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Team:
Rank: Soldier Main: Lychee Level: 5590 Joined: Tue May 08, 2007 1:35 pm Posts: 137 |
trevor54 wrote: HAL wrote: trevor54 wrote: i like the changes, Keep in mind jeff that my mastery 24 bases got its shield regen broke, and dented by a blue gamma, Sure it didn't have a charger, nor that Armour stuff, but i don't think thats needed to protect against them kinds of ai. Hopefully termites are being reduced in power aswell. 1) Blue gamma actually do a lot of burst dps because of MF, but will eventually run out of energy. 2) Your base didn't have dampeners or a charger, charger regen is many times that of the base. You might as well say "I went into warp 3 with my ship without a shield charger, diffusers, or augs on my T20 ship, and they dented my regen... NERF!". no its nothing like that hal, Bases should be compared to Ships, Because there nothing alike. Gammas before hand have NEVER dented a base, Nor Termites. Even with no charger, And after that i augged with 2 augs, and Termites killed it, So My point still stands. Hail trevor.. base shields are totaly lame now. atleast make it decent like 2k regen or w/e but 400:/ |
Sat Mar 14, 2009 10:19 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
fixed some spelling
_________________ Stay strong, live long, and walk humbly. |
Sat Mar 14, 2009 10:21 am |
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Team:
Rank: Officer Main: Farone Level: 4847 Joined: Fri Jan 04, 2008 4:33 pm Posts: 40 |
hmm btw you gus made dampeners+ now useless or not?
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Sat Mar 14, 2009 10:23 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
damp+'s can be on hand at once, armor take 5+ minutes to build.
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Mar 14, 2009 10:25 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
IniqoN wrote: hmm btw you gus made dampeners+ now useless or not? O did they? Thats a good 15bil down the drain.. _________________ Stay strong, live long, and walk humbly. |
Sat Mar 14, 2009 10:26 am |
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Team:
Rank: Officer Main: Farone Level: 4847 Joined: Fri Jan 04, 2008 4:33 pm Posts: 40 |
trevor54 wrote: IniqoN wrote: hmm btw you gus made dampeners+ now useless or not? O did they? Thats a good 15bil down the drain.. wel with the new thingy from shadow with 75% resist, allthough they got small blowing chance, but still, I spend also 10b orso on damps last uni, so lets hope its still worth it |
Sat Mar 14, 2009 10:30 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
my poor ada energy damp...Got the shaft.
and i think its 80% resist _________________ Stay strong, live long, and walk humbly. Last edited by trevor54 on Sat Mar 14, 2009 10:32 am, edited 1 time in total. |
Sat Mar 14, 2009 10:31 am |
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Main: LoneWolf
Level: 1458 Joined: Sat Feb 28, 2004 3:49 am Posts: 223 |
Damps will just be there as backups for when they just plow through the armor you build and waste money on.
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Sat Mar 14, 2009 10:32 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Dampeners provide bonus shields, and they are a good backup for if/when all ablative armor is blown in an attack, so they aren't entirely useless.
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Sat Mar 14, 2009 10:36 am |
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Main: LoneWolf
Level: 1458 Joined: Sat Feb 28, 2004 3:49 am Posts: 223 |
I take it that's a no to allowing us to at least get chargers huh?
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Sat Mar 14, 2009 10:37 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
LoneWolf wrote: Damps will just be there as backups for when they just plow through the armor you build and waste money on. O thanks Lonewolf, my very expensive ada damp and laconia ones Thank you. They get to be BACKUP's! What would be better is if the new items were not Sticky. _________________ Stay strong, live long, and walk humbly. |
Sat Mar 14, 2009 10:39 am |
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Team:
Rank: Officer Main: Farone Level: 4847 Joined: Fri Jan 04, 2008 4:33 pm Posts: 40 |
HAL wrote: Dampeners provide bonus shields, and they are a good backup for if/when all ablative armor is blown in an attack, so they aren't entirely useless. some 1b+ damps each will now be backup to a 10m damp? lol dont make me laugh:) |
Sat Mar 14, 2009 10:42 am |
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Team:
Rank: Main: your mother and i Level: 3336 Joined: Sat May 14, 2005 12:27 pm Posts: 775 Location: upper marlboro maryland |
Please beef alsen's Overloader
It's a mission item once in a play-time and now its shit It SHOULD be better than the buildable ones--or at least some of them |
Sat Mar 14, 2009 10:51 am |
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Team:
Rank: Soldier Main: Lychee Level: 5590 Joined: Tue May 08, 2007 1:35 pm Posts: 137 |
Add them base chargers to ai bases already...
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Sat Mar 14, 2009 11:14 am |
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Team:
Rank: Main: Simon Jester Level: 2115 Joined: Tue Apr 08, 2008 5:30 pm Posts: 19 |
Do you really want bases to be all but invincible?
Because that is what I see this going towards. Already bases cannot be totally destroyed. When a team of people band together to signifficantly damage a base it dose not 'die', it dose not come to pieces. The majority of the bases wealth is retained, it is not an end, simply a set back. There is risk involved in building a base, a colony, owning a system. By making bases more powerful, more invulnerable you reduce this risk. You give the universe not to the organized active team and its playerbase but to the rich, powerful, single, player. What is the point of a team when your base is untouchable without even your presence? I rant, I ramble, I apologize. But this is how I feel. |
Sat Mar 14, 2009 11:45 am |
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