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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Now, I should be working purely on Olympus, but this has been raised, and I needed to get my head around some concepts for building items, so where better to test them?
So... The build is expensive, the brief to make an assault freighter that can't be horribly broken by everyone... hmm:
17 XML / Balance sheets changed This will require testing, I'll see if I can get it shoved onto test, looking for volunteers to help me - preference given to those who actually have these ships. Last edited by Aurora Ex Machina on Thu Sep 16, 2010 11:41 am, edited 1 time in total. |
Thu Sep 16, 2010 11:37 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Aurora Ex Machina wrote: This will require testing, I'll see if I can get it shoved onto test, looking for volunteers to help me - preference given to those who actually have these ships. I don't have the ship, but you mentioned missile related stuff, which is Gunner related stuff, which means I'M INTERESTED! =D So yeah, if you didn't mind. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Sep 16, 2010 11:40 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
As the dropship seems to be a fighter, I'll volunteer for an FC P.O.V., though I do not have the ship either.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Thu Sep 16, 2010 11:51 am |
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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Someone in my team has a shm ass behe, what about them?
_________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Thu Sep 16, 2010 11:51 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Demiser of D wrote: Someone in my team has a shm ass behe, what about them? I've a feeling they'll like the new aura then: item generator is size 1, and won't impact people who don't want to use it at all. |
Thu Sep 16, 2010 11:56 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
sticky items are 0 size when equipped.
_________________ My User Page Join SS! |
Thu Sep 16, 2010 12:07 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
SimonV2 wrote: sticky items are 0 size when equipped. Sticky item generators are not, since they're not an item that is equipped, they're an item that is used. Next? |
Thu Sep 16, 2010 12:20 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Aurora Ex Machina wrote: SimonV2 wrote: sticky items are 0 size when equipped. Sticky item generators are not, since they're not an item that is equipped, they're an item that is used. Next? It needs a nerf. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Sep 16, 2010 12:46 pm |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
jeff mc beth wrote: It needs a nerf. I don't see what's wrong with fighters killing achilles bases in 25 seconds _________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Thu Sep 16, 2010 12:48 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
s_m_w wrote: jeff mc beth wrote: It needs a nerf. I don't see what's wrong with fighters killing achilles bases in 25 seconds And the half regen'd Adamanturized T20 kit! D:! _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Sep 16, 2010 12:50 pm |
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Team:
Rank: Officer Main: Hooch Dealer Level: 4812 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
I have the plus version just give me a time when to be on test.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Thu Sep 16, 2010 1:00 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Three things learnt from the feedback:
1) The AI seems to ignore a huge recoil on the weapon; tracking the reason down now: it is either the RoF cap issue that we've had with drones, or missiles work differently to normal AI. 2) Remember, if they're under fire, they don't get to live long enough to have free shots 3) Need a <stack> limiter on # parasites, I'll ask HAL for one! |
Thu Sep 16, 2010 1:03 pm |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
Aurora Ex Machina wrote: 3) Need a <stack> limiter on # parasites, I'll ask HAL for one! I only ever saw 5 on the base... But you know, was a rather quick experience. _________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Thu Sep 16, 2010 1:14 pm |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
jeff mc beth wrote: I only ever saw 5 on the base... But you know, was a rather quick experience. The parasites themselves are in line with the core drain / dump ones already on live, so really shouldn't have killed off 7 million shields that quickly; especially with an Achilles exterminator present. Working on it now. [edit] Aura debuff stacking error - ty, fix incoming |
Thu Sep 16, 2010 1:18 pm |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
Aurora Ex Machina wrote: SimonV2 wrote: sticky items are 0 size when equipped. Sticky item generators are not, since they're not an item that is equipped, they're an item that is used. Next? if its an item gen like lion maul generator then it is equipped and 0 size, if its a factory, say like the engineer energy tweak factory, then it isnt equipped and i dont see how it can be sticky. if it isnt equipped then how do you keep it on the ship? _________________ My User Page Join SS! |
Thu Sep 16, 2010 1:48 pm |
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