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Post Re: The SS Speeling error thread
Battlecruiser23 wrote:
Cadet Crusher

You begin to read the bulletin on the holoboard. "Wanted: Cadet W. Crusher, dead. Cause: Capture of many pirates in the Inner Ring and helping Earthforce procure engineering schematics on various pirate subsystems. Reward: 250.000 Credits, unmarked. Last seen at Enforcer Station, Sol. See Volcom Pirate Sveck at Brigand's Stronghold to collect on this know-it-all overachiever!"

* Credits given: 2500000

Summary
Find and Destroy Cadet Crusher

the mission wording is wrong. it should read 2.5m instead of 250k.


250.000 thanks you. Fixed.

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Sun May 24, 2009 1:07 am
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Post Re: The SS Speeling error thread
basebot wrote:
umm... In the acropolis

Image

Thanks. I show these two planet names as fixed last patch. Are they still broken now?

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Sun May 24, 2009 1:10 am
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Post Re: The SS Speeling error thread
SimonV2 wrote:
Quote:
(É) Releasing slave CS197 (Si's_Yes_Man). Receiving 0credits.


dunno what the funky E is for, and there is no space between the 0 and the word "credits."


I'm not sure where that funky E is coming from. Does it happen every time?

The 0credits problem should be fixed next server patch. Thanks.

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Sun May 24, 2009 1:13 am
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Post Re: The SS Speeling error thread
There's a station named "Earthforce Recieving Station 1".

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Thu May 28, 2009 7:40 am
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Post Re: The SS Speeling error thread
JonC wrote:
basebot wrote:
umm... In the acropolis

Image

Thanks. I show these two planet names as fixed last patch. Are they still broken now?


still the same.

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Thu May 28, 2009 9:35 am
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Post Re: The SS Speeling error thread
JonC wrote:
SimonV2 wrote:
Quote:
(É) Releasing slave CS197 (Si's_Yes_Man). Receiving 0credits.


dunno what the funky E is for, and there is no space between the 0 and the word "credits."


I'm not sure where that funky E is coming from. Does it happen every time?

The 0credits problem should be fixed next server patch. Thanks.


When I release slaves, I always get the (E). I don't think there was a / above it, but I could be wrong.

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Thu May 28, 2009 3:55 pm
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Post Re: The SS Speeling error thread
Crystalline Pulsations Creation

Greetings Lord Blaster5.

Our drones are getting stronger, but still are not all they could be. I need some more Promethium Crystals.

Bring me some more and I will make another custom upgrade for you. Remember, I will harmonize the crystals in your new item with your own particular neural pathways, so no one else besides you will be able to use it.


* Experience given.
* Reward: Crystalline Pulsations

Summary
Bring 10 Promethium Crystals, 10 Solar Prisms, an Oversized Obsidian Ionizer, and an Oversized Yallow to Scientist Prismo in Prism to get a neurobound Crystalline Pulsini.

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jeff mc beth wrote:
Bonecrusher, with all due respect.

Just shut the fuck up already.


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Fri May 29, 2009 1:16 pm
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Post Re: The SS Speeling error thread
theblaster wrote:
Crystalline Pulsations Creation

Greetings Lord Blaster5.

Our drones are getting stronger, but still are not all they could be. I need some more Promethium Crystals.

Bring me some more and I will make another custom upgrade for you. Remember, I will harmonize the crystals in your new item with your own particular neural pathways, so no one else besides you will be able to use it.


* Experience given.
* Reward: Crystalline Pulsations

Summary
Bring 10 Promethium Crystals, 10 Solar Prisms, an Oversized Obsidian Ionizer, and an Oversized Yallow to Scientist Prismo in Prism to get a neurobound Crystalline Pulsini.

Thanks.

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Fri May 29, 2009 4:10 pm
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Post Re: The SS Speeling error thread
basebot wrote:
still the same.


I guess it might require a uni reset to reflect the changes.

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Fri May 29, 2009 4:10 pm
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Post Re: The SS Speeling error thread
don't you dare...

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Fri May 29, 2009 4:18 pm
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Post Re: The SS Speeling error thread
Basic Vazaha Culture

Ah, hello again you. Here to study up on the Vazaha? I've analyzed everything most of the information found in this orb, quite amazing actually. The ancients were able to store information on photons ages ago and then became extinct before any other races discoved the same technology! Ah, of course, you don't want to hear me prattle on about the minor details, you're here to learn about Vazaha Culture! Based on the analysis of the data in the Orb, I've concluded it will be best to teach you about some of the more basic Vazaha customs. So, to start your education how about you bring me say, three Vazaha Invertoblast, and two Gold Bars? Object lessons seem to be the best way to learn all of this, and this is one of the most common Vazaha objects. Well? What are you waiting for, hop to it!

-----------------------------------------------------

Advanced Vazaha Culture

Being a nomad race, it is no wonder they are known to this day for their shielding capabilities! me, you have helped advance the Paxians knowledge of the Vazaha by leaps and bounds, but we're not finish learning about them yet! Again, due to the races nomadic nature, Vazaha artifacts are quite difficult to track down, and I am extremely short on the ones that are actually viable for continuing my research. Floating in debris fields tends to decay almost anything, a pity really. On to the point though! I'd like you to bring me two more Vazaha artifacts, these are rather special ones, since they will give us insight into the universally reknowned Vazaha defense! Now if you would, use your exquisite archaelogical skills, and bring me back a Vazaha Flash Pack, and a Vazaha Protector 6. Understanding the Vazaha defense might help us come closer to understanding how the UrQa were eventually able to overcome it, and give us valuable information for defensive strategies against them in the future!

red = romove
blue = add
green = spelling

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Last edited by tzenda on Wed Jun 03, 2009 9:28 am, edited 1 time in total.

Tue Jun 02, 2009 12:22 pm
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Post Re: The SS Speeling error thread
greener augmenter "green"print


not sure if it is a spell error but it should be blueprint

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Tue Jun 02, 2009 6:37 pm
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Post Re: The SS Speeling error thread
brindlebull wrote:
greener augmenter "green"print


not sure if it is a spell error but it should be blueprint


easter egg :mrgreen:

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Tue Jun 02, 2009 11:14 pm
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Post Re: The SS Speeling error thread
brindlebull wrote:
greener augmenter "green"print


not sure if it is a spell error but it should be blueprint


Image

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Wed Jun 03, 2009 8:50 am
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Post Re: The SS Speeling error thread
tzenda wrote:
Basic Vazaha Culture

Ah, hello again you. Here to study up on the Vazaha? I've analyzed everything most of the information found in this orb, quite amazing actually. The ancients were able to store information on photons ages ago and then became extinct before any other races discoved the same technology! Ah, of course, you don't want to hear me prattle on about the minor details, you're here to learn about Vazaha Culture! Based on the analysis of the data in the Orb, I've concluded it will be best to teach you about some of the more basic Vazaha customs. So, to start your education how about you bring me say, three Vazaha Invertoblast, and two Gold Bars? Object lessons seem to be the best way to learn all of this, and this is one of the most common Vazaha objects. Well? What are you waiting for, hop to it!

-----------------------------------------------------

Advanced Vazaha Culture

Being a nomad race, it is no wonder they are known to this day for their shielding capabilities! me, you have helped advance the Paxians knowledge of the Vazaha by leaps and bounds, but we're not finish learning about them yet! Again, due to the races nomadic nature, Vazaha artifacts are quite difficult to track down, and I am extremely short on the ones that are actually viable for continuing my research. Floating in debris fields tends to decay almost anything, a pity really. On to the point though! I'd like you to bring me two more Vazaha artifacts, these are rather special ones, since they will give us insight into the universally reknowned Vazaha defense! Now if you would, use your exquisite archaelogical skills, and bring me back a Vazaha Flash Pack, and a Vazaha Protector 6. Understanding the Vazaha defense might help us come closer to understanding how the UrQa were eventually able to overcome it, and give us valuable information for defensive strategies against them in the future!

red = romove
blue = add
green = spelling


Excellent. Thanks.

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Fri Jun 05, 2009 12:17 am
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