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Post Re: New Sounds
We already have a missile fire sound. You don't think it's good?

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Wed Feb 16, 2011 12:37 pm
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Post Re: New Sounds
VatFF wrote:
Maybe i can play SS with sound on now :D


^^ this

that background sound is god awful. ton of kids with nothing to do, bet someone could come up with a jingle for you for nothing jeff. could make it a competition for a bp or something

also

viewtopic.php?f=3&t=43482

would be nice if we could add a sound in for that warning now so could be implemented easier later :) (if it is going in, suppose)


Wed Feb 16, 2011 12:37 pm
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Post Re: New Sounds
Demiser of D wrote:
A very quiet tractoring sound.

A "Tweak Used" sound.

There is already tweak sound.
goett wrote:
VatFF wrote:
Maybe i can play SS with sound on now :D


^^ this

that background sound is god awful. ton of kids with nothing to do, bet someone could come up with a jingle for you for nothing jeff. could make it a competition for a bp or something

also

viewtopic.php?f=3&t=43482

would be nice if we could add a sound in for that warning now so could be implemented easier later :) (if it is going in, suppose)

C2 has much better music. XD

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JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Feb 16, 2011 12:45 pm
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Post Re: New Sounds
JeffL wrote:
We already have a missile fire sound. You don't think it's good?

Yea its quite annoying especialy after u spam a few crates in a row, to high pitch noise

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Wed Feb 16, 2011 12:47 pm
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Post Re: New Sounds
Safety Lock sound.
Low shield sound like when you reach 5-10% of your shields you get a little alarm.


Wed Feb 16, 2011 2:01 pm
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Post Re: New Sounds
Low energy/Insufficient energy sound.
+1/-1 Glory.

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Wed Feb 16, 2011 2:21 pm
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Post Re: New Sounds
Couple people have said low shield. I would have thought this could be annoying, but maybe if it's a more subtle sound, it would be useful.

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Wed Feb 16, 2011 2:42 pm
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Post Re: New Sounds
JeffL wrote:
Couple people have said low shield. I would have thought this could be annoying, but maybe if it's a more subtle sound, it would be useful.

Make it the case if the ship hasn't been active for the last 30 seconds.

IE, I'm AFK or looking at a different window.

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Feb 16, 2011 2:53 pm
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Post Re: New Sounds
Maybe a sound when a hotkey item completes it's cooldown time?

On the same note (though not about sounds) a graphical glow on that item's hotkey box and some form of timer would also be helpful.

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Wed Feb 16, 2011 3:13 pm
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Post Re: New Sounds
JeffL wrote:
Couple people have said low shield. I would have thought this could be annoying, but maybe if it's a more subtle sound, it would be useful.

Maybe sound effect instead of sound, something like "dumb hearing" when u got near explosion, got what i mean?

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Wed Feb 16, 2011 3:32 pm
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Post Re: New Sounds
When shields / energy are low on any of your possessions would be nice. Commonly I'm in a horde of chaos when fighting in DG's and might not even notice a drone taking all the shots.

Different explosion sounds for different size ships?
Different weapon-hit sounds, based on projectile and ship resists/regen. Ranges from metallic (like physical object smashing into another) to energy-like to heat-like. Variations of energy sounds for each of types: Surgical, radiation, energy. Each sound would have ranges from sounding 'barely damaging' to 'wtfpwnt'.

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Wed Feb 16, 2011 3:33 pm
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Post Re: New Sounds
Makskip wrote:
There should be a warning sound when you are close to death, like >10% shields


yes! would be great for MCing

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3x Arsonist so he burns your house down and kills you and your family.

did I go too far?


Wed Feb 16, 2011 3:52 pm
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Post Re: New Sounds
I think for things like your slaves getting low on shields or drones getting near expiration, a visual indicator might be better, since otherwise a sound doesn't really tell you what is low, and if you have a bunch of things, that sound might just get Spammed constantly, in which case, it wouldn't be useful.

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Wed Feb 16, 2011 3:56 pm
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Post Re: New Sounds
Unpackaging noise for converting item form ships to ship form

A sound of some kind when you click on one of your own possessions, like slaves, drones or bases. Since you are adding a few RTS type controls to the game, I think "unit acknowledgments" should be added.

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Wed Feb 16, 2011 9:58 pm
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Post Re: New Sounds
Sound for when your team takes or loses ownership of a galaxy.


Wed Feb 16, 2011 11:22 pm
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