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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
pip8786 wrote:
Max235 wrote:
We don't only need to increase base shield regen, but there's something to be done about shield bank...

An adamantium full base on test can have about 40m shields...

On live 2m... just the same as any tech 16-20 base... does it seem normal ?


There are now base capacitors, I think that's where Jeff is putting a lot of the bank. Again, I don't really know enough about what he was doing to bases though.


Achilles capacitor is +1.8m shields iirc, and augs doesn't affect this bonus. if it would, it'd be ok maybe...
I just invested creds on Station tweaking12, plz make it worth it ^^


Thu Mar 05, 2009 1:05 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Base capacitors and augs should multiply, otherwise there will be absolutely NO point in shield or energy augs on bases.

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Thu Mar 05, 2009 1:16 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Since the rebalance of shields is done may I ask why you butchered the Malfunctioning Qi'Uka much more than the PoT?


Thu Mar 05, 2009 5:02 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Still not done making drone mastery fucked up. Why dont you just take it off the choices.


Thu Mar 05, 2009 5:04 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Danger wrote:
Still not done making drone mastery fucked up. Why dont you just take it off the choices.


What are you talking about now?


Thu Mar 05, 2009 5:06 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Im sorry if im not supose to be posting this here but.
Is it fact that the base sheilds regeneration is going to be roughly 100 to 250 regen or is it still in the pipe line of rebalancing?

Also Base chargers still give out a 1500 regen etc... (thats why im confused on the issue)

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Thu Mar 05, 2009 6:29 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
As said before it gunna be rebalanced but jeff is in vacations till sunday


Thu Mar 05, 2009 6:30 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
ah sorry i just saw it in here, next time i'll look more closely, thx u :)

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Thu Mar 05, 2009 6:32 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Will class aura generators will stay capital ships only?
Coz I dont see point of them if they will stay as they are-never saw sniper fighting in capital ship although sniper aura is only for cap ship


Fri Mar 06, 2009 3:24 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Its made so that large squads bring along a capship person of each class to boost the whole run. Its made so if you have more than what 5 people, having a capship is more effective than adding a sixth. I bet that the first foray into the new uber zone will have 8 dreads for the auras, along with about 40 other people. And they're STILL going to get massacred. :lol:

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Fri Mar 06, 2009 7:06 pm
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Post Re: March 5th 2009 - Dev Update 5.5 (Mini)
Demiser of D wrote:
Its made so that large squads bring along a capship person of each class to boost the whole run. Its made so if you have more than what 5 people, having a capship is more effective than adding a sixth. I bet that the first foray into the new uber zone will have 8 dreads for the auras, along with about 40 other people. And they're STILL going to get massacred. :lol:



Amen too that.

Kanga

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Sat Mar 07, 2009 8:02 am
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