Star Sonata
http://forum.starsonata.com/

Poll on augmenter destruction
http://forum.starsonata.com/viewtopic.php?f=9&t=46933
Page 1 of 8

Author:  JeffL [ Thu Aug 25, 2011 4:46 am ]
Post subject:  Poll on augmenter destruction

Do you guys think we should add a right-click option for augmenters to destroy a single equipped augmenter on a ship or base?

The reason I ask this is as I play through the new Nexus on different new characters, augmenters are so much more abundant there now than they used to be. As a new player, I really want to keep upgrading my ship when I get more augmenters.

Augmenters were originally added to the game to get people to specialize and to make designing your ship interesting. But I think that applies a lot less in the early game when you are rapidly progressing through upgrades. I think allowing people to destroy single augmenters would be really nice for low-medium level players, but I'm not sure what exactly that would do to the end-game augmenter economy.

Author:  The Lost One [ Thu Aug 25, 2011 4:52 am ]
Post subject:  Re: Poll on augmenter destruction

Set it to a level cap then. I am not too fond of the idea of letting higher level players destroy only one augmenter in a setup. It is like giving out free augmenter resets to be honest.

Author:  zhuang281 [ Thu Aug 25, 2011 5:00 am ]
Post subject:  Re: Poll on augmenter destruction

Also add in a 5-step confirmation system :P

Author:  andezrhode2b [ Thu Aug 25, 2011 5:16 am ]
Post subject:  Re: Poll on augmenter destruction

cap to 200 and yes.

Author:  SwiftDeath [ Thu Aug 25, 2011 6:00 am ]
Post subject:  Re: Poll on augmenter destruction

Yes how ever make it something like only to T15 augs?

Author:  jeff mc beth [ Thu Aug 25, 2011 6:28 am ]
Post subject:  Re: Poll on augmenter destruction

Yes, with some form of capping.

Author:  ellinium [ Thu Aug 25, 2011 8:05 am ]
Post subject:  Re: Poll on augmenter destruction

Make certain augs able to be unequipped like the aug plug.

Author:  Gaffateip [ Thu Aug 25, 2011 8:51 am ]
Post subject:  Re: Poll on augmenter destruction

Defo needs a level cap, would be broken to fuck for end game players.

Author:  anilv [ Thu Aug 25, 2011 8:58 am ]
Post subject:  Re: Poll on augmenter destruction

A tech level cap would be much more intuitive than a player level cap. Keep it to tech 5 augs and under or something, and definitely have a confirmation screen.

Author:  Visorak [ Thu Aug 25, 2011 10:19 am ]
Post subject:  Re: Poll on augmenter destruction

anilv wrote:
A tech level cap would be much more intuitive than a player level cap. Keep it to tech 5 augs and under or something, and definitely have a confirmation screen.

This is the most reasonable idea here.

Author:  jeff mc beth [ Thu Aug 25, 2011 10:23 am ]
Post subject:  Re: Poll on augmenter destruction

Aye, but T5 sounds too low.

Author:  trevor54 [ Thu Aug 25, 2011 10:37 am ]
Post subject:  Re: Poll on augmenter destruction

Agreed less than t15, or lvl 200ish.

Author:  Jagur4 [ Thu Aug 25, 2011 12:01 pm ]
Post subject:  Re: Poll on augmenter destruction

Why exactly is everyone against this at the upper levels?

I don't see how it's like a free aug reset since this would destroy the aug. It's basically just a less wasteful version of the reboot modules. If the cost is the issue, then how about making it a right click up to a certain level and then requiring a special reboot module?

Maybe I'm just not seeing something everyone else is.

Author:  jeff mc beth [ Thu Aug 25, 2011 12:14 pm ]
Post subject:  Re: Poll on augmenter destruction

Jagur4 wrote:
Why exactly is everyone against this at the upper levels?

I don't see how it's like a free aug reset since this would destroy the aug. It's basically just a less wasteful version of the reboot modules. If the cost is the issue, then how about making it a right click up to a certain level and then requiring a special reboot module?

Maybe I'm just not seeing something everyone else is.

Semi-hypothetical situation.

My Berserker has a Lion, said Lion is augged CaZ, CaL Mastery (this is true now).

I want to replace my Mastery for a Wattage/AoD. I have no Augmenter resets.

Now: I either level and unlock my next augmenter reset mission and use that to save having to build/buy another CaZ/L or I just blow them up with the Mastery and rebuild.

With being blow singular augs: I blow up the Mastery and put on my Wattage/AoD, thus saving me an Augmenter reset or a few billion credits and a week or two building the augs.

Author:  Battlecruiser23 [ Thu Aug 25, 2011 12:29 pm ]
Post subject:  Re: Poll on augmenter destruction

When I started my Lion, I was bumrushed excited for 3 days.

By Day 4, I was less than enthusiastic about it.

When Day 6 came around, I said fuck it and went back to my Zebra.

Day 7 it was finished and I chucked it into storage.


Time spent just waiting, is time spent being bored, and doing something else, which, if bored enough, is playing a game THAT IS NOT STAR SONATA. You should be able to blast any aug, gear, or ship, in any combination, for all techs, at any time you fell like it. With a confirmation window and a secondary password, of course.

This is a reboot. The item is gone, gone forever. You've wasted the material/time to build/obtain it, and are going to chuck it into the garbage for good.

I should not have to rebuild my entire car when I want to change the seat from cloth to leather.

Page 1 of 8 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/