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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Set a time duration between destruction of augs and i'll be happy about it :p
_________________ Fibre broadband in my brainzz! |
Tue Sep 06, 2011 5:19 pm |
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Main: thebeast
Level: 3394 Joined: Sun Dec 14, 2008 11:32 am Posts: 138 |
Just a thought for the people saying NO, Maybe allow only a certain amount per uni ? Though i see no problem at all with the idea and it not having a lvl cap.
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” Napoléon - “Never interrupt your enemy when he is making a mistake.” |
Tue Sep 06, 2011 9:22 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Just allow people to blow up individual augs.
Remove the Aug reset items. Problem solved. Augs are still permanent, and thought needs to be made about what augs are going to be used, but it creates a system where there will ALWAYS be a demand for more augs, because people can patchwork their ship and increase its power as they go along. Less up front cost, more over time cost. This leads to people actually playing the game in order to get better, instead of just waiting. _________________ http://www.starsonata.com/suggestions |
Tue Sep 06, 2011 9:25 pm |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?
seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? |
Wed Sep 07, 2011 9:11 am |
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Main: ThisIsKalrizian
Level: 0 Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington |
TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ? seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs destroy 1 aug demand for 1 new aug. means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currency _________________ Last edited by Neba on Wed Sep 07, 2011 9:36 am, edited 1 time in total. |
Wed Sep 07, 2011 9:22 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
My Idea isn't contradicting anything.
JeffL wants to allow people to remove a single augmenter at a time to make room on their ship for new ones (For new players at least). If you allow that, whats the reason for having the Reboot Modules? By allowing people to simply destroy the augmenters they have on their ship one at a time, you remove the need for Reboot Modules. You also make it EASIER for people to justify buying new augs. Many people here would certainly begin upgrading their ships asap if they could pinpoint 1 or 2 augs they wanted to remove at a time. If they didn't want to DESTROY the augs, they could use the reset missions. The situation is still the same, the process is slightly different. The outcome is MUCH more flexible and promotes organic growth in the setups of peoples ships. Neba wrote: TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ? seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs destroy 1 aug demand for 1 new aug. hurr durr? Here's the thing though. How many people ACTUALLY are willing to destroy 4 augs? Almost no one. People aren't as rich as you seem to want them to be. At the moment things are so fucking expensive for the low end player, if you don't build colonies your not to be able to afford anything. There's too much money floating around, so people can demand more because others have the money for it. I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/ _________________ http://www.starsonata.com/suggestions |
Wed Sep 07, 2011 9:33 am |
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Main: ThisIsKalrizian
Level: 0 Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington |
MasterTrader wrote: I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/ In the short term _________________ |
Wed Sep 07, 2011 9:39 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
I agree with Hober Mallow.
Implement! |
Wed Sep 07, 2011 10:07 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Neba wrote: not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs destroy 1 aug demand for 1 new aug. means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currency Since when is do market factors have no effect on the SS markets? Adding Ada to FM in a simple example of this. You will have to think of some other reason to back up your claim. People like to complain about inflation in SS but I don't see it. The following is a list of high-end items whose price has dropped over the past year. Combined Aspect Augs Zeus+ Aug Albatross Aug Qa Aug Nate's Emblem Mad Thorax Jiji Qu Sweeney T Dementium Sure, some stuff has risen in price but natural market fluctuations tend to do that. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 07, 2011 10:27 am |
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Main: KC trades
Level: 5 Joined: Tue Apr 07, 2009 4:44 am Posts: 773 |
Neba wrote: TheKC wrote: ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ? seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ?? not true. when you use aug removal it destroys 4 augs so theres demand for 4 more augs destroy 1 aug demand for 1 new aug. means less augs are used, so there's a surplus but since SS markets dont fluctuate according to market factors, prices wouldnt drop sufficiently enough to offset the deflation of item value which is bad enough as it is because we already have an inflated currency what a naive fallacy , especially since this topic was chewed threw here already.. but hey time for some obviose sarcasm (i just state it here so you get it) if this would hold true.. lets give all ships double amount of aug slots, that woudl double the amount of augs needed when reseting!! -- if you understand the deeper sarcasm in this, u might get how stupid your reply was. |
Wed Sep 07, 2011 10:43 am |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
The point is that you'd upgrade more often.
Say I'm a Shrimp Zerker. My aug setup is Athena, Athena, Ares, Pyrite. I don't have the money for doing Shrimp+, augged Ath+, Ath+, Ares+, Golden. So, as I get money, I blow off augs that I can upgrade, and upgrade the ship when I can. And, then, I blast Prince in a Shrimp+(Oddly enough theres still a Shrimp+ zerk that does UZ runs). _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Wed Sep 07, 2011 11:50 am |
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Team:
Rank: Main: Stabberz Level: 2414 Joined: Sat Mar 03, 2007 10:55 am Posts: 3696 |
Shrimp+ is god-like.
_________________ Blue Dwarf wrote: In space, no one can hear you cha cha cha. |
Wed Sep 07, 2011 6:56 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
With endgame shield monks I could definitely see a Shrimp+ doing ok in UZ.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Sep 07, 2011 7:08 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
shawn_mccall wrote: Lol, I mined a bil in kendalite once. It took me like 36 hours. I felt so epic about that. I did it at like level 90 or so. I mined keys in liberty to buy my first HR+ _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Wed Sep 07, 2011 8:14 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Put it in already!
Yes that is what she said. _________________ Lemon/Meo |
Wed Sep 07, 2011 11:16 pm |
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