Board Index | Search | Profile |
Page 3 of 9 |
[ 133 posts ] | Go to page Previous 1, 2, 3, 4, 5, 6 ... 9 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Main: BlackDiamond
Level: 34 Joined: Tue Jan 13, 2009 11:07 pm Posts: 181 |
Without going into too much detail, we basically just allocate less processing time for gals without players now (Unless the AI is fighting each other, then they still get full priority).
_________________ newman233 wrote: Blind stop it, im running out of new boxers |
Tue Jun 29, 2010 5:34 am |
|
Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Evidently Adum the god of SS came to Jeff in a dream and told him how. Praise the lords!
I'm for a combination of the two. Though as Kanga said, make the uni gradually bigger as time progresses, it might be an idea to increase it quite significantly next uni though and after that increase it at a set rate. _________________ Progressive House |
Tue Jun 29, 2010 5:35 am |
|
Joined: Wed Jun 16, 2010 10:41 am Posts: 24 |
cryptic2sum wrote: I'd also like to see the account base-slot restriction relaxed, just a little. It's barely worth having SM skills on 4th & 5th alt atm, even though your never going to build anything with them, yet you have to...the slots are so tight. Thumb's up for actually finding the Tweak, always worth having a look outside the box occasionally. Please, this. also more wild space. |
Tue Jun 29, 2010 6:23 am |
|
Main: Cookie monsterrr
Level: 115 Joined: Mon Apr 27, 2009 2:34 am Posts: 21 |
- Responsive time on shooting faster (less delay like it has now)
- Same for docking/laying bases/equipping/dequipping etc Then the rest like making the universe bigger etc. |
Tue Jun 29, 2010 7:01 am |
|
Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
uping the rof cap to 15 or 20 would be nice, as faster rof augs and skills come out more people are going to be at the cap all the time. Keep the base rof cap where it is though.
A new layer would be cool, dunno what it would be, but a new layer =P. |
Tue Jun 29, 2010 7:40 am |
|
Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
One extra layer of space maybe devoted (or a section of it) devoted to that alien envasion thing you guys said you would do. I larger wild space would be great. The limit of bases/account could be increased some, and more responsive.
_________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Tue Jun 29, 2010 1:36 pm |
|
Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
I'm thinking maybe another buildable layer like wild space, maybe called "wilder space". Take Wild Space and make it a little bit worse in terms of the artifact and resource abundance and make Wilder Space a little but more abundant. The better teams can fight over Wilder Space and Wilder Space would be more for people in between Earthforce space and Wilder Space. And then another non-buildable layer after that that's sort of like perilous space, but less perilous might be nice, as well.
Someone brought up a good point about higher rof cap which is that it could severely lag people's clients, regardless of how the server is running. Perhaps keeping it at 10/s is a good idea. Also, sorry guys, but I really don't have any intention of increasing base slots. I feel like it's already too much as it is, though if there are a lot more buildable galaxies, then it seems like the average quality of planets that people get could be higher. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Jun 29, 2010 4:21 pm |
|
Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
please don't call anything "wilder" or "more perilous"
_________________ Time flies when you're throwing clocks. |
Tue Jun 29, 2010 4:49 pm |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Barbaric space then
_________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Jun 29, 2010 5:07 pm |
|
Team:
Rank: Main: Lord Blaster5 Level: 2171 Joined: Sun Sep 18, 2005 2:01 pm Posts: 580 |
Battlecruiser23 wrote: Barbaric space then That just sounds gay. _________________ jeff mc beth wrote: Bonecrusher, with all due respect. Just shut the fuck up already. Julian wrote: if a gust of wind knocks you over in real life are you going to rage quit that to? |
Tue Jun 29, 2010 5:11 pm |
|
over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
theblaster wrote: Battlecruiser23 wrote: Barbaric space then That just sounds gay. Better than "More Perilous" _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Tue Jun 29, 2010 5:16 pm |
|
Joined: Sun Feb 21, 2010 11:30 pm Posts: 249 |
Desolated Space?
_________________ http://i449.photobucket.com/albums/qq21 ... f83571.png JeffL wrote: But, I'm so ... lazy... |
Tue Jun 29, 2010 5:17 pm |
|
Team:
Rank: Officer Main: Muffasa Level: 7560 Joined: Mon Jan 16, 2006 11:09 am Posts: 507 |
just make current perilous bigger ?
_________________ wiki is the father, wiki is the mother |
Tue Jun 29, 2010 5:21 pm |
|
Team:
Rank: Main: Milo Level: 509 Joined: Wed Jul 06, 2005 7:43 pm Posts: 228 Location: Earth |
I'd like to see smarter slaves. It'd be cool if you could tell your slave that it should only ever have 2000 metals so you could make one slave cart a few resources. Now, if you have a slave that buys rations from Base A and sells them to Base B, then buys nukes from Base A and sells them to Base B, things could go very wrong. It Base B isn't buying rations, the slave won't get nukes and Base B will run out and die. If Base B isn't buying nukes, then the slave won't get rations, and Base B will starve. With this, you could say that 1/2 of the hull space can be filled with nukes, and half with rations so that both resources can be shipped simultaneously. It also wouldn't strain the server too much, as it would just be an additional subtraction operation (max amount - current amount). It also might be cool to see some basic conditional things based on the price of a commodity. For example, you might have Base A making crack whores. You want to make at least 1,000 credits off of each one. You could set the price to 1,000 and hope AI come and sell it elsewhere, but then the AI are taking some of your profit. However, if there was a command such as
"Sell [commodity] if the sell price is greater than [number] credits" or "Buy [commodity] if the price is less than [number] credits" Which would allow you to have the base sell the stuff for 1,000 credits, and slaves to take it to a nearby AI base, and sell it if it's a good deal. This also wouldn't strain the server too much, and it would be very beneficial. _________________ Money is my middle name. Drain is my last. |
Tue Jun 29, 2010 8:53 pm |
|
Team:
Rank: Peon Main: Digdug Level: 2194 Joined: Fri Jan 04, 2008 8:25 pm Posts: 59 |
Why don't u add another arm or two to buildable space, and then increase Pspace size so it more closly resembles a disc galaxy
_________________ Your body is not a temple, Its an amusement park. Enjoy your time there!! and did you ever notice the only thing all your dysfunctional relationships have in common is YOU? hmmm think about that one. |
Tue Jun 29, 2010 11:53 pm |
|
Page 3 of 9 |
[ 133 posts ] | Go to page Previous 1, 2, 3, 4, 5, 6 ... 9 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 16 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |