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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey guys,
Long time no update! We skipped the meeting last week, and with the patch notes up I figured we didn't really need an update. I have some raw notes for you guys, as well as player issues: Raw Notes: Note: Decisions are in bold.
Other issues:
I think that's it for now. I'll try to do a Dev Update Questions near the end of the week now that the major patching is done for a bit. -pip- |
Tue May 05, 2009 12:18 pm |
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Team:
Rank: Officer Main: Nessiah Redemption Level: 1112 Joined: Sun Jan 11, 2009 4:34 pm Posts: 872 Location: The Isle of Acardia |
Quote: I would like us to consider hard capping the number of combat slaves, like we did with drones for DM. Then maybe give an FC skill bonus slave slots Does that mean the RC rules will be modified? Quote: Vicar needs to be changed. Takes too long to build, costs too much and is worse then a Parsley. If it's changed, do Vicars under construction change also, or are they still built in the old format? _________________ I blame TF2. Ware wa messiah nari! |
Tue May 05, 2009 12:25 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
One thing that caught my eye is the vicar thingy. If you change the build requirements for it, you will be screwing over all the people that allready built one. Also, it is a cool, rare, and unique ship, and i think it should stay that way, i've only seen a few used. Likely part of that is because of the bad stats, but i also think that a large part is the difficulty of building it. Many players will not put the effort into building one, but for those who do, it should be significantly better than other ships.
Longish post, boils down to: Beef the vicar, Dont Nerf the build cost. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue May 05, 2009 12:29 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
The Dark is fine right now and perfectly doable. They should be made to not spawn with augs though (don't want multi-stealth augged ones).
Rosmarinus is also fine as it is and doesn't need a hull beef. Maybe make the Vicar better instead of easier to build? How about lowering the visibility on the ship and buffing the aura a little bit? Zerker + Shield Monkey certainly is too good atm for ubers. Ubers need to be beefed of course and Zerkers should probably be nerfed a bit, but something should be added to boss battles that just a Zerker and Shmonk can't deal with: I'll let you guys come up with an idea of what some things like that could be. :P _________________ Fucking loot... Last edited by Nuromishi on Tue May 05, 2009 12:40 pm, edited 1 time in total. |
Tue May 05, 2009 12:35 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
LactoseTolerant wrote: Quote: I would like us to consider hard capping the number of combat slaves, like we did with drones for DM. Then maybe give an FC skill bonus slave slots Does that mean the RC rules will be modified? Quote: Vicar needs to be changed. Takes too long to build, costs too much and is worse then a Parsley. If it's changed, do Vicars under construction change also, or are they still built in the old format? You should read the entire post. As you can see at the top, the bold bullet is the decision for each list of bullet points. We are not changing RC rules, just making low level swarms for low level players a bit less OP by making AIs smarter at dealing with them. |
Tue May 05, 2009 12:36 pm |
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Main: Blackdutchie
Level: 585 Joined: Sat Jan 05, 2008 12:38 pm Posts: 149 |
pip8786 wrote: Hey guys, Patcher - need to make it so it can skip files that are not important, and have patch notes shown during the install. [*]Pip will look into it - pip -pip- Yay! Finally we need no longer backup all our customized ships and replace them after update! thank you kind admins, for this blessing upon the community _________________ "Think of the children!" does not compute hmm, a mountain that eats people... i want one! |
Tue May 05, 2009 12:36 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Nuromishi wrote: The Dark is fine right now and perfectly doable. They should be made to not spawn with augs though (don't want multi-stealth augged ones). Rosmarinus is also fine as it is and doesn't need a hull beef. Maybe make the Vicar better instead of easier to build? How about lowering the visibility on the ship and buffing the aura a little bit? The rosmarinus was already decided to be fine. Not sure about the other stuff yet. |
Tue May 05, 2009 12:36 pm |
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Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
berg.reinier wrote: pip8786 wrote: Hey guys, Patcher - need to make it so it can skip files that are not important, and have patch notes shown during the install. [*]Pip will look into it - pip -pip- Yay! Finally we need no longer backup all our customized ships and replace them after update! thank you kind admins, for this blessing upon the community Client 2 will have custom folders that will be checked before the default folder, so you wont have to replace things anymore anyways. |
Tue May 05, 2009 12:37 pm |
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Team:
Rank: Operator Main: Diabolus Level: 2300 Joined: Wed Feb 13, 2008 9:25 am Posts: 3240 Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer |
Quote: Vicar needs to be changed. Takes too long to build, costs too much and is worse then a Parsley. I love you guys. Mine's at 36% at the moment _________________ This is not the signature you're looking for. Fear me, I'm a dev. |
Tue May 05, 2009 12:38 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Oh yes, and it is Fleet focus, after all. 2 slaves does not make a fleet.
Personally, im against any hard limitations beyond the skills themselves. I dont like how drones were changed, I dont like the speed cap, and i wouldn't like it if slaves were capped. I dont use slaves, i have in fact been killed by slave swarms before. The ONLY thing you should look at about slaves is decreasing the graphical lag they create, possibly by reducing their particles the more slaves you have? Maybe have a limit of a certain number of particles over the number of slaves you have, meaning you get full graphics with 2 slaves, but with 15, you get 2/15's the particles per slave. _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Tue May 05, 2009 12:41 pm |
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Team:
Rank: Main: Nurokourri Level: 5049 Joined: Sat Aug 21, 2004 6:48 pm Posts: 1056 |
pip8786 wrote: The rosmarinus was already decided to be fine. Not sure about the other stuff yet. If you do anything to The Dark could you increase drop rates on the commodities? There's no problems seeing them, just they take forever to drop anything. :P _________________ Fucking loot... |
Tue May 05, 2009 12:44 pm |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Nuromishi wrote: pip8786 wrote: The rosmarinus was already decided to be fine. Not sure about the other stuff yet. If you do anything to The Dark could you increase drop rates on the commodities? There's no problems seeing them, just they take forever to drop anything. Yeah... our little 4 man squad had been assaulting the dark for about 5 hours. Only got 10 Radar20 commods xD maybe double the drop rate for impossibles and double it for verys? _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Tue May 05, 2009 3:01 pm |
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Team:
Rank: Operator Main: norrath Level: 1951 Joined: Mon Aug 27, 2007 12:28 pm Posts: 3204 Location: in my secret lair planing the downfall of mankind |
wasnt a certain someone banned for spawning GSA during runs?
_________________ Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching |
Tue May 05, 2009 10:00 pm |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
beef the DG ubers they are too week specially All of them except alby !
Beef the UZ just a little not to much ... 4 ppl should be enaugh to do half of the ubers at least . Anyway i was thinkink players progresing rapidly is you idea - Now you can find t3 commods everywhere and UZ ubers drop their remeins much more then they used to _________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Tue May 05, 2009 11:38 pm |
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Main: LoneWolf
Level: 1458 Joined: Sat Feb 28, 2004 3:49 am Posts: 223 |
Keeping ubers a challenge is one thing however..
1) We need more content added into the game, eventually it'll come bringing with it new ships, higher tech weapons, higher tech augs, higher tech ubers. 2) There's always going to be a difficulty scale that gets easier with old content and harder with new. When there used to only be a couple ubers in the game, back then, sputty, scorch, rackham and marco those were damn hard and they took a huge amount of people to do. Over the course of time new content was added, ubers were changed around, people got better ships, many times higher tech became available. What happens though is this: If you always balance all main ubers for the end game section of the player base then none of the new players will ever stand a chance until they reach the same "level" as the current end game players. If they don't get on a high end team by the time they do reach that level the content will have already moved on and the ubers that they could have done will have been rebalanced to be many times harder. There are issues involved, namely high end players going in and killing ubers quickly and stocking up on loots however at times I'm not sure if this is really a problem. We have lockouts and while there is still room for it to hurt the market the lock out system does work quite well for the ubers that are of concern. I honestly think we should be adding more content and progress with the game instead of pushing 1% ahead in content amount and then beefing the last 30% because the 1% has gotten slightly better at killing it. Way to ruin it for new players. |
Wed May 06, 2009 12:28 am |
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