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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Hi guys -
Please give me feedback on the current AI levels, how they swarm, where they are placed in Celestial, EF, Perilous, etc, so that I can make adjustments before the new uni. Also keep in mind that I do plan on giving every AI at least one super item, so a lot of them might seem over-leveled for now, but hopefully when they get some special sauce, they're level should be more correct. _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Fri Nov 18, 2011 2:52 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
JeffL wrote: Hi guys - Please give me feedback on the current AI levels, how they swarm, where they are placed in Celestial, EF, Perilous, etc, so that I can make adjustments before the new uni. Also keep in mind that I do plan on giving every AI at least one super item, so a lot of them might seem over-leveled for now, but hopefully when they get some special sauce, they're level should be more correct. _________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Nov 18, 2011 3:15 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Lower level AI seem fine-ish from what i've experienced so far. Seems that with the increases in levels, though, forgies and possibly picks are now a bit too low level, a small 100-200 level boost on them wouldn't be uncalled for.
BG's are, as always, way too tanky for their level. They should be either higher level or less resistant, one of the two. Personally i prefer higher level, since they're not actually badly balanced as-is, just too low of level to be worth the bother. EDIT: Also, I dont know if it's intentional, but there seem to be a lot more forgones in perilous, and i like that. It's a good change; i'd much rather have forgies than BG's. _________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Nov 18, 2011 3:34 am |
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Main: Time Warp
Level: 3332 Joined: Tue Sep 09, 2008 5:59 am Posts: 3736 Location: Australia |
Cygnus wrote: Lower level AI seem fine-ish from what i've experienced so far. Seems that with the increases in levels, though, forgies and possibly picks are now a bit too low level, a small 100-200 level boost on them wouldn't be uncalled for. BG's are, as always, way too tanky for their level. They should be either higher level or less resistant, one of the two. Personally i prefer higher level, since they're not actually badly balanced as-is, just too low of level to be worth the bother. EDIT: Also, I dont know if it's intentional, but there seem to be a lot more forgones in perilous, and i like that. It's a good change; i'd much rather have forgies than BG's. I disagree, BG's are the entry-level into peri space. Although you find more powerful Rosmaries/Basils there, BG's are the first 'real' thing that a new player will face. They do relatively low damage, which is what makes them great for new players, however, the resist is WAAY too much. Reduce the resist, keep everything else the same, would be very good. And on that note, can we just have more Ais in perilous space, double the current would be great, is not more! It would make roamer-leveling viable again. You rarely see this anymore, but I used to love fighting 10 Forgones, 2 GBs, like 5 Drops, 4BGs and a couple vultur all at once -It's the most fun you can have in pvai imo. We need more of that, I don't want to sound like a broken record, but make perilous space perilous. However, go for the option I just described by throwing us LOADS and LOADS of Ai, rather than just putting some bullshit powerful in there. Would go a long way. Also, more vultures in general, and roaming condors. Far to little vultures. Penis Face _________________ andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!? |
Fri Nov 18, 2011 7:00 am |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
I dont think more vultures are necessarily a good idea...they can cause some classes a lot of trouble already!
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Fri Nov 18, 2011 11:09 am |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
There should be more reaver roaming AI (not grim, the single-fire ones). I'd like to see them as common as picks/forgones, they're well-balanced and a nice bit of variety.
