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Team:
Rank: Director Main: goldstar-stations Level: 6561 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
JeffL wrote: So tonight we figured out a little tweak that causes the server to run roughly 10x faster than it does now. One of those things that is totally not obvious, but in hind sight seems like it should have been. So... do we want rof cap to be 10x more and responsiveness to jumping and docking 10x more, or the uni 10x bigger, or some combination? (Though we will likely add in some kind of artificial rof cap so people don't get client lag from too many bullets.) I think it would be fun to make the next uni 2 or 3 times bigger by adding more layers, what do you guys think? Could we get the uni expanded and extra arms added? right now people have to go north or south to get some really nice gals, being able to go east and west by expanding the number of arms the pinwheel uni has would be fricken awesome. also need Assault behe fixored up pretty please pretty please with a giant cherry on top! _________________ |
Sat Sep 04, 2010 10:44 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Yes! Please fix ass behe, it's been underpowered for ages now.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sat Sep 04, 2010 11:18 am |
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Team:
Rank: Councilor Main: Llessur Level: 3947 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
GIVE US OUR BASE SLOTS BACK
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Sat Sep 04, 2010 5:52 pm |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Russell wrote: GIVE US OUR BASE SLOTS BACK /signed Kanga _________________ Illegitimi Non Carborundum |
Sat Sep 04, 2010 6:27 pm |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
We already have more slots than we did before.
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Sat Sep 04, 2010 6:54 pm |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
newman233 wrote: Russell wrote: GIVE US OUR BASE SLOTS BACK /signed Kanga damn, remove "account" slots limitation and I will be happy. If I earn/buy a skill I want to get full use of it, not a restriction. _________________ Never™ |
Sun Sep 05, 2010 2:14 am |
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Team:
Rank: Officer Main: Uth Matar Level: 2465 Joined: Mon Apr 16, 2007 7:41 am Posts: 1506 Location: ExZagreb,Croatia~jetzt Potsdam,Germany |
Nice little tweak did not go in cos of slave bug so no point in you asking for something that would not go in either way ...
_________________ Curiosity killed the cat . *Est Sularas oth Mithas* Thx k-2 FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a The Voomy One :Uth Matar is correct! |
Sun Sep 05, 2010 2:41 am |
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Member
Main: Evo
Level: 34 Joined: Sat Jul 31, 2010 4:58 am Posts: 2150 |
I vote for 10x more drops in peri!
_________________ Original Sybir /GodSteel My custom shader ┌∩┐(◣_◢)┌∩┐ |
Sun Sep 05, 2010 4:13 am |
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Team:
Rank: Main: Daggoth Level: 3912 Joined: Wed Oct 18, 2006 9:37 pm Posts: 4438 Location: Married to: CSE |
Javatech wrote: newman233 wrote: Russell wrote: GIVE US OUR BASE SLOTS BACK /signed Kanga damn, remove "account" slots limitation and I will be happy. If I earn/buy a skill I want to get full use of it, not a restriction. Yup! Kanga _________________ Illegitimi Non Carborundum |
Sun Sep 05, 2010 6:30 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Ya.. I could lay 1 Ambro base with SM 20.. If thats not bullshit i don't know what is.
_________________ Progressive House |
Sun Sep 05, 2010 6:33 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Perhaps limit our slots by bases per character? Like 4 bases per character(1 more at StR5), so that the base amount of bases become 20 per account?
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sun Sep 05, 2010 11:08 am |
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Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
Battlecruiser23 wrote: Perhaps limit our slots by bases per character? Like 4 bases per character(1 more at StR5), so that the base amount of bases become 20 per account? Worst idea ever! Since we dont get any changes no meaning of discussing to get more base slots. |
Sun Sep 05, 2010 12:03 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
what slave bug?
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Sun Sep 05, 2010 1:16 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
We decided to not actually add any more real estate for this next upcoming universe because there seems to be enough currently. Probably when we expand it, what we've been talking about it adding a new area similar in size to the Earthforce layer for low level builders, and have the quality of the planets there be about the same as in Earthforce currently. Then either this new area or Earthforce would allow f2p's to build a limited amount of bases and have trade slaves there, and disallow f2p building and trade slaves in all other layers. Whichever layer allows f2p's would not have any of the extended commodities on the planets and no artifacts so that we hopefully wouldn't have to worry about p2p's being annoyed at f2p's "using up space" since it will be overall low quality.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sun Sep 19, 2010 7:56 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
JeffL wrote: We decided to not actually add any more real estate for this next upcoming universe because there seems to be enough currently. Probably when we expand it, what we've been talking about it adding a new area similar in size to the Earthforce layer for low level builders, and have the quality of the planets there be about the same as in Earthforce currently. Then either this new area or Earthforce would allow f2p's to build a limited amount of bases and have trade slaves there, and disallow f2p building and trade slaves in all other layers. Whichever layer allows f2p's would not have any of the extended commodities on the planets and no artifacts so that we hopefully wouldn't have to worry about p2p's being annoyed at f2p's "using up space" since it will be overall low quality. If you do that, please have destroyed bases decay at 2x-4x the normal rate, and have them automatically vanish when the timer is up, instead of going abandoned. When F2P used to build, that was the big problem, 95% of the available slots were taken by destroyed/abandoned bases. _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Sun Sep 19, 2010 8:16 pm |
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