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Post New Sounds
I'm working on a list of new sounds that we need and current sounds that should probably be replaced for C2. Here's what I have so far:

(Edited to include nominations for which ones to select - nominations in parenthesis)

New Sounds:

engine thrusting sound for small engine - (spaceship deep core 30 with frequency reduction: Nuro)
engine thrusting sound for large engine - (spaceship deep core bass 30 with volume turned up: Copernicus)
Weapon change sound - (plasma gun powerup 01: Copernicus, second click from "gun, load bullet 02": Nuro)
ambient sound for when your ship is near a sun - ("fire, furnace 02")
Deploy drone - (forcefield teleport activate 03: Markoz, futuristic air compression door open 01: Jeff)
Recapture drone - (gadget interface 11: Markoz)
Give slave order - (future-tech interface 18: Nuro)
Dialog box open - (pulldown 03: tcgm)
Dialog box minimize/close - (gadget interface 03: Copernicus, pulldown 02: Jeff)
Ping sound for when you use a passive radar - (login melodic 18)
electron cloud ambient - (deamplified and lower frequency "radio static loop 03": Nuro)
envelopment ambient - (static pulse 01: Nuro)
PWI use - same as Warp
PM starts a new conversation - (login melodic 19: tcgm)
Cloaking - (forcefield teleport activate 03: Markoz)
Decloaking - (forcefield teleport activate 02: Markoz)
Place new space base - (futuristic air compression door with servo 02: Markoz)
Ambient sound for tractor beam - (drone 03: Copernicus)
Squad Invite - (alert 04 ascending: Markoz)
Squad Accept - (alert 04 descending: Markoz)
Squad Leave - (alert 32 ascending: kilua)
Low shield notification - (alert 02 ascending, blip 04: Markoz)
+1 Glory - (login melodic 09, login melodic 25: Markoz)
Unpacking sound for turning item-form ship into ship-form or for unpacking a crate or crystal - (box metal small tin open 03: Nuro)
Scanning sound for ship/planet/base scanners - (scanner type 10: Copernicus, scanner type 09: Nuro)
Sound for when an item is fully charged - (detonator charge up 05: Nuro)
Firing a heat weapon - (torch whoosh 01: Markoz, torch whoosh 19: Jeff)

Sound effects that need an update:

The camera position change sound effect - (servo switch 02: Copernicus, subtle-tech interface 07: Nuro)
big explosion (bigexplode.wav) - (multiple bomb explosions 03: Markoz, artillery explosion 03: Nuro)
laser damage - (interstellar gun 03,swarm gun 08: Markoz)
laser damage for lighting type weapons - (electrical burst 01: Copernicus)
mining damage - (brick impact ground 01: Markoz, brick impact on ground 01 + metal on metal hit 03: Copernicus, brick impact 07: Jeff)
radiation damage - (radiation pulse: Copernicus)
surgical damage
energy damage - (laser gun, short blast 08b: Copernicus)
physical damage - (firecracker 03: Copernicus, metal on metal hit 10 - Jeff)
fire-pulse (long recoil) - (laser gun, short blast 01a: me)
fire-pulse (medium recoil) - (laser gun, short blast 07a: me)
fire-pulse (short recoil) - (laser gun, short blast 10a: me)
scoop - (space age nav 03: Jeff)
can't scoop - (Space age nav 14: Gekido)

Other suggested changes:

Missile Launch - (artillery launcher a 03 + space torpedos deployed from pond5.com: Copernicus)

Does anyone have any other suggestions for things in the game that could use sound effects tied to them?

(Editing this post as people make suggestions that I like and as people add suggestions. For now, we're looking at sounds on http://www.soundrangers.com, but I'm open to suggestions from similar sites where we can buy or have the rights to use the sounds legally.)

