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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Here is a few more player issues we went through today, with some answers:
Thanks, pip |
Thu Mar 12, 2009 10:14 pm |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
mercurian bulwark needs more shield bank imo its a shame
mercurian emission needs a big beef (resisted laser damage) vazaha shields need beef (protectors, etc) |
Thu Mar 12, 2009 10:19 pm |
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Member
Team:
Rank: Peon Main: Shadow Slave Level: 4478 Joined: Sat Sep 29, 2007 10:12 am Posts: 987 |
What about Oped AI...? Also, give seers a damage boost since damage augs don't stack.
_________________ All I do is win win win!!! |
Thu Mar 12, 2009 10:23 pm |
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Team:
Rank: Officer Main: Captain Cupcake Level: 4018 Joined: Mon Apr 09, 2007 9:03 pm Posts: 174 |
The sniper benefits are decent, except there seems not to be enough weapons that fit the sniper's motto, one hit one kill that give them that versatility. And more shield bank is nice I suppose, just means when I die from being spotted, I gotta wait more to regen.
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Thu Mar 12, 2009 10:29 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6588 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
possibly remove the extra energy cost associated with the sniper class and add more low rof weapons or variants of weapons with long/medium range capability that are intended to do more damage per shot then conventional versions and sacrifice other stats for the change.
sniper is the long range heavy hitter, and seer is the short range assassin. both should have weapons/skills that reflect this better. _________________ |
Thu Mar 12, 2009 10:34 pm |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
the increased shield regen hopefully won't screw pvai
Last edited by kunta on Thu Mar 12, 2009 10:58 pm, edited 1 time in total. |
Thu Mar 12, 2009 10:42 pm |
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Main: Timberwolf
Level: 2865 Joined: Sat Oct 08, 2005 6:03 pm Posts: 375 Location: Washington DC |
Sniper could also be given a boost through some better sniper only overloaders, I do not consider the current ones that useful and would like a t20 one anyway
Right now I would consider there to be 3 weapons along the lines of what sniper is meant to be that are somewhat ok but need to be better, (dark fist, stygians, and zebra torp) even if the V2 was dropped to 3k damage but given a quicker rof it might be usable, for a sniper it costs somewhere around 16-17k elect to fire. |
Thu Mar 12, 2009 10:46 pm |
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Team:
Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911 |
Awesome changes, especially sniper/zerker and SM one
_________________ Quote: When the pimp's in the crib mah
Drop it like it's hot Drop it like it's hot Drop it like it's hot English Romantic poet John Keats. |
Thu Mar 12, 2009 10:57 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
A good weapon to make a seer lower tech thing would be the swabbies dirk and the buccaneers cutlass...no-one uses them right now, change them to low tech equivalents of the Panther Fang.
Also, the Executioner cata is sniper only, but its tracking isn't enough to be able to really hit anything, its tracking and speed should be increased. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Thu Mar 12, 2009 11:00 pm |
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Team:
Rank: Director Main: goldstar-stations Level: 6588 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Demiser of D wrote: A good weapon to make a seer lower tech thing would be the swabbies dirk and the buccaneers cutlass...no-one uses them right now, change them to low tech equivalents of the Panther Fang. Also, the Executioner cata is sniper only, but its tracking isn't enough to be able to really hit anything, its tracking and speed should be increased. also the styg fist and seige cata require sniper to equip the blueprint. but afterwards do not require sniper to use the actual weapons...this is kind of fucked up.. make the weapons require the skills too. _________________ |
Thu Mar 12, 2009 11:13 pm |
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Team:
Rank: Councilor Main: Llessur Level: 4044 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
YEE Ha StM 20
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Thu Mar 12, 2009 11:35 pm |
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Joined: Wed May 28, 2008 6:49 pm Posts: 18 |
March 12nd?
Come on pip. How can you do such marvelous things with code and make a newb mistakke like that? We expect perfection in all things pip related. |
Thu Mar 12, 2009 11:53 pm |
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Main: LoneWolf
Level: 1458 Joined: Sat Feb 28, 2004 3:49 am Posts: 223 |
I like it overall but a few keynotes.
1) If you're going to leave Sniper as that and not do anything more for them skill wise then you should add more class related gear to the game, more over loaders, more weapons, etc. 2) What about the fact that drones can't energy regen their DPS anymore? Is this going to be fixed before the reset? 3) Is there any chance we can get a buildable warp 4 commod blueprint like station management even if it takes a lot of commodities? |
Fri Mar 13, 2009 12:00 am |
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Team:
Rank: Councilor Main: Llessur Level: 4044 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
Btw while things are big rebalanced, the Slate thorax bp is 10x too heavy and is way out of line with ither bps
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Fri Mar 13, 2009 1:32 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Thorax bps are fucking heavy. Just leave it at that.
The conundrum thorax bp or whatever its called is like 50mil weight. Ridiculous _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Fri Mar 13, 2009 1:39 am |
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