Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post First batch of Specials
I've finished up a first batch of special devices built into hulls and playing around with them a little bit.

So far I have somewhat finalized:

Zebucart - Shield Salvation Device
Phunka.dll, Helga - IonCannon Device (shoots 5 ioncannon shots)
Volcom - Ion Salvation Device
Wingships - a line of envelopment generators
Roswell, Rosbust, et al - a line of devices that deploy small mobile drones
Saudara - Afterburner Device (shoots 10 Radish Torches)
Bulk Trader - Freighter Defense (shoots 3 Really Big Laser's and then does an envelopment)
Poseidon Wave - Tsunami Device (3 tsunami's of increasing damage and size for a total of 7k damage scaled with distance and a no thrust debuff.)

Note: Damage from secondary devices are not modified by your augs or skills and can't gain on net from your total tweaks. Negative tweaks will affect them, but simultaneous positive tweaks can counteract negative tweaks.

I also made it so you don't have to have skill in DD to use a secondary device that deploys a drone, so new players in Nexus who get a Roswell can deploy the built in drone without having to get DD first.

There's also a new command called /outfithull which will check the current items on your ship, and if you are missing anything that's supposed to come built in, then those missing items will automatically get spawned and equipped.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Wed Apr 06, 2011 10:58 pm
Profile WWW
User avatar
Main: Gamepro07
Level: 2040

Joined: Fri May 16, 2008 8:03 pm
Posts: 774
Post Re: First batch of Specials
Truly awesome, and they work with slave ships too?

_________________
Time flies when you're throwing clocks.
Image


Wed Apr 06, 2011 11:11 pm
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: First batch of Specials
Slaves won't use them on their own, but you can open your slaves inventory and trigger them yourself.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Wed Apr 06, 2011 11:25 pm
Profile WWW
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
Are these available to test? I peeked on the test client, but only the zebu one was supposed to be there, and it didn't even seem to actually exist.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Wed Apr 06, 2011 11:44 pm
Profile
User avatar
Team: The Unforeseen Colonies
Rank: Officer
Main: Masterful
Level: 6877

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: First batch of Specials
I think it's cool, but I don't want SS becoming too much like 'combos'. That's what separates it from the rest of the games.

_________________
Image


Thu Apr 07, 2011 12:47 am
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: First batch of Specials
Updated test.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Thu Apr 07, 2011 1:01 am
Profile WWW
User avatar
Team: Eminence Back
Rank: Officer
Main: Pure Evil
Level: 5292

Joined: Fri Dec 31, 2004 7:20 am
Posts: 1595
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: First batch of Specials
JeffL wrote:
Updated test.


To allow everyone to test it? :(

_________________
Fibre broadband in my brainzz!


Thu Apr 07, 2011 7:11 am
Profile
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
I found a problem...the super phunka doesn't have an ion cannon device. Fix pl0x?

Also, bulks dont seem to have their devices. the lowest tech roswell drones seem to fire really fast, but they run out of elec extremely quickly, i dont think they even have the 600 elec that it takes to launch one.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Apr 07, 2011 10:49 am
Profile
User avatar
Team: Seele Piraten
Rank: Peon
Main: Si's_Yes_Man
Level: 2275

Joined: Tue Apr 05, 2005 7:27 pm
Posts: 2846
Post Re: First batch of Specials
grumble grumble hundreds of new stats grumble grumble

_________________
Image
My User Page
Join SS!


Thu Apr 07, 2011 3:43 pm
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Jeff Bobbo
Level: 2700

Joined: Sat Dec 08, 2007 4:19 pm
Posts: 5138
Location: Not where you are right now
Post Re: First batch of Specials
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Thu Apr 07, 2011 4:00 pm
Profile WWW
over 9000!
User avatar
Team: Axis Industries
Rank: Councilor
Main: Churchill
Level: 5620

Joined: Sat Dec 09, 2006 10:36 pm
Posts: 11706
Post Re: First batch of Specials
jeff mc beth wrote:
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P


Can we have the XML for a bunch of stuff so Cygnus can't try making up fake stats again?

_________________
Salt Assault drew this conclusion from the latest devblog.
[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Thu Apr 07, 2011 4:43 pm
Profile
User avatar
Main: Demiser of D
Level: 4

Joined: Tue Jun 07, 2005 6:46 pm
Posts: 5424
Location: Listening to Fire On High, best song ever.
Post Re: First batch of Specials
Nope ^.^

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Apr 07, 2011 5:15 pm
Profile
User avatar
Team: Deep Space Federation
Rank: Officer
Main: Jeff Bobbo
Level: 2700

Joined: Sat Dec 08, 2007 4:19 pm
Posts: 5138
Location: Not where you are right now
Post Re: First batch of Specials
Battlecruiser23 wrote:
jeff mc beth wrote:
SimonV2 wrote:
grumble grumble hundreds of new stats grumble grumble

Hehe, poor Simon. XD

Maybe Jeff can slip you the XML for when its done. :P


Can we have the XML for a bunch of stuff so Cygnus can't try making up fake stats again?

You can, but its unlikely. :P

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Thu Apr 07, 2011 5:39 pm
Profile WWW
User avatar
Team: Deep Space Federation
Rank:
Main: Massif Delta
Level: 1487

Joined: Mon Jul 05, 2010 1:45 am
Posts: 1021
Post Re: First batch of Specials
Can I haz invite to be a C2 beta tester plrz? <3


Thu Apr 07, 2011 5:43 pm
Profile
Team: Zygort Traders
Rank: Operator
Main: MisterMister
Level: 3943

Joined: Thu Dec 16, 2010 10:46 pm
Posts: 69
Post Re: First batch of Specials
Jeff is it possible that u make Test server a really fun zone where people get the taste of being admins? XD I mean its Test after all right? cant u put in command codes so we're ale to spawn AIs and our own ships? but ofc u still need to get your own skills and such, and also can u make it we get heaps of augs to put on our ship like admins do?? :D it would be awesome so ya :)


Fri Apr 08, 2011 12:07 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 72 posts ]  Go to page 1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.