Star Sonata
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First batch of Specials
http://forum.starsonata.com/viewtopic.php?f=9&t=44377
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Author:  biggee531 [ Sat Apr 09, 2011 9:07 pm ]
Post subject:  Re: First batch of Specials

JeffL wrote:
The Tsunami's do max damage at range 0 and zero damage at max range. I think the 3 blasts do 1k, 2k, and 4k damage in increasing radii, so you really want to be as close to as many enemies as possible when you trigger it.


Wouldn't the concept of a Tsunami device be reversed? It does max damage once it hits land, aka max distance, not the other way around.

Author:  Visorak [ Sat Apr 09, 2011 9:25 pm ]
Post subject:  Re: First batch of Specials

biggee531 wrote:
Wouldn't the concept of a Tsunami device be reversed? It does max damage once it hits land, aka max distance, not the other way around.
Indeed. The current function is similar to an explosion or supernova; damage gets weaker as force spreads out.

Author:  RIT_Wolf [ Sat Apr 09, 2011 9:51 pm ]
Post subject:  Re: First batch of Specials

This is also the opposite of how the AI boss'es tsunami attack works, the further from poseidon the more damage you take.

Author:  Uth Matar [ Sun Apr 10, 2011 2:35 am ]
Post subject:  Re: First batch of Specials

If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much :) . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with

Author:  newman233 [ Sun Apr 10, 2011 5:48 am ]
Post subject:  Re: First batch of Specials

Uth Matar wrote:
If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much :) . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with


Yeah I agree, if it was more damage at a further distance it would rape.

Kanga

Author:  kleineman [ Sun Apr 10, 2011 7:55 am ]
Post subject:  Re: First batch of Specials

newman233 wrote:
Uth Matar wrote:
If it does more damage and on longer distance it would be great tool for pvping snipers, seers and SDs . They usually have 60k shilelds ( not sure about seers but i think they dont have so much :) . SO if it would do 10k damage at 1k or 1,5k - it would be really nice toy to play with


Yeah I agree, if it was more damage at a further distance it would rape.

Kanga


a weapon like this could make seers completely non-viable in PvP though, since most seers have ~20k shields with basil sheath, kles used to PvP with less than that iirc.

Not sure now that we have a few new setups for seer, but the tsunami would be such an unfair weapon against seers as it is.

Author:  Battlecruiser23 [ Sun Apr 10, 2011 8:32 am ]
Post subject:  Re: First batch of Specials

Howabout this: To use a special on any target, player or ai, you must see it.

If you target it and it stealths, that does not count.

Author:  THE Massif Destruction [ Sun Apr 10, 2011 8:44 am ]
Post subject:  Re: First batch of Specials

Makes sense.

Like a homing projectile can't home onto something it can't see.

Author:  JeffL [ Sun Apr 10, 2011 12:44 pm ]
Post subject:  Re: First batch of Specials

RIT_Wolf wrote:
This is also the opposite of how the AI boss'es tsunami attack works, the further from poseidon the more damage you take.


That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are.

Author:  Deathdisguise [ Sun Apr 10, 2011 2:33 pm ]
Post subject:  Re: First batch of Specials

JeffL wrote:
That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are.


zOMG now we won't get randomly 1-shot anymore in Poseidon! =P

Author:  jeff mc beth [ Sun Apr 10, 2011 2:39 pm ]
Post subject:  Re: First batch of Specials

Deathdisguise wrote:
JeffL wrote:
That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are.


zOMG now we won't get randomly 1-shot anymore in Poseidon! =P

Poseidon hasn't changed dude....

Author:  anilv [ Sun Apr 10, 2011 2:49 pm ]
Post subject:  Re: First batch of Specials

jeff mc beth wrote:
Deathdisguise wrote:
JeffL wrote:
That's not true. Poseidon's Tsunami attack is currently doing a fixed amount of damage to his target and damages other people less the farther away they are.


zOMG now we won't get randomly 1-shot anymore in Poseidon! =P

Poseidon hasn't changed dude....


He means now we have a confirmed way to avoid dying in Poseidon.

Author:  jeff mc beth [ Sun Apr 10, 2011 2:56 pm ]
Post subject:  Re: First batch of Specials

anilv wrote:
He means now we have a confirmed way to avoid dying in Poseidon.

You mean you guys didn't know it was a splash damage laser?

Also, you know under what conditions he uses it?

Author:  anilv [ Sun Apr 10, 2011 3:05 pm ]
Post subject:  Re: First batch of Specials

Do tell.

Author:  jeff mc beth [ Sun Apr 10, 2011 3:13 pm ]
Post subject:  Re: First batch of Specials

I don't know, I've only ever done Poseidon once. But it shouldn't be hard to figure out.

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