_________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Nov 18, 2011 12:48 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
i have seen some low lvl ai with higher lvls, should make lvling at low lvls easy
about peril some more AI would be better, i sometimes have to look 5 gals till i find a AI. maybe some new ones since forgys BGs picks and wattages are getting old _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri Nov 18, 2011 1:21 pm |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
yugioh124 wrote: There should be more reaver roaming AI (not grim, the single-fire ones). I'd like to see them as common as picks/forgones, they're well-balanced and a nice bit of variety. Not well balanced at all imo. I kill them easily on a level 302 sniper that has 12k shields, 700 range, and 40 vis with an Urqa Ka. That's not good for any AI of that level. There should be more of them though, but cut the Reaver Corpse drop rate to compensate. The only remotely challenging part of getting a Reaver+ is the corpses and if you raise the amount of Reavers than it will be simpler to build than a Space Blue Alpha. _________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Fri Nov 18, 2011 1:59 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
shawn_mccall wrote: yugioh124 wrote: There should be more reaver roaming AI (not grim, the single-fire ones). I'd like to see them as common as picks/forgones, they're well-balanced and a nice bit of variety. Not well balanced at all imo. I kill them easily on a level 302 sniper that has 12k shields, 700 range, and 40 vis with an Urqa Ka. That's not good for any AI of that level. There should be more of them though, but cut the Reaver Corpse drop rate to compensate. The only remotely challenging part of getting a Reaver+ is the corpses and if you raise the amount of Reavers than it will be simpler to build than a Space Blue Alpha. What? |
Sat Nov 19, 2011 5:49 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
He is saying that if they increase the amount of roaming reavers, a Reaver+ build would be easier than a Space blue alpha build. Lol But definatly add more AI. I also enjoyed fighting off the tons of tons of diverse AI in peri - Paxx _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Sat Nov 19, 2011 6:55 am |
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Member
Team:
Rank: Director Main: DefQon1 Level: 5130 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
emperors rate of fire is insane.
_________________ Original 666kane666. |
Sat Nov 19, 2011 7:03 am |
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Team:
Rank: Main: Paladin's Presence Level: 3937 Joined: Sun Jan 06, 2008 12:53 am Posts: 6770 |
Xonok2 wrote: shawn_mccall wrote: yugioh124 wrote: There should be more reaver roaming AI (not grim, the single-fire ones). I'd like to see them as common as picks/forgones, they're well-balanced and a nice bit of variety. Not well balanced at all imo. I kill them easily on a level 302 sniper that has 12k shields, 700 range, and 40 vis with an Urqa Ka. That's not good for any AI of that level. There should be more of them though, but cut the Reaver Corpse drop rate to compensate. The only remotely challenging part of getting a Reaver+ is the corpses and if you raise the amount of Reavers than it will be simpler to build than a Space Blue Alpha. What? Reaver+ = Challenging build because of the 11 corpses needed. More Reavers = More Corpses. More Corpses = I can build a Reaver+ every single day of the year provided I have a way to get bps. Oh, and the BPs are piss easy to get. Understaand now? _________________ Neba wrote: BLACK PEOPLE DON'T GET RICE andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares goett wrote: Fired bullets taste like candy. |
Sat Nov 19, 2011 5:44 pm |
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Main: Sceadu
Level: 1913 Joined: Fri Jun 06, 2008 11:38 pm Posts: 1381 |
Rosies seem a bit too low level now. They should be a bit higher. All level 500-1500 AI should be boosted 100-300 levels, imo.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D landswimmer wrote: ALL HAIL CYG THE MESSIAH! |
Sun Nov 20, 2011 1:39 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Clefts are agro, so it doesnt matter if there in the same team or not. Also sawtooths are agro to all levels, which can get quite destructive. I see lots of clefts, infernoes and ragnarocks(but not swarms). What's harder to find is goblins, but i like it that way. Good job.
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Sun Nov 20, 2011 8:53 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
shawn_mccall wrote: yugioh124 wrote: There should be more reaver roaming AI (not grim, the single-fire ones). I'd like to see them as common as picks/forgones, they're well-balanced and a nice bit of variety. Not well balanced at all imo. I kill them easily on a level 302 sniper that has 12k shields, 700 range, and 40 vis with an Urqa Ka. That's not good for any AI of that level. 1. I believe that alt was created before core skill points were changed. 2. You're an experienced player and you killing stuff easily doesn't really count. 3. Sniper is overpowered. |
Sun Nov 20, 2011 9:49 pm |
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