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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Next mini-project after Olympus is balancing gunners.
Preliminary notes:
Feel free to comment here, although much of what needs to be said can be found in viewtopic.php?f=3&t=39913 [edit - fixed, I had something else on my mind] Last edited by Aurora Ex Machina on Fri Sep 10, 2010 6:34 am, edited 2 times in total. |
Fri Sep 10, 2010 5:41 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
Aurora Ex Machina wrote: Next mini-project after Olympus is balancing gunners. Preliminary notes:
Feel free to comment here, although much of what needs to be said can be found in viewtopic.php?f=3&t=39913 |
Fri Sep 10, 2010 5:46 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
I still think the maximum controlled missile amount should be removed, or at least raised to 20 or so, letting gunners do decent DPS at more than point-blank range. Since the farther missiles have to go, the more likely collision code is to kill them, I don't see how it could be OP.
Also, is there any chance of getting missile/fighter ops augs? _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Sep 10, 2010 5:47 am |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
Shucks, you beat me to it.
_________________ Did you praise the sun today? |
Fri Sep 10, 2010 5:49 am |
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Team:
Rank: Officer Main: Discharge Level: 2691 Joined: Tue Dec 22, 2009 7:28 am Posts: 1922 |
I think this is the way to change it. Nerf the missile spamming a little to see how it affects the class, and yet add in different launchers and missiles and missile damage types. This is well done work Admins.
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Fri Sep 10, 2010 5:50 am |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
The Voomy One wrote: Sniper is designed to be a stealth class, they dont get any speed bonus, no big shield bonus, no resist bonus...stealth is their defence. I find it very hard to believe that someone has been able to make a visible sniper able to compete with any of the other classes or do the content that the other classes can do solo (solo is alone, without a healer or anything else). Currently there is no real reason to go sniper, there is nothing the skill can do that other skills cant do better. Atm everyone is busy working on Olympus. Once that is ready and patched in we will have a discussion about the sniper skill and what we can do to improve it. what happened to this? _________________ |
Fri Sep 10, 2010 6:36 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Asmodeaan wrote: what happened to this? We have more than one content dev - I'm outlining what my mini-project brief is. Gunners have been discussed, Jeff has clearly stated how he thinks they should be working, we've consulted with the player-base, and so we're good to go. 70% of the changes are already prepped to go live, so the ideal situation would be to finish Olympus & get this live at the same time. Added to this is the fact that Gunners aren't getting any real changes barring gear stuff - snipers might be a more involved discussion. |
Fri Sep 10, 2010 6:39 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
As the notes reveal, it's pretty clear what we wish to do with Gunner. When it comes to Sniper pretty much nothing is decided so the first step is for us to sit down and discuss it.
We might possibly make a similar post to this about Sniper when we have come up with something. |
Fri Sep 10, 2010 6:45 am |
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Main: Beelz
Level: 1 Joined: Wed Nov 14, 2007 11:57 pm Posts: 1544 |
ahh my thanks for the quick responses. I was afraid we had been brushed off again >.<
As to the actual proposed changes i agree entirely. _________________ |
Fri Sep 10, 2010 6:58 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
I like the proposal, but isnt this just giving Gunner a slight DPS nerf and giving them a huge DPH beef?
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Fri Sep 10, 2010 8:46 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
andezrhode2a wrote: I like the proposal, but isnt this just giving Gunner a slight DPS nerf and giving them a huge DPH beef? Could you "unpack" this a little? In what way is it increasing DPH? (DPHour?) Things to remember:
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Fri Sep 10, 2010 10:10 am |
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Main: Super Giga Burger
Level: 4 Joined: Sat May 28, 2005 9:04 pm Posts: 557 |
Low tech missiles?
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Fri Sep 10, 2010 10:20 am |
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Joined: Mon Jul 19, 2010 1:43 pm Posts: 1352 |
Tobal wrote: Low tech missiles? Again, the lack of context here is a bit confusing. Aurora Ex Machina wrote:
When we say "types", this means types like Armor Piercing, Kinetic - which currently come in various Tech levels. |
Fri Sep 10, 2010 10:28 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Aurora Ex Machina wrote: andezrhode2a wrote: I like the proposal, but isnt this just giving Gunner a slight DPS nerf and giving them a huge DPH beef? [*]As a class, gunner's overall skills are quite weak, barring missiles; they also are the only class reliant on ammunition at the moment, which both limits their durability and also adds cost to the class Lets talk about that. While it is true Gunners are the only Ammo using class, Engineers with Drones Aurora Ex Machina wrote: limits their durability and also adds cost to the class. |
Fri Sep 10, 2010 10:43 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
andezrhode2a wrote: Aurora Ex Machina wrote: andezrhode2a wrote: I like the proposal, but isnt this just giving Gunner a slight DPS nerf and giving them a huge DPH beef? [*]As a class, gunner's overall skills are quite weak, barring missiles; they also are the only class reliant on ammunition at the moment, which both limits their durability and also adds cost to the class Lets talk about that. While it is true Gunners are the only Ammo using class, Engineers with Drones Aurora Ex Machina wrote: limits their durability and also adds cost to the class. well their skills are weak compared to engi's which gives resists. not to mention that several of their augs give shield/regen bonuses. _________________ My User Page Join SS! |
Fri Sep 10, 2010 10:46 am |
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