ZS's on wingships could be push back code on ais doing it i don't know. But it crashes everytime. When the bullets hit the target. Test crashed or your client crashed? There is a difference. We know about the client crashing when there are still bullets out for that target, it will be fixed soon. (I found the cause over the weekend). |
Tue Feb 24, 2009 10:07 am |
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Team:
Rank: Operator Main: Rogue Amoeba Level: 2591 Joined: Sun Apr 27, 2008 9:15 am Posts: 155 |
Ignore... posted in wrong thread (please delete!)
_________________ Back after a long absence |
Tue Feb 24, 2009 10:48 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Rawr, we french ownz everything.
I dunno if i'm allowed to ask but... are base shields regen stats definitive ? OK for the non stackage of augs with capacitor (which makes +shield bank augs useless on bases) but 450 regen on anni prot makes bases useless... |
Tue Feb 24, 2009 12:20 pm |
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