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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
1. Eight bonus aug reset missions in Shadow, locked to the same levels as the regular aug reset missions. These will be available for the temp uni and the full uni after it *only*. They will be removed after that.
2. New base-only OL BP's in FM that build OL's more powerful than any existing. The stats on these may be further improved if we think bases are still too weak. 3. New ablative armor BP for bases located in ?. These provide very high resists plus 100 soak. Better than any existing diffusers for bases, but these have non-zero failure rate. They take 0 workers, 0 space, and are equip-upon-completion and sticky. 4. Drone controller BP's. 5. The skill reset is still free. Of course tons and tons of other things, but these mentioned are important to gaining your full power and adjusting to the rebalanced stats. 2 + 3 are in the vein of moving the power of bases away from something that you can just plunk down in 10 seconds to power that you have to build up over time. The OL's and diffusers are both very powerful, but have failure rates. They are intended to make bases more powerful at first, but vulnerable to a prolonged siege. A related change is that diffusers will no longer blow if they modify the incoming damage to 0. So your base with the new diffusers won;t be blowing its armor from random Ai's or RoF augged ships shooting mass drivers or excoms unless they can overcome the soak. We can up the 100 soak later if necessary. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Mar 07, 2009 6:42 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
This is brilliant Jeff, I realy like the new changes and feel that they'll help out a lot.
Kanga _________________ Illegitimi Non Carborundum |
Sat Mar 07, 2009 6:50 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
This is awsom jeff. Should bring a different type of gameplay when making and assulting bases
keep up the good work! _________________ Fibre broadband in my brainzz! |
Sat Mar 07, 2009 7:28 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
bases doesn't need more firepower, they need more shield bank/regen ><
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Sat Mar 07, 2009 8:42 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
From my side you can look forward to getting your ass kicked by Vultures who will now be in DGs. You can also look forward to the new DG boss based on Vultures, the Condor.
I also made another Ai just for fun which turned out really nice imo. I ended up adding it as a deep warp 3 Ai. It will be in high DF and even fewer in numbers then Vultures so you dont need to be that worried ^^ |
Sat Mar 07, 2009 9:28 am |
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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
The Voomy One wrote: I also made another Ai just for fun which turned out really nice imo. I ended up adding it as a deep warp 3 Ai. It will be in high DF and even fewer in numbers then Vultures so you dont need to be that worried ^^ well the amount of steroids they're on, i've seen them... ouchies... better leave the missile collision in _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Sat Mar 07, 2009 9:38 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
I can imagine that just like with Vultures some people will find them extremely tough and some will find them very easy.
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Sat Mar 07, 2009 9:39 am |
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Main: Blackdutchie
Level: 585 Joined: Sat Jan 05, 2008 12:38 pm Posts: 149 |
are they very similar to vultures, or completely different?
i suppose i must wait and see... _________________ "Think of the children!" does not compute hmm, a mountain that eats people... i want one! |
Sat Mar 07, 2009 9:49 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
They are totally different from Vultures, pretty different from anything else too. They where inspired by Forgones/GBs/Vultures
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Sat Mar 07, 2009 10:01 am |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
JeffL wrote: but these have non-zero failure rate. They take 0 workers, 0 space, and are equip-upon-completion and sticky. Does sticky mean they cannot be unequipped for transport to another base or storage during uni reset? Also, can they be stacked, and how does stacking them affect the failure rate? _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Sat Mar 07, 2009 10:03 am |
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Team:
Rank: Officer Main: Ruin Level: 4534 Joined: Wed Jan 03, 2007 9:16 pm Posts: 199 Location: Scotland |
Does the Condor drop a Condor aug bp?
_________________ - Ruin - |
Sat Mar 07, 2009 10:14 am |
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Dev Team
Main: SAL 9000
Level: 900 Joined: Sun Dec 02, 2007 10:37 pm Posts: 83 |
Dorin Nube wrote: JeffL wrote: but these have non-zero failure rate. They take 0 workers, 0 space, and are equip-upon-completion and sticky. Does sticky mean they cannot be unequipped for transport to another base or storage during uni reset? Also, can they be stacked, and how does stacking them affect the failure rate? Equip-upon-completion and sticky means they can only be used on the base where they are made (which is why we can safely let them take 0 space). I'm pretty sure they can be stacked only in the sense that when one is destroyed, the next is used. |
Sat Mar 07, 2009 10:27 am |
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Main: Blackdutchie
Level: 585 Joined: Sat Jan 05, 2008 12:38 pm Posts: 149 |
The Voomy One wrote: They are totally different from Vultures, pretty different from anything else too. They where inspired by Forgones/GBs/Vultures does that mean they will be capships with rapidfire torpedoes using pushtractors over impracticly high ranges firing deadly missles? _________________ "Think of the children!" does not compute hmm, a mountain that eats people... i want one! |
Sat Mar 07, 2009 10:37 am |
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Team:
Rank: Main: Walker Boh Level: 2485 Joined: Wed Aug 09, 2006 8:38 am Posts: 28 |
JeffL wrote: 2 + 3 are in the vein of moving the power of bases away from something that you can just plunk down in 10 seconds to power that you have to build up over time. The OL's and diffusers are both very powerful, but have failure rates. They are intended to make bases more powerful at first, but vulnerable to a prolonged siege. A side-effect of this is it will be even more important to be on a large team that has people online 24/7 so someone will be online who can go and help defend your base even if you personally are not. I didn't think this was the direction admins wanted SS to go but now small teams bases will be even more vulnerable unless they have people online all the time. |
Sat Mar 07, 2009 11:21 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
or unless u build 200 diffusers then it should last a day or so lolz
_________________ Fibre broadband in my brainzz! |
Sat Mar 07, 2009 11:31 am |
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