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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
These are the changes going live in tomorrows huge patch. Please bear in mind that with the new patcher (ty Jey) we can now patch at will - the current thoughts in the team is that weekly or fortnightly content delivery is a good idea.
Without much further ado... October 9th Patch - Content going live
Content scheduled for next two weeks (for Uni reset)
Phew. I've probably missed some of the changes, but there we go. Last edited by Aurora Ex Machina on Mon Oct 11, 2010 3:41 pm, edited 10 times in total. |
Fri Oct 08, 2010 5:52 am |
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Team:
Rank: Director Main: goldstar-stations Level: 6861 Joined: Sun Nov 13, 2005 12:54 pm Posts: 1174 |
Ooh Rah!
That is kickass! thanks much for the notice and update. wile i doubt you will always be able to kick out content as soon as you hope its good to know things are progressing.. and that's a shitload of work done! Well done admin team! _________________ |
Fri Oct 08, 2010 6:38 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Very nice, something that wasn't mentioned is you will have to press "R" to dock in your ship right?
_________________ Stay strong, live long, and walk humbly. |
Fri Oct 08, 2010 8:50 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
Thank you for posting this, these patch notes help clear a lot of questions as well as you linking to the relevant topics
_________________ Did you praise the sun today? |
Fri Oct 08, 2010 8:52 am |
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Main: Obesity
Level: 2249 Joined: Sat Apr 25, 2009 4:33 am Posts: 2127 |
With absentis you mean absconditus or is it new content?
_________________ JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =) The Voomy One wrote: You gotta be shitting me >_< |
Fri Oct 08, 2010 9:00 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
trevor54 wrote: Very nice, something that wasn't mentioned is you will have to press "R" to dock in your ship right? That's on the coding side of things - like the pop up boxes confirming opening an item form ship - hopefully Jeff or Jey will do a list of code changes |
Fri Oct 08, 2010 9:10 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Soooooo awesome.
<3 _________________ Progressive House |
Fri Oct 08, 2010 9:23 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
VatFF wrote: With absentis you mean absconditus or is it new content? Absconditus is already in the game. Absentis is a new end game sniper only ship that will be available through a mission. |
Fri Oct 08, 2010 9:37 am |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
nice changes.
So nothing on giving random mod chance on excisting ruin items, a crap that quite screws the market now |
Fri Oct 08, 2010 9:38 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
TheKC wrote: nice changes. So nothing on giving random mod chance on excisting ruin items, a crap that quite screws the market now Every content cycle inevitably "breaks" or "screws over" a dominant market monopoly. e.g. When UZ was released, it ensured that the market in Tier 1 T20 ships became less important. I'm afraid that's the nature of MMOs. In the two weeks until uni restart, the chances of players being able to extract enough ruin items coupled with the % chance on mods being present means that the market is unlikely to be flooded. As I stated in the thread concerned, we haven't decided on anything regarding prior items; however, a majority of ruin tech items have been modified in any case, meaning that they are likely to retain, if not increase, in market value. |
Fri Oct 08, 2010 9:44 am |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
Aurora Ex Machina wrote: As I stated in the thread concerned, we haven't decided on anything regarding prior items; however, a majority of ruin tech items have been modified in any case, meaning that they are likely to retain, if not increase, in market value. I see, never the less the last part does make no economic sense |
Fri Oct 08, 2010 10:01 am |
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Team:
Rank: Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Who cares?
Lets roll with the new changes, adept, and have fun! Its a game, hoes. |
Fri Oct 08, 2010 10:02 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
TheKC wrote: Aurora Ex Machina wrote: if not increase, in market value. I see, never the less the last part does make no economic sense If you have a ruin extract X, and the new patch adds % damage mods, better efficiency and smaller size, I suspect player demand will rise. Thus, it will be worth more to players, and anyone sitting on a stash of item X (and Y, and Z) will suddenly find that the item that was previously undesirable is now "the hot thing to have". This should be clearer now, I hope. p.s. It is highly likely this patch will make Simon cry. Sorry Simon - everyone else, help him re-write all the wiki entries! |
Fri Oct 08, 2010 10:25 am |
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Team:
Rank: Main: thebattler36 Level: 2015 Joined: Sun Apr 24, 2005 3:24 am Posts: 2211 Location: Glasgow, Scotland |
Aurora Ex Machina wrote: TheKC wrote: Aurora Ex Machina wrote: if not increase, in market value. I see, never the less the last part does make no economic sense If you have a ruin extract X, and the new patch adds % damage mods, better efficiency and smaller size, I suspect player demand will rise. Thus, it will be worth more to players, and anyone sitting on a stash of item X (and Y, and Z) will suddenly find that the item that was previously undesirable is now "the hot thing to have". This should be clearer now, I hope. Only demand for the modded items will rise. If it's useless unmodded before its' useless unmodded after the patch. I think thats what KC is saying. _________________ Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above. |
Fri Oct 08, 2010 10:34 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
thebattler35 wrote: Only demand for the modded items will rise. If it's useless unmodded before its' useless unmodded after the patch. I think thats what KC is saying. Aurora Ex Machina wrote:
Ruin tech items are getting both boosts to stats and new chances of modifications on extracts. The two are independent of each other. Every bullet point is a totally separate content development, more than likely done by a different content dev. In the case of Ruin tech items, one dev did the boosts to stats whilst Jeff himself wrote the code that gave a % chance of mods on extracts. Remember - read each and every bullet point as an independent content addition, and much confusion will be removed. |
Fri Oct 08, 2010 10:38 am |
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