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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
I am making two new AIs for the next universe. The Flicker will be a smaller AI on the same theme as an Inferno, but lower level, wandering warp 0. The Wattage will be a higher level tougher AI on the same theme as voltage and ampage, probably around level 200-300.
What I need are graphics submissions. 2D images are fine, but bonus points for any animations you can make as well. Super extra special bonus points if it comes with a 3d model and texture that can be used in Client 2. These AI will be uncapturable, but the players with the winning art submissions will get a player version of their ship. The winner will be decided by me, but community feed back will be taken into account. The contest will end January 31, but the date might be flexible. |
Mon Jan 12, 2009 4:08 pm |
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Team:
Rank: Officer Main: Pear Level: 5670 Joined: Thu Feb 03, 2005 9:26 am Posts: 129 |
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Mon Jan 12, 2009 6:08 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
I do like that basic design for the Flicker, it could probably use a better paint job though - it currently looks like its just monotone with a splash of lighting, nothing against the color. I would envision a ball of fire in the open area, to form a sort of torch - this can be achieved with our existing particle effects system so I wouldn't be asking you to do that.
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Mon Jan 12, 2009 6:17 pm |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
Could be made into something nice but just like that it's not a complete ship.
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Mon Jan 12, 2009 6:19 pm |
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Team:
Rank: Officer Main: Pear Level: 5670 Joined: Thu Feb 03, 2005 9:26 am Posts: 129 |
tweaked it a tiny bit and added a glow effect to see how it would work with the ship, and yea i agree voom i just need to work on a texture or something for the ship as a whole as it just looks too incomplete ] newest version Any thoughts? |
Mon Jan 12, 2009 7:04 pm |
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Main: S-b-o-n-e-3
Level: 20 Joined: Wed Dec 05, 2007 2:44 pm Posts: 86 Location: PA-USA |
robc834 wrote: ] Any thoughts? I like that one.... Think it would look nice in SS... _________________ I like Games! All Games! |
Mon Jan 12, 2009 10:05 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 5000 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Im going to whip something up in Corel/Photoshop/Gimp/Wings3D
Expect a Shitstorpiece. _________________ http://www.starsonata.com/suggestions |
Mon Jan 12, 2009 10:16 pm |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
What i would do is make one image without the glow thing ( the sun ish thing on the back ) and then make one with it. then have highlights on the glow one that get brightened, test it on a UrQa ship to see what it does.
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Mon Jan 12, 2009 10:23 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
HAL wrote: These AI will be uncapturable, Why do you keep doing this? _________________ My User Page Join SS! |
Mon Jan 12, 2009 10:57 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
SimonV2 wrote: HAL wrote: These AI will be uncapturable, Why do you keep doing this? Mostly because they either have items that we don't want players to capture easily, or because the ship itself would cause serious game balance problems. |
Mon Jan 12, 2009 11:30 pm |
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Joined: Wed Aug 01, 2007 4:59 pm Posts: 1616 Location: ...[BOX OF NOTHING] |
Cough cough, Adum's eyes, Jeff_L's brain.
_________________ JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png |
Mon Jan 12, 2009 11:56 pm |
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Team:
Rank: Officer Main: Black Marker Level: 2930 Joined: Wed Dec 24, 2008 8:16 am Posts: 404 |
wattage with some anim(made from paxius anim)
so dark coz black background ingame screen(instead of pax) ship files |
Tue Jan 13, 2009 10:27 am |
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Team:
Rank: Officer Main: Black Marker Level: 2930 Joined: Wed Dec 24, 2008 8:16 am Posts: 404 |
Last edited by Sybir on Thu Jan 29, 2009 4:51 am, edited 2 times in total. |
Tue Jan 13, 2009 12:47 pm |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Sybir wrote: wattage with some anim(made from paxius anim) so dark coz black background Edit: no need to quote all the images [pip] /me loves them all. Kanga _________________ Illegitimi Non Carborundum |
Tue Jan 13, 2009 3:01 pm |
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Main: Maxsim Goratiev
Level: 1338 Joined: Thu Feb 08, 2007 8:35 pm Posts: 166 Location: Chzeck republick |
This is 45 minuts of work, still needs alot of tweaking, but you can see baciks.. It mostly needs texturing now, 750 polies.
And yes, it is usable for c2. You do not have the required permissions to view the files attached to this post. _________________ NEver ague with idiot- they will pull you down to your level and roll over you with there's expiriense |
Wed Jan 14, 2009 2:18 am |
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