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Wed Feb 16, 2011 2:15 am
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Post Re: New Sounds
Maybe i can play SS with sound on now :D

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Wed Feb 16, 2011 2:20 am
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Post Re: New Sounds
Might could play around with these. The third set in particular might make a "near-sun" or "big engine" sound. The others might make weapons if you mess around with them a bit. Anywho, i thought it was an interesting thing to stumble upon.

http://soi.stanford.edu/results/sounds.html

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Wed Feb 16, 2011 2:21 am
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Post Re: New Sounds
Some more variations here:
http://solar-center.stanford.edu/singing/SOUNDS/

I could imagine all these sounds fitting in somehow. Low rumbles for stars and engines, more melodious sounds for weapons or radars or something.

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Wed Feb 16, 2011 2:26 am
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Post Re: New Sounds
To clarify, I'm not looking for suggestions of actual sounds at this point, but things in the game to get sounds for that currently don't make any particular sound.

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Wed Feb 16, 2011 2:28 am
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Post Re: New Sounds
JeffL wrote:
To clarify, I'm not looking for suggestions of actual sounds at this point, but things in the game to get sounds for that currently don't make any particular sound.

  • New PM!
  • Promotion/demotion
  • Squad related stuff (invites, leavings, etc)
  • When total energy charge is less than 0.
  • When drones are near the end of their half life.

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Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Feb 16, 2011 2:36 am
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Post Re: New Sounds
Some good-to-meh sorta effects here. The Telestar Telemetry one might be interesting.
http://www.audiomicro.com/free-science-fiction-sci-fi-sound-effects/page-6/sort:Track.download_count/direction:DESC

Some interesting sounds from Jupiter taken by the Galileo probe. If tweaked around there might be some interesting effects pulled from these.
http://solarsystem.nasa.gov/galileo/sounds.cfm

Some more space sounds might be pulled from these, namely the Ganymede one:
http://www.nasa.gov/vision/universe/fea ... ounds.html

And some sounds from Earth and Jupiter that might make interesting ambiances for certain dungeons.
http://www.youtube.com/watch?v=5AVHXMLD ... re=related
http://www.youtube.com/watch?v=e3fqE01YYWs

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Wed Feb 16, 2011 2:52 am
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Post Re: New Sounds
JeffL wrote:
To clarify, I'm not looking for suggestions of actual sounds at this point, but things in the game to get sounds for that currently don't make any particular sound.


Ohhhhhhhhhhh. Well, keep those links handy; might come in useful someday. Interesting stuff if nothing else. :mrgreen:

Anywho, what could use a sound....
-Engine sounds for each class of ship. Or maybe by weight of the engine.
-Cloaking and decloaking
-The star ambience might change to a more threating sound when you're ontop of a damage-type star.
-Oh! Escape pod launch, or at least a new stasising sound.
-Sound for if a combat slave is stasised or killed you will hear an alert. Useful mainly if slave is off screen.
-Alert sound for if a drone is killed
-Alert sound for if a teammate or squadmate is killed?
-Station deployment, one for space, another for planets. Maybe could be a mechanical/construction sound mixed with radio chatter.

Meh, those are some brainstorms. I might be able to think of more when I've slept. If I can sleep. Stupid Deano and his manga... >.>

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Wed Feb 16, 2011 3:00 am
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Post Re: New Sounds
And a sound for worker revolts that can chime in when you get an alert in the Event chat too.

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Wed Feb 16, 2011 3:02 am
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Post Re: New Sounds
Quote:
# New PM!
# Promotion/demotion
# Squad related stuff (invites, leavings, etc)


If sound effects are added for those then please make sure that there's a option to turn the sound off for them. People who get a lot of PMs will kill themselfs if there's a PING! everytime they get a new one.


Wed Feb 16, 2011 7:23 am
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Post Re: New Sounds
There should be a warning sound when you are close to death, like >10% shields

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Wed Feb 16, 2011 7:55 am
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Post Re: New Sounds
Missile firing sound

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Wed Feb 16, 2011 10:05 am
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Post Re: New Sounds
A very quiet tractoring sound.

A "Tweak Used" sound.

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Wed Feb 16, 2011 10:11 am
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Post Re: New Sounds
Edited original post to add in some of the suggestions.

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Wed Feb 16, 2011 11:45 am
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Post Re: New Sounds
damn if Jeff had used my sugestion for new missile sounds I would request 8 more aug slots for my dread D=

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