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Main: Demiser of D
Level: 4 Joined: Tue Jun 07, 2005 6:46 pm Posts: 5424 Location: Listening to Fire On High, best song ever. |
Visorak wrote: Unpackaging noise for converting item form ships to ship form Yeah! Ratcheting and stuff! _________________ JeffL wrote: That's it. I quit! Battlecruiser23 wrote: Fuck you, Cygnus. |
Wed Feb 16, 2011 11:40 pm |
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Member
Team:
Rank: Officer Main: Getsuga Tenshou Level: 3762 Joined: Tue May 19, 2009 7:25 pm Posts: 1563 |
Metal Gear Solid alert sound when you become visible to your target?
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Thu Feb 17, 2011 1:35 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
boom headshots sound for crit hit death
Nice though there will be more sounds yay! _________________ Fibre broadband in my brainzz! |
Thu Feb 17, 2011 6:46 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
Markoz wrote: boom headshots sound for crit hit death That'd get annoying pretty fast for a seer with a bunch of MF Reaver and Platforms. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Thu Feb 17, 2011 10:04 am |
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Team:
Rank: Main: Chemo Level: 3621 Joined: Wed Dec 09, 2009 10:23 am Posts: 1341 |
LethalLoki wrote: Metal Gear Solid alert sound when you become visible to your target? I was thinking more Splinter Cell than MGS _________________ Never™ |
Thu Feb 17, 2011 5:50 pm |
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Main: k-2
Level: 2715 Joined: Thu Apr 16, 2009 6:48 am Posts: 5387 |
LethalLoki wrote: Metal Gear Solid alert sound when you become visible to your target? that will crack me up laughing XD |
Thu Feb 17, 2011 7:03 pm |
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Team:
Rank: Officer Main: Threaten Level: 5964 Joined: Sat Nov 14, 2009 8:20 pm Posts: 2207 |
make a custom sing brake one which is different from the pwi
_________________ Get busy living or get busy dying |
Fri Feb 18, 2011 1:22 am |
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Team:
Rank: Officer Main: Jeff Bobbo Level: 2700 Joined: Sat Dec 08, 2007 4:19 pm Posts: 5138 Location: Not where you are right now |
A sound for when an item is fully charged!
_________________ Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say. JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked. |
Sat Feb 19, 2011 8:46 am |
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Main: Gamepro07
Level: 2040 Joined: Fri May 16, 2008 8:03 pm Posts: 774 |
Edit: already on the list. nice
_________________ Time flies when you're throwing clocks. |
Sun Feb 20, 2011 8:29 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Thanks everyone for your suggestions. Now for part 2...
I was thinking to buy sounds off of the site http://www.soundrangers.com/ or a similar one. There are a few out there, and the sounds cost a couple dollars each. Is anyone interested in taking a look at that site and nominating sounds for the list we have in the first post? Maybe if a few of you can nominate a different possibility for each sound effect we need, then I can list it and either choose my favorite or we could vote or something. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Tue Feb 22, 2011 10:15 pm |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
kilua wrote: LethalLoki wrote: Metal Gear Solid alert sound when you become visible to your target? that will crack me up laughing XD _________________ |
Tue Feb 22, 2011 11:07 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
JeffL wrote: New Sounds: Scanning sound for ship/planet/base scanners scanner type 10 Sound effects that need an update: laser damage electrical burst 01 (for lightning-like weapons) radiation damage radiation pulse (maybe pitched up a bit) What I picked out so far. _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Feb 23, 2011 2:07 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Good suggestions. I edited the first post to record them.
I think probably the scanner sound will need to be faded out, and the radiation sound will need to be clipped and faded to be in the 0.5 - 1 second range. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Feb 23, 2011 5:53 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
2 more engine thrusting sound effects for different sized ship
Weapon change sound ambient sound for when your ship is near a sun Deploy drone Recapture drone Give slave order Dialog box open Dialog box minimize/close Ping sound for when you use a passive radar electron cloud ambient envelopment ambient PWI use PM starts a new conversation Cloaking Decloaking Place new space base Ambient sound for tractor beam Squad Invite - alert 04 ascending Squad Accept - alert 04 descending Squad Leave Low shield notification - alert 02 ascending, blip 04 +1 Glory - login melodic 09, login melodic 25 Unpacking sound for turning item-form ship into ship-form or for unpacking a crate or crystal Sound for when an item is fully charged Sound effects that need an update: The camera position change sound effect big explosion (bigexplode.wav) - multiple bomb explosions 03 laser damage - interstellar gun 03,swarm gun 08 mining damage - brick impact ground 01~ Will edit later when I have more time. _________________ Fibre broadband in my brainzz! |
Wed Feb 23, 2011 7:46 pm |
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Team:
Rank: Main: Copernicus Level: 895 Joined: Thu Jan 01, 2009 5:06 pm Posts: 2138 Location: Spam, Can, Low Earth Orbit |
JeffL wrote: Good suggestions. I edited the first post to record them. I think probably the scanner sound will need to be faded out, and the radiation sound will need to be clipped and faded to be in the 0.5 - 1 second range. You might could edit the scanner to end with a *beep* so it's like "[Scanning... Scan Complete]" _________________ P2P (Offline): Copernicus/Tycho/Kepler/Starlight Squadron/Starlight Droners Inc. F2P: Colonel Mustang/Riza Hawkeye/Jean Havoc/Heymans Breda/Kain Fuery |
Wed Feb 23, 2011 7:57 pm |
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