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Post Re: March 2nd 2009 - Dev Update 5
Max235 wrote:
pip8786 wrote:
DOT is not a nerf. In fact you'll do more damage then before with fire weps.

I do not agree.
I tested my Uu Quu agains MF picks on test.
I did up to 600DPS with fire pests whereas my Uu Quu DPS been almost divided by two. not to mention loss of aug stacking.
Regarding my Uu Quu DPS with augs and stuff might be about 2k maybe more, yeah this IS a nerf.


You do realize shields are also much weaker... its relative to the shield size that matters, not the absolute numbers.


Wed Mar 04, 2009 11:10 am
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Post Re: March 2nd 2009 - Dev Update 5
Well what about it. takes me >1min 30 to kill BG's whereas they were gone after 15sec before ?


Wed Mar 04, 2009 11:29 am
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Post Re: March 2nd 2009 - Dev Update 5
Max235 wrote:
Well what about it. takes me >1min 30 to kill BG's whereas they were gone after 15sec before ?


Remember that augs no longer stack... what augs are you using?


Wed Mar 04, 2009 11:33 am
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Post Re: March 2nd 2009 - Dev Update 5
You are 100% WRONG about AI being weaker. Rosies are MUCH stronger than before, so are many other AI. level 25 flys take 30 seconds to kill when before i could do it in one pass. In the rebalance, i lost about 7% of my damage, that is clearly not enough to do all this!.

Also, the Rindual Missilecannon is bugged, it fires funny. Take a look.

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Wed Mar 04, 2009 12:45 pm
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Post Re: March 2nd 2009 - Dev Update 5
Demiser of D wrote:
You are 100% WRONG about AI being weaker. Rosies are MUCH stronger than before, so are many other AI. level 25 flys take 30 seconds to kill when before i could do it in one pass. In the rebalance, i lost about 7% of my damage, that is clearly not enough to do all this!.

Also, the Rindual Missilecannon is bugged, it fires funny. Take a look.


A lot of the other reports we've been getting say the opposite. Maybe you should take a look at your aug setup and see if there is too much stacking. Remember that now its better to have one ROF aug and one DMG aug then two of either.


Wed Mar 04, 2009 12:48 pm
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Post Re: March 2nd 2009 - Dev Update 5
I said just now, i know that i have lost damage. I lost about 7% of my damage, that shouldn't account for the rosies taking so much more punishment, or the flys, either. Also, rosies are doing more than 2x as much damage to my ship as before, with their LASERS, which i have 60% resistance to. Its ridiculous.

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Wed Mar 04, 2009 12:50 pm
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Post Re: March 2nd 2009 - Dev Update 5
Ok, i can acknowledge when im wrong....Apparently, they have the same shields as before, they simply do slightly over 2x as much damage. Before, their lasers would do 500 damage or so to me, now they do over 1200 daamge/shot. Ridiculous!

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Wed Mar 04, 2009 1:16 pm
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Post Re: March 2nd 2009 - Dev Update 5
Re DOTs

I saw the claim that DOTs will actually do more damage over time.

However I also saw tha DOTs do not stack.

Can you confirm that DOTs actually do more damage over time to a target.

eg for a time period of 1 min


Wed Mar 04, 2009 1:32 pm
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Post Re: March 2nd 2009 - Dev Update 5
RoF is a bit subjective, so I may not be correct, but from what I saw in my tests last night, RoF from augs and skills is only helpful to a certain extent with parasites, and after that it's of limited or no effect.

Basically, RoF is beneficial to parasites in that you can get them stacked up more quickly on a target, and continue to pump them in when they die/half-life out. But once you're reached the stack limit for them, you do no more damage than your weapon's normal DPS... meaning you do 40% less damage than a similarly damage aug'd setup. Well, to be fair, you do about 40% less damage on every shot that doesn't replace a parasite... which meant the first 30 shots, roughly, were full damage, then 1 shot out of 3-4 was full damage (with parasite) and the rest were at 60%. The parasites themselves don't seem to "fire" more often, from what I could tell, no matter what my RoF was but that's where it gets subjective and hard to tell.


Wed Mar 04, 2009 4:16 pm
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Post Re: March 2nd 2009 - Dev Update 5
man all these changes are so stupid that after the first month reset you will see alot of peeps quiting


Wed Mar 04, 2009 4:18 pm
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Post Re: March 2nd 2009 - Dev Update 5
Jester_Motley wrote:
RoF is a bit subjective, so I may not be correct, but from what I saw in my tests last night, RoF from augs and skills is only helpful to a certain extent with parasites, and after that it's of limited or no effect.

Basically, RoF is beneficial to parasites in that you can get them stacked up more quickly on a target, and continue to pump them in when they die/half-life out. But once you're reached the stack limit for them, you do no more damage than your weapon's normal DPS... meaning you do 40% less damage than a similarly damage aug'd setup. Well, to be fair, you do about 40% less damage on every shot that doesn't replace a parasite... which meant the first 30 shots, roughly, were full damage, then 1 shot out of 3-4 was full damage (with parasite) and the rest were at 60%. The parasites themselves don't seem to "fire" more often, from what I could tell, no matter what my RoF was but that's where it gets subjective and hard to tell.


I'm pretty sure the more shots hit the target, the more parasites get on the target, therefore your halflife limit is higher, therefore you do more damage. If its not this way, then it should be.

SolarEclipse wrote:
man all these changes are so stupid that after the first month reset you will see alot of peeps quiting


We're pretty sure that most people who disagreed with these changes quit a while back when it was all announced, and we've easily recovered from that drop.


Wed Mar 04, 2009 4:25 pm
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Post Re: March 2nd 2009 - Dev Update 5
Wait, all the parasites die at once? I thought each one of them would have it's own countdown, so if you put one with a 15 second life in your target, then another 5 seconds later, the first would decay after 15 seconds, and the second one 10 seconds after the first.

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Wed Mar 04, 2009 4:28 pm
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Post Re: March 2nd 2009 - Dev Update 5
yugioh124 wrote:
Wait, all the parasites die at once? I thought each one of them would have it's own countdown, so if you put one with a 15 second life in your target, then another 5 seconds later, the first would decay after 15 seconds, and the second one 10 seconds after the first.


Who said they all die at once?


Wed Mar 04, 2009 4:30 pm
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Post Re: March 2nd 2009 - Dev Update 5
No, its based on half-lives, so all half of the parasites are gone after 30 seconds. i think. Or something like that.

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Wed Mar 04, 2009 4:31 pm
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Post Re: March 2nd 2009 - Dev Update 5
Demiser of D wrote:
No, its based on half-lives, so all half of the parasites are gone after 30 seconds. i think. Or something like that.


hmmm. I don't think fire dot should have a half life. I'll need to have a chat with Jeff.


Wed Mar 04, 2009 4:33 pm
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