Board Index | Search | Profile |
Page 1 of 4 |
[ 48 posts ] | Go to page 1, 2, 3, 4 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey folks,
Time for a new dev update! Here's what we've done in the last week. This weeks question/player concerns were all about C2. Check the answers out below. Dev Notes
Player Questions
Hopefully that gives you some insight into what's in store for c2. As always, test has been updated as has the test client: http://www.starsonata.com/StarSonata_TestClient.exe Again, thanks for the help in tracking down bugs, please continue posting them on the forums, we're paying attention and trying to fix as many as we can before the reset at the end of the week. Thanks, - Pip |
Mon Mar 02, 2009 10:54 pm |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey look, yugioh got the longest answer out of all of them. Now you can't say you're hated by everyone.
|
Mon Mar 02, 2009 10:57 pm |
|
Main: Mofouler
Level: 1296 Joined: Wed Jan 30, 2008 1:29 pm Posts: 1318 |
Horray Pip I think I speak for all of the playerbase when we say we really do appreciate the dev updates. This allows players to be able to see what goes into the game. All the stuff I like and look forward to be able to play SS again.....(if my support ticket gets sorted )
_________________ s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon |
Mon Mar 02, 2009 11:01 pm |
|
Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
Thanks for the update and the many hours you've spent keeping us informed, Pip. Has Jeff given any hints concerning the fate of capships?
_________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Mon Mar 02, 2009 11:48 pm |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Dorin Nube wrote: Thanks for the update and the many hours you've spent keeping us informed, Pip. Has Jeff given any hints concerning the fate of capships? Jey is the one working on the Capship rebalance as he has the most knowledge of them. |
Tue Mar 03, 2009 12:21 am |
|
Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
try and multifire 5 mass drivers, it'll speed boost you up... maybe you should do that the firing of phys weapons knocks you back, but only your max speed and not double your speed... because i fly around the uni with 164 now in my pax
_________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Tue Mar 03, 2009 12:26 am |
|
Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I hadn't thought about this before maybe it's not too late.
We'd need a better way to do trades than toss/scoop thing... BTW thanks for all those answers, C2 UI seems really awesome |
Tue Mar 03, 2009 8:34 am |
|
Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Thx u for answering, sry for bad gramma, with my question :s
_________________ Fibre broadband in my brainzz! |
Tue Mar 03, 2009 9:21 am |
|
Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Nice Job, i like most of it, except for 2 things: 1, missiles are allready nigh on impossible for lower levels to dodge, say a level 300 SD can get owned over fairly quickly by a ruby carrier, simply because of the missiles. Making them faster is going to be making them much more mroken in that way.
2, i assume that heat is still unfinished? because right now, the urqa'ka and the DWO do pretty much identical DOT, which is fairly useless in both circumstances.... look: damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:50 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:100 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:150 at that point, the fires max out and wont do any more damage. thats 1/5th of your damage. i think you should make it so the # and power of the fires should be determined by damage (less than 100 damage is small fires, over 100 med, over 400 is large, or something), so the DOT os more in line with your damage... DOT should be roughly equal to your damage, in my mind. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Mar 03, 2009 11:14 am |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Demiser of D wrote: Nice Job, i like most of it, except for 2 things: 1, missiles are allready nigh on impossible for lower levels to dodge, say a level 300 SD can get owned over fairly quickly by a ruby carrier, simply because of the missiles. Making them faster is going to be making them much more mroken in that way. 2, i assume that heat is still unfinished? because right now, the urqa'ka and the DWO do pretty much identical DOT, which is fairly useless in both circumstances.... look: damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:50 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:100 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 damage done by you: 150 Parasite:150 at that point, the fires max out and wont do any more damage. thats 1/5th of your damage. i think you should make it so the # and power of the fires should be determined by damage (less than 100 damage is small fires, over 100 med, over 400 is large, or something), so the DOT os more in line with your damage... DOT should be roughly equal to your damage, in my mind. You do realize that each shot adds another parasite, right? And each of those parasites do their damage? About the missiles, they will be much easier to shoot down now, so just do that. |
Tue Mar 03, 2009 11:22 am |
|
Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
yes, thats why the parasite damage was increasing. However, when it reaches about 150 damage/tick, they decay as fast as you can ut them on, and they stop doing more damage. Like i said, it gets to the point where the DOT damage is maxed out, but its still only doing about 1/6th of your total damage.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Mar 03, 2009 11:45 am |
|
Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 4988 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I see his point.
It gets to the point that the amount of damage done is retarded. I think that heat based parasites should do maybe half the DPS your main weapon will do in 10 seconds. So if you do 1000 damage in 10 seconds, the parasite will have done 500 damage in 10 seconds. _________________ http://www.starsonata.com/suggestions |
Tue Mar 03, 2009 3:17 pm |
|
Main: t-master
Level: 2656 Joined: Sat May 17, 2008 2:12 pm Posts: 1158 |
might not have much to do with this dev update, but i dunno where else to post it...
i just went on test, and noticed that: my shield bank is lowered, my shield regen is lowered, my damage is lowered, my speed is lowered, i cant 1 shot a flyflet with a vmag, i cant dent a scruple, and i can go on |
Tue Mar 03, 2009 3:46 pm |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Demiser of D wrote: yes, thats why the parasite damage was increasing. However, when it reaches about 150 damage/tick, they decay as fast as you can ut them on, and they stop doing more damage. Like i said, it gets to the point where the DOT damage is maxed out, but its still only doing about 1/6th of your total damage. The point is each parasite does a certain amount of damage. Which means each shot effectively does the total damage, just part of it is over time. I haven't looked at all the numbers though, so im not sure if they need to be beefed. |
Tue Mar 03, 2009 3:48 pm |
|
Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Hmm so jiji's wont add parasites?
_________________ Stay strong, live long, and walk humbly. |
Tue Mar 03, 2009 4:13 pm |
|
Page 1 of 4 |
[ 48 posts ] | Go to page 1, 2, 3, 4 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 20 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |