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Site Admin / Dev Team
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Post Re: February 23rd 2009 - Dev Update 4
Bluejayek wrote:
I agree on the two weeks thing. Please consider delaying until everything is fixed, or at the very least don't fix the date for the real uni reset. Fix EVERYTHING possible before putting any of it in or it will be a mess. I realize this has been a long uni but don't rush the reset.


We won't rush it.


Tue Feb 24, 2009 11:56 pm
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Post Re: February 23rd 2009 - Dev Update 4
Will ship ownership be increased?


Wed Feb 25, 2009 1:46 am
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Post Re: February 23rd 2009 - Dev Update 4
still cant get test server to run

error "not a valid win32 application" any help?


Wed Feb 25, 2009 4:13 am
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Post Re: February 23rd 2009 - Dev Update 4
JEB wrote:
still cant get test server to run

error "not a valid win32 application" any help?


guess yer doin it wrong then...

http://www.starsonata.com/StarSonata_TestClient.exe
right click the link...
IE: Save Target As...
Firefox: Save Link As...
Opera: Save target as...

in save file dialog, navigate to the folder where Star Sonata is installed
by default it is C:\Program Files\StarSonata\ and save the StarSonata_TestClient.exe in that folder

then run the StarSonata_TestClient.exe from that folder... or create a shortcut for it on your desktop/quicklaunch/whateverthingamajiggy you use...

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Wed Feb 25, 2009 4:54 am
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Post Re: February 23rd 2009 - Dev Update 4
Brightneon wrote:
Will ship ownership be increased?

Ship ownership?

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Wed Feb 25, 2009 8:04 am
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Post Re: February 23rd 2009 - Dev Update 4
trevor54 wrote:
Brightneon wrote:
Will ship ownership be increased?

Ship ownership?

I guess he means the limit of docked ships you can have.


Wed Feb 25, 2009 10:13 am
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Post Re: February 23rd 2009 - Dev Update 4
urjuhh wrote:
JEB wrote:
still cant get test server to run

error "not a valid win32 application" any help?


guess yer doin it wrong then...

http://www.starsonata.com/StarSonata_TestClient.exe
right click the link...
IE: Save Target As...
Firefox: Save Link As...
Opera: Save target as...(save linked content as)

in save file dialog, navigate to the folder where Star Sonata is installed
by default it is C:\Program Files\StarSonata\ and save the StarSonata_TestClient.exe in that folder

then run the StarSonata_TestClient.exe from that folder... or create a shortcut for it on your desktop/quicklaunch/whateverthingamajiggy you use...


fixd.

base shields regenning at the same rate as standard shields?
that sounds weak... really weak.
though, if using base regen augs, that could be augmented by quite a bit.

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Wed Feb 25, 2009 10:48 am
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Post Re: February 23rd 2009 - Dev Update 4
I got a question yet ive its possible. I dont know ive its sayd yet but do Auras and Capacitors take the same slot? i tryed to equip my Os combi cap VII* and my Cap travel field 5 same time but then other one went Unequipped. Does this stay? Greetz AFriendlyCanadian.

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Wed Feb 25, 2009 12:18 pm
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Post Re: February 23rd 2009 - Dev Update 4
unequip/reequip them, its a bug but they dont take the same slot.

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Wed Feb 25, 2009 2:44 pm
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Post Re: February 23rd 2009 - Dev Update 4
pip8786 wrote:
yugioh124 wrote:
Quote:
Thanks,
Philippe


Whoa..........your real name is Philippe?

Seriously, yay for progress, is there any way you can update the test server daily so people can see their new gear stats more often?


Test is updated every time new stats are available.

And yes, my name is Philippe Sabourin. I'm from France but live in Raleigh, NC.


ewwww......j/k

Huge thanks on part of all future noobs for doing something about the "im lost now what" and the ever present "im new what do i do".

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Thu Feb 26, 2009 7:58 pm
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Post Re: February 23rd 2009 - Dev Update 4
I wasn't sure where to post this since Dev Update 5 is for a different purpose. . .

What's up with that jumping stat on the T5 heavy laser? I didn't find any other lasers with that ability. Is that something that's just being looked into?

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Sun Mar 01, 2009 7:23 am
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Site Admin / Dev Team
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Main: PhoenixSun2
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Post Re: February 23rd 2009 - Dev Update 4
Dorin Nube wrote:
I wasn't sure where to post this since Dev Update 5 is for a different purpose. . .

What's up with that jumping stat on the T5 heavy laser? I didn't find any other lasers with that ability. Is that something that's just being looked into?


The best place for this would have been the rebalance thread or wiki page.


Sun Mar 01, 2009 10:55 am
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