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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey guys,
Sorry, I forgot to post this yesterday. Yesterday we spent a good amount of time discussing our support situation, and decided it was time for a change. Our ticket system did not support assigning tickets to people, so no one was taking responsibility. I have added assigning tickets, automatic assignments for each category, and a forum notice (similar to PM notice) for every support member. So now if they have an open ticket they will have an annoying box at the top of the forum until they take care of it. Hopefully you will find this change to make a positive difference in the speed of replies to tickets. Other then that, it was a rather short meeting. We discussed the following issues:
That's about it for now. Progress on C2 is moving along. Once we have something new an shiny to show you, we will -pip- |
Tue Apr 14, 2009 10:43 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
was in collo yesterday, and had some healer drones...if i flew in a direction and deployed them, they would never stop moving. Additionally, they would only heal me once, then they would heal eachother and run out of elec....it would be nice if that was fixed. Just a general look at healer drones, actually.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue Apr 14, 2009 11:38 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
pip8786 wrote: [*] Bases with 100 mass for some reason (unknown) and not stopping when tractored.
for reference, which kits does that apply to? _________________ My User Page Join SS! |
Tue Apr 14, 2009 11:52 am |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
SimonV2 wrote: pip8786 wrote: [*] Bases with 100 mass for some reason (unknown) and not stopping when tractored.
for reference, which kits does that apply to? No idea. HAL is still looking for the possible cause. We had a lead this morning in the chat, so it might be fixed soon. |
Tue Apr 14, 2009 12:19 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I remember this happening a while ago, bases went over max weight and defaulted to 100. It isn't that again, is it?
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Tue Apr 14, 2009 12:20 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
yugioh124 wrote: I remember this happening a while ago, bases went over max weight and defaulted to 100. It isn't that again, is it? Slightly different. |
Tue Apr 14, 2009 12:54 pm |
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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
Have a look at the bana fighters, PLEASE.
they really need a beef. _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Tue Apr 14, 2009 1:08 pm |
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Team:
Rank: Officer Main: Muffasa Level: 7829 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
pip8786 wrote: SimonV2 wrote: pip8786 wrote: [*] Bases with 100 mass for some reason (unknown) and not stopping when tractored.
for reference, which kits does that apply to? No idea. HAL is still looking for the possible cause. We had a lead this morning in the chat, so it might be fixed soon. i remember few unis back... sphere weighing 100 when i had shitload of nukes on it... variable to small to fit the real value or smth ? _________________ wiki is the father, wiki is the mother |
Tue Apr 14, 2009 1:09 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
urjuhh wrote: i remember few unis back... sphere weighing 100 when i had shitload of nukes on it... variable to small to fit the real value or smth ? The calculation for the item stack weights was long instead of double, so though the weight and item number were both within the long range, the multiplication wasn't. HAL has cast it to double now, so hopefully that was the issue. |
Tue Apr 14, 2009 1:13 pm |
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Team:
Rank: Main: Wuff Level: 3269 Joined: Sat Aug 23, 2008 9:12 pm Posts: 125 |
pip8786 wrote: Hopefully you will find this change to make a positive difference in the speed of replies to tickets. awesome, i got a reply yesterday to a ticket that had been open for a while. me = happy good stuff |
Tue Apr 14, 2009 2:36 pm |
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Team:
Rank: Officer Main: NukeACow Level: 8120 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
Titan Shield has 15k bank, 12m
The Emperor's Protector has 6k bank, Heavy Fighter only, and isn't available to anyone who can dock at an AI base. It is absolutely terrible, can we please have it fixed? Or atleast acknowledged that it has been fixed and I've been just blabbing for the past 10 dev updates about it? Something, anything. _________________ NukeACow! |
Tue Apr 14, 2009 2:39 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Nukeacow wrote: Titan Shield has 15k bank, 12m The Emperor's Protector has 6k bank, Heavy Fighter only, and isn't available to anyone who can dock at an AI base. It is absolutely terrible, can we please have it fixed? Or atleast acknowledged that it has been fixed and I've been just blabbing for the past 10 dev updates about it? Something, anything. HAL has changed a lot of the emp gear. |
Tue Apr 14, 2009 3:12 pm |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Other things to look forward to is my two new items. A tech 10 zerker only energy source and a tech 20 sniper only weapon. Should be in with next patch.
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Tue Apr 14, 2009 3:21 pm |
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Main: Mofouler
Level: 1296 Joined: Wed Jan 30, 2008 1:29 pm Posts: 1318 |
no new engineer weapons or gear
_________________ s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon |
Tue Apr 14, 2009 3:37 pm |
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Team:
Rank: Main: Simon Jester Level: 2115 Joined: Tue Apr 08, 2008 5:30 pm Posts: 19 |
Is anything going to be done to the Reaver? currently the built in weap has been so nerfed that the ship is just about useless with only one weap slot left. I ended up turning it into a fast transport ship and going with a Vulture which is cheaper and easier to build.
How about making the ship worth while again? |
Tue Apr 14, 2009 4:08 pm |
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