Board Index | Search | Profile |
Page 4 of 9 |
[ 133 posts ] | Go to page Previous 1, 2, 3, 4, 5, 6, 7 ... 9 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Wed Jun 23, 2010 6:15 pm Posts: 217 |
If you decide to go with "Wilder" space (with a better name than that, of course) make it completely open PvP. If you want to build in the space with the most abundant distribution of resources, you should be expected to be a good, high-end team that can defend themselves.
_________________ Master Chief: a true hero. |
Wed Jun 30, 2010 7:10 am |
|
Team:
Rank: Soldier Main: HUN-Lightfighter Level: 3935 Joined: Fri Jan 12, 2007 3:40 pm Posts: 360 |
I think the capacity could be used for handling more features later in C2.
|
Thu Jul 01, 2010 5:38 am |
|
Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
The only problem i see in having more galaxies is, most obvious u will have just more empty galaxies in your team territory -> u have to built a dumb base in it, loose more base slots for owning the gals that have actually a planet in.
Maybe owning a galaxy with just owning ALL galaxies sourrounding it with having only drones in it would make sense. U just put a temp base to own everything, drop some drones in there and demolish the unneeded base. Else having in a way more gals is nice, it looks like ss is growing and the buildable space is more or less full the last 2-3 unis. |
Thu Jul 01, 2010 6:21 am |
|
Joined: Wed Jun 23, 2010 6:15 pm Posts: 217 |
muemin wrote: The only problem i see in having more galaxies is, most obvious u will have just more empty galaxies in your team territory -> u have to built a dumb base in it, loose more base slots for owning the gals that have actually a planet in. Since it's meant to be a higher resource distribution, couldn't they set a minimum limit on planets per galaxy in said layer? Every galaxy has at least 3 planets would be a quick example. _________________ Master Chief: a true hero. |
Thu Jul 01, 2010 7:09 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I actually like the idea of more empty galaxies. Seems like it might be annoying, but more strategically interesting. They could also work like natural borders. Hard for a neighbor to bvb you if you have an empty galaxy next to your owned space -- you could counter-attack that empty galaxy more easily than a galaxy with planets.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Jul 01, 2010 9:34 pm |
|
Team:
Rank: Main: Selfish Act Level: 704 Joined: Fri May 21, 2010 1:31 am Posts: 270 |
JeffL wrote: I actually like the idea of more empty galaxies. Seems like it might be annoying, but more strategically interesting. They could also work like natural borders. Hard for a neighbor to bvb you if you have an empty galaxy next to your owned space -- you could counter-attack that empty galaxy more easily than a galaxy with planets. Should code it so that the universe spawns with a cluster of nice galaxies, so you don't just have nice gal, shit gal, nice gal, shit gal. Instead it would be nice gal, nice gal, shit gal. _________________ CIC wrote: Tallon wrote: didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it thats how this game was made |
Thu Jul 01, 2010 10:01 pm |
|
Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
It would be nice if the uni map would arrange itself with denser galaxies closer to eachother, and gals with no planets much further from eachother. If they were made in clusters, then it would be more obvious where your cluster is and whatnot.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Thu Jul 01, 2010 10:05 pm |
|
Team:
Rank: Main: DemonBlood Level: 1761 Joined: Tue Jul 01, 2008 1:09 am Posts: 6908 Location: Guantanamo Bay |
Selfish Act wrote: JeffL wrote: I actually like the idea of more empty galaxies. Seems like it might be annoying, but more strategically interesting. They could also work like natural borders. Hard for a neighbor to bvb you if you have an empty galaxy next to your owned space -- you could counter-attack that empty galaxy more easily than a galaxy with planets. Should code it so that the universe spawns with a cluster of nice galaxies, so you don't just have nice gal, shit gal, nice gal, shit gal. Instead it would be nice gal, nice gal, shit gal. yeh, "strategically annoying" isnt a good idea, but if the galaxies were clustered, with the empty gals as a boundary to too much expansion, then it might make it better, but, it still falls to the "IF IT AINT BROKE, DONT FIX IT" id be happy to try it for one uni, as long as we had the option to vote on wether to return to the old system |
Fri Jul 02, 2010 12:26 am |
|
Joined: Fri Jan 30, 2009 10:29 pm Posts: 691 Location: On your roof |
JeffL wrote: Amazon EC2 has a High-Memory Quadruple Extra Large Instance that we could get with 68 gb of memory. That one would have enough memory to grow the universe by 15x without needing to even implement any kind of sharding. Our scaling problems for the foreseeable future have just been magically vanished. We can now scale up to about 18k p2p's I think before we have to implement sharding. Time to start advertising again. Now we'll have to figure out what to name those 500 other or so galaxies, and imagine how difficult it would be to get the Universe ready for an Emp run And iWin would be so happy about the new 18k P2Ps, they'd probably overtake DM as being #1 in Wealth Color coding ftw _________________ Guttermind wrote: As far I can remember, light doesn't pass through solids... Battlecruiser23 wrote: Rats in RL don't fling poop at you. Techno Forever!!! |
Fri Jul 02, 2010 12:55 am |
|
Member
Team:
Rank: Officer Main: Getsuga Tenshou Level: 3762 Joined: Tue May 19, 2009 7:25 pm Posts: 1563 |
Higher speed cap and more buildable space is my vote
|
Fri Jul 02, 2010 2:08 am |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Test has been running the new code for over 3 days now without any crashes or problems I can see. Please log into test and check on your slaves and bases and see if they seem to be operating correctly. If no one can find any bugs, we can probably try this on live soon.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Jul 02, 2010 2:31 am |
|
Member
Main: yellow
Level: 1946 Joined: Mon Nov 03, 2008 10:16 pm Posts: 1247 Location: Crayola© |
Jeff_L i suggest to increase size of Wild Space by 2x Perilous by 1x Ancient space on top of Perilous(I WANNA SEE BULE AND VAZAHA AI!!). Increase All the player performance and such by 4x and then lift the account base slots cap. DDDDDDDD. I hope that this is good for every one!!
_________________ SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it... |
Fri Jul 02, 2010 3:52 am |
|
Joined: Wed Apr 07, 2010 2:14 am Posts: 270 |
I love test, I am getting 0 lag, and that was when I agro'ed my stm bases on the rest of the gal! That was ftw
Kanga _________________ JeffL wrote: There are over 9000 DF 400! |
Fri Jul 02, 2010 2:48 pm |
|
Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
blacker2359 wrote: Jeff_L i suggest to increase size of Wild Space by 2x Perilous by 1x Ancient space on top of Perilous(I WANNA SEE BULE AND VAZAHA AI!!). Increase All the player performance and such by 4x and then lift the account base slots cap. DDDDDDDD. I hope that this is good for every one!! Don't remove the cap but give it more room. More buildable space, extra layer above perilous space, alien evasions, and then rest is just devoted to enhance server speed. _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Fri Jul 02, 2010 9:35 pm |
|
Team:
Rank: Main: Bowman Level: 1495 Joined: Sat Oct 18, 2008 11:06 pm Posts: 445 Location: Killing all that opposes LC |
i like the bigger uni idea
_________________ Ty TCGM! The Voomy One wrote: Awww...you cant do 213k damage in one hit anymore? Poor poor you. sinewave v2 wrote: rand4505 wrote: Adapt or Die. /me dies |
Sat Jul 03, 2010 1:50 am |
|
Page 4 of 9 |
[ 133 posts ] | Go to page Previous 1, 2, 3, 4, 5, 6, 7 ... 9 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 35 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |