Star Sonata
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First batch of Specials
http://forum.starsonata.com/viewtopic.php?f=9&t=44377
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Author:  Demiser of D [ Wed Apr 13, 2011 9:05 am ]
Post subject:  Re: First batch of Specials

That still doesn't explain how some people have been oneshot by the tsunami, with /showpain showing them as taking damage in the hundreds of thousands.

Author:  jeff mc beth [ Wed Apr 13, 2011 9:08 am ]
Post subject:  Re: First batch of Specials

Demiser of D wrote:
That still doesn't explain how some people have been oneshot by the tsunami, with /showpain showing them as taking damage in the hundreds of thousands.

Because he's scripted to use a different weapon with insane damage... I didn't think it was that hard to work out.

Author:  Demiser of D [ Wed Apr 13, 2011 9:09 am ]
Post subject:  Re: First batch of Specials

He's scripted to use different tsunami's which everyone claims is laser damage, with different damage types? -_^

EDIT: As for the tsunami device, i suppose its kinda handy in certain circumstances. It's fun to do low level DG's with it; the problem is that the AI are always kicked away from you, so its not like you can actually do maximum damage to any of them xD

The other problem is that, lacking modern gear and setups, trying to do an oly run to test it for real would be a major chore. Could we get test updated, please?

Author:  jeff mc beth [ Wed Apr 13, 2011 9:26 am ]
Post subject:  Re: First batch of Specials

Demiser of D wrote:
He's scripted to use different tsunami's which everyone claims is laser damage, with different damage types? -_^

EDIT: As for the tsunami device, i suppose its kinda handy in certain circumstances. It's fun to do low level DG's with it; the problem is that the AI are always kicked away from you, so its not like you can actually do maximum damage to any of them xD

The other problem is that, lacking modern gear and setups, trying to do an oly run to test it for real would be a major chore. Could we get test updated, please?

I think your getting confused, this Special item is for the player ship, not Pretender Poseidon. I have no idea on the damage type of Poseidon' weapon, however, (as I said, only done Poseidon once). But an AI can be scripted to use as many weapons as the person making it wants. If I had been on more runs. I'd be able to give you better information on it.

You're talking about the one where he shouts "Tsunami!" right?


Also, for Jeff. Something involving Missiles would be cool... Missile Volley or something. Omg, idea.

Author:  JeffL [ Wed Apr 13, 2011 12:57 pm ]
Post subject:  Re: First batch of Specials

The Pretender Poseidon's Tsunami is a different item. It does a bunch of damage to its main target which is modified by augs and skills and not diminished by distance. The player version is all splash damage which is not augged and is diminished by distance. Also, I'm still playing around with exactly how much damage the player version does. I just increased it by 4 times to see how that works. (So a fixed 28k theoretical maximum.)

Author:  assasinat3r [ Wed Apr 13, 2011 2:58 pm ]
Post subject:  Re: First batch of Specials

Demiser of D wrote:
The other problem is that, lacking modern gear and setups, trying to do an oly run to test it for real would be a major chore. Could we get test updated, please?


Agreed, I'd love to test the Pos Wave but test is so old I don't even have one in item-form, please update test.

Author:  landswimmer [ Wed Apr 13, 2011 11:06 pm ]
Post subject:  Re: First batch of Specials

JeffL wrote:
The Pretender Poseidon's Tsunami is a different item. It does a bunch of damage to its main target which is modified by augs and skills and not diminished by distance. The player version is all splash damage which is not augged and is diminished by distance. Also, I'm still playing around with exactly how much damage the player version does. I just increased it by 4 times to see how that works. (So a fixed 28k theoretical maximum.)


making it so the waves pull you towards the ship might work better

it would create a niche for players who use lincins with the ship, so rather than just doing damage, it helps get the enemy within range... which is infinitely more useful than nontweakable damage that pushes your enemies away... (usually the opposite of what you want)

Author:  Ivelios [ Thu Apr 14, 2011 1:54 am ]
Post subject:  Re: First batch of Specials

landswimmer wrote:
it would create a niche for players who use lincins


Haahaahaahoohoohooheeheehee800hullhaahaahaahoohoohooheeheehee

Author:  Battlecruiser23 [ Thu Apr 14, 2011 8:34 am ]
Post subject:  Re: First batch of Specials

Zerk+Sniper pairs.

Author:  RIT_Wolf [ Thu Apr 14, 2011 9:44 am ]
Post subject:  Re: First batch of Specials

Just ignore DB, he has never learned to use any weapon but lincins.

Author:  reyjalrmm [ Thu Apr 14, 2011 11:30 pm ]
Post subject:  Re: First batch of Specials

Makes it nice to repel DB's lincin using zerk

Author:  The Lost One [ Fri Apr 15, 2011 12:22 am ]
Post subject:  Re: First batch of Specials

A certain pirate HAHOHOH+JIM+HAHAHEHE managed to try and Lincin my Engineer last night, he had to log a few seconds later, after using a ton of blockers and afterburners :lol:

On topic, I would also like to see test server being updated, if that is where these amazing things can be found at the moment.

Also, will there be any chance for the playerbase to suggest some super special inbuilt items in a super special suggestion thread?

Author:  s_m_w [ Fri Apr 15, 2011 11:20 am ]
Post subject:  Re: First batch of Specials

The Lost One wrote:
Also, will there be any chance for the playerbase to suggest some super special inbuilt items in a super special suggestion thread?

Just make a super special suggestion thread yourself.

Author:  jeff mc beth [ Fri Apr 15, 2011 12:05 pm ]
Post subject:  Re: First batch of Specials

s_m_w wrote:
The Lost One wrote:
Also, will there be any chance for the playerbase to suggest some super special inbuilt items in a super special suggestion thread?

Just make a super special suggestion thread yourself.

Like I did! XD viewtopic.php?f=3&t=44479

Author:  Griffin [ Fri Apr 15, 2011 9:05 pm ]
Post subject:  Re: First batch of Specials

Give the Reaver+ a missile volley. Or a 100% locked engines effect.

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