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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Jagur4 wrote: To go back in, does this mean that this is pending, or are they meant to be back in right now? Voom & I tested them - the credit sale issue is fixed, but they're still transferable. Needs a new fix, sadly. |
Thu Nov 18, 2010 6:07 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Bump - list updated.
Code: <COSTINITIAL>400000000</COSTINITIAL> <RESOURCES> <ITEM name="Exc. Electric Augmenter" quantity="5" /> <ITEM name="Enriched Nuclear Material" quantity="50" /> </RESOURCES> <COSTPERIODIC>400000000</COSTPERIODIC> <PERIODICRESOURCES> <ITEM name="Exc. Damage Augmenter" quantity="5" /> <ITEM name="Good Range Augmenter" quantity="5" /> <ITEM name="Exc. Electric Augmenter" quantity="5" /> <ITEM name="Exc. Energy Augmenter" quantity="5" /> <ITEM name="Enriched Nuclear Material" quantity="50" /> <ITEM name="Energy Globule" quantity="30" /> <ITEM name="Vis" quantity="25" /> <ITEM name="Energon" quantity="55" /> <ITEM name="Plasma Crystals" quantity="20" /> <ITEM name="Dementium" quantity="2" /> <ITEM name="Wattage Specialized Trade Goods" quantity="20" /> </PERIODICRESOURCES> </VALUES> Those are the changes to Wattage Aug BP - the description will not update, but it will use these items instead of T21 components. |
Thu Nov 25, 2010 10:33 am |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Aurora Ex Machina wrote: Those are the changes to Wattage Aug BP - the description will not update, but it will use these items instead of T21 components. So what exactly is the status of the wattage aug? all i've heard is rumors and no admin comment as to whats actually happening to it. _________________ Pies are yummy. |
Thu Nov 25, 2010 1:51 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Wattage Augmenter
Shield +20%, Energy +10%, Damage +25%, Energy Recharge +10%, Visibility +50%, Range +25%, Electric Tempering -25% Those are the stats. The problem was that the Blueprint got changed to T21, and required a lot of expensive items to build. It is being changed back now, thankfully. |
Thu Nov 25, 2010 2:05 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
Aurora Ex Machina wrote: Bump - list updated. Code: <COSTINITIAL>400000000</COSTINITIAL> <RESOURCES> <ITEM name="Exc. Electric Augmenter" quantity="5" /> <ITEM name="Enriched Nuclear Material" quantity="50" /> </RESOURCES> <COSTPERIODIC>400000000</COSTPERIODIC> <PERIODICRESOURCES> <ITEM name="Exc. Damage Augmenter" quantity="5" /> <ITEM name="Good Range Augmenter" quantity="5" /> <ITEM name="Exc. Electric Augmenter" quantity="5" /> <ITEM name="Exc. Energy Augmenter" quantity="5" /> <ITEM name="Enriched Nuclear Material" quantity="50" /> <ITEM name="Energy Globule" quantity="30" /> <ITEM name="Vis" quantity="25" /> <ITEM name="Energon" quantity="55" /> <ITEM name="Plasma Crystals" quantity="20" /> <ITEM name="Dementium" quantity="2" /> <ITEM name="Wattage Specialized Trade Goods" quantity="20" /> </PERIODICRESOURCES> </VALUES> Those are the changes to Wattage Aug BP - the description will not update, but it will use these items instead of T21 components. Are they actually dropping properly now? It seems that they quit dropping once the T21 bug was discovered. _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Thu Nov 25, 2010 10:16 pm |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
They always were super rare drop chance from roaming Wattages I think? I've killed about 300 roaming Wattages, and I haven't gotten any, which in my opinion is a good thing that some items can be kept superrare.
Would be nice to know the drop chance for sure tho! |
Fri Nov 26, 2010 1:18 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
The Lost One wrote: They always were super rare drop chance from roaming Wattages I think? I've killed about 300 roaming Wattages, and I haven't gotten any, which in my opinion is a good thing that some items can be kept superrare. Would be nice to know the drop chance for sure tho! I'd imagine something around the same drop rate as HWs? _________________ |
Fri Nov 26, 2010 1:35 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Was my guess aswell, until I realized I could kill about 100 Forgones in 30 minutes and only 5-10 Wattages, if I roamed Perilous.
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Fri Nov 26, 2010 2:46 am |
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Team:
Rank: Officer Main: Filthy McNasty Level: 4064 Joined: Mon Jul 06, 2009 8:16 am Posts: 456 Location: Australia |
I had a Wattage Aug BP when it was T21 and lost it
_________________ |
Fri Nov 26, 2010 3:30 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Get Equipment 21?
I really admire the Wattage Augmenter, the idea of making an augmenter based on range and electric tempering that is not bound to any class or ship class is great. Perhaps a good idea to make a Sniper based aug that is like a Wattage Augmenter but without the visibility? Would be purely awesome and really, really useful. |
Fri Nov 26, 2010 3:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The Lost One wrote: Get Equipment 21? I really admire the Wattage Augmenter, the idea of making an augmenter based on range and electric tempering that is not bound to any class or ship class is great. Perhaps a good idea to make a Sniper based aug that is like a Wattage Augmenter but without the visibility? Would be purely awesome and really, really useful. It's got pretty sweet damage and decent shield bonuses as well. Just a great aug. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 26, 2010 1:42 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3253 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Pardon me if I'm wrong AEM, but doesnt "incoming" mean COMING IN?
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Fri Nov 26, 2010 3:27 pm |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
The Lost One wrote: I really admire the Wattage Augmenter, the idea of making an augmenter based on range and electric tempering that is not bound to any class or ship class is great. Sounds like Emp Augs. _________________ Did you praise the sun today? |
Sat Nov 27, 2010 2:39 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
assasinat3r wrote: The Lost One wrote: I really admire the Wattage Augmenter, the idea of making an augmenter based on range and electric tempering that is not bound to any class or ship class is great. Sounds like Emp Augs. They're similar in that respect, but work out quite differently when you put them in setups. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Nov 27, 2010 2:42 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
give us back the EFF's !
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Sat Nov 27, 2010 6:25 am |
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