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Post Re: New Sounds
pip8786 wrote:
JeffL wrote:
There's also the issue that responses to RTS commands have to be really short and unobtrusive, otherwise they will bug the hell out of you after 5 minutes. Think how often you can right-click to give things orders.


In real RTSs, units acknowledge orders with speech, though usually short. I think we should try it.

A good example of this would be Halo Wars (only game I played like that. XD).

When you tell troops to move or attack something, they say something like. "On our way", "Affirmative", or "Going". The speech could be as simple as that...

Going,
Engaging,
Affirmative,
Okay,
Attacking.

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Battlecruiser23 wrote:
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JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Feb 25, 2011 5:48 pm
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Post Re: New Sounds
Also add the option to turn off unit acknowledgments. When SS is compared to something like Starcraft, we would issue far less orders in a day than an SC player does in an hour. I wouldn't want to turn it off, but some people will.

Variety is good too, if slaves always say the same exact thing for an order it will get annoying fast.

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Fri Feb 25, 2011 7:39 pm
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Post Re: New Sounds
jeff mc beth wrote:
When you tell troops to move or attack something, they say something like. "On our way", "Affirmative", or "Going".


Those games have many different voices for different units, as well as utilize a wide variety of voice-acted lines for even those simple commands in order to avoid pure repetition. It's probably out of Star Sonata's both budget and needs to pay voice actors to perform all of these lines. And if only a single line is used it would probably become quite annoying to hear after a while.

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Fri Feb 25, 2011 7:43 pm
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Post Re: New Sounds
Nuromishi wrote:
jeff mc beth wrote:
When you tell troops to move or attack something, they say something like. "On our way", "Affirmative", or "Going".


Those games have many different voices for different units, as well as utilize a wide variety of voice-acted lines for even those simple commands in order to avoid pure repetition. It's probably out of Star Sonata's both budget and needs to pay voice actors to perform all of these lines. And if only a single line is used it would probably become quite annoying to hear after a while.


Ah, but in Star Sonata we have the control bots. This means you can use the same voice (someone has a monopoly on 'bots I guess) for all ships. As for variety, I could just make a number of acknowledgements for each order.

For example:
[X] Attack My Target
"Attacking target!"
"Affermative!"
"Engaging!"
"Target locked!"
"In pursuit!"


[X] Dock and Deactivate
"Beginning docking procedure."
"Entering docking pattern."
"Preparing to dock."


And so on.

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Fri Feb 25, 2011 9:41 pm
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Post Re: New Sounds
DarthFirebert wrote:
Nuromishi wrote:
jeff mc beth wrote:
When you tell troops to move or attack something, they say something like. "On our way", "Affirmative", or "Going".


Those games have many different voices for different units, as well as utilize a wide variety of voice-acted lines for even those simple commands in order to avoid pure repetition. It's probably out of Star Sonata's both budget and needs to pay voice actors to perform all of these lines. And if only a single line is used it would probably become quite annoying to hear after a while.


Ah, but in Star Sonata we have the control bots. This means you can use the same voice (someone has a monopoly on 'bots I guess) for all ships. As for variety, I could just make a number of acknowledgements for each order.

For example:
[X] Attack My Target
"Attacking target!"
"Affermative!"
"Engaging!"
"Target locked!"
"In pursuit!"


[X] Dock and Deactivate
"Beginning docking procedure."
"Entering docking pattern."
"Preparing to dock."


And so on.

Yeah... And, no reason why a current player/dev couldn't do it. As we could edit the sounds to make em sound computer/robot like.

Hell, you could use like Microsoft Sam to do it. XD

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Feb 25, 2011 10:18 pm
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Post Re: New Sounds
DarthFirebert wrote:
Ah, but in Star Sonata we have the control bots. This means you can use the same voice (someone has a monopoly on 'bots I guess) for all ships.


I understand that it makes sense. The issue is in that it sounds like it'd get annoying hearing a single thing every time a common command is issued to a slave. Additional lines could be given, but that requires voice-acting lines and post-processing the audio.

As nice as it would be, it seems to me to not be worth the time and money to get it right considering Star Sonata's budget.

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Fri Feb 25, 2011 10:29 pm
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Post Re: New Sounds
The issue with RTS commands: Players including myself would be glad to record the responses. Annoying/Need more speed? Speed it up! RTS's do anyway (I worked with a modding team for RA3, I know what Im saying.)

Also, as an action music thing: basic motion 30
rage 30 also works

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Fri Feb 25, 2011 10:33 pm
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Post Re: New Sounds
Nuromishi wrote:
As nice as it would be, it seems to me to not be worth the time and money to get it right considering Star Sonata's budget.

Do you read? Copernicus is practically offering to do it... probably means free.

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Fri Feb 25, 2011 10:34 pm
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Post Re: New Sounds
warfighter67 wrote:
Do you read? Copernicus is practically offering to do it... probably means free.


Apparently not because I missed the entirety of page 4. :oops:

Apologies to Copernicus.

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Fri Feb 25, 2011 11:12 pm
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Post Re: New Sounds
warfighter67 wrote:
Nuromishi wrote:
As nice as it would be, it seems to me to not be worth the time and money to get it right considering Star Sonata's budget.

Do you read? Copernicus is practically offering to do it... probably means free.


Weeeeeeelllllll, I don't expect to be paid since most, if any, of the devs are not. Buuuuuuuuuuuuuuut I'd not argue against a free sub for a month... :P

But yea, if I keep at it, I might be able to modulate my own voice to sound like various bots. Maybe even short sound bites for major AI characters.

You arrive at East Vindia and open a mission file. A voice greets you saying, "Call me Ismail..."

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Fri Feb 25, 2011 11:24 pm
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Post Re: New Sounds
In the game Escape Velocity, AI escorts would say "scratch one" whenever they killed something. That was always satisfying to me.

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Sat Feb 26, 2011 12:38 am
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Post Re: New Sounds
Anyone else want to help with this?

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Mon Feb 28, 2011 11:54 am
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Post Re: New Sounds
Would it be possible to give ubers voices for shouts? :P Or is that just too far?

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Mon Feb 28, 2011 11:57 am
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Post Re: New Sounds
jeff mc beth wrote:
Would it be possible to give ubers voices for shouts? :P Or is that just too far?


I don't want to promise anything since I'm learning the software as I go, but I won't say it's impossible either. It would be neat...

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Mon Feb 28, 2011 12:14 pm
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Post Re: New Sounds
jeff mc beth wrote:
Would it be possible to give ubers voices for shouts? :P Or is that just too far?


The functionality for something like this is already possible in the game, I added it when I wrote the code that allowed us to do boss scripting. We would just need to add a few lines to the boss scripts either in place of or supplementary to the galaxy shouts, and record and add the appropriate sound files to the client. I don't really feel comfortable doing this because we don't have any voice actors, and shitty voice acting would probably take away from the game more than it adds.

It is a possibility at some point in the future, but I don't see it happening right now unless Jeff decided to make it a priority.


Mon Feb 28, 2011 1:30 pm
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