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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
@AEM

Griffin wrote:
Holy crap this is awesome.

My AoG, 2 GMast build will be going 223 speed with 2.4k ranged ACAL's and >2k hull.


Tue Apr 03, 2012 2:49 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Devileye wrote:
Why can't I find no easter misions?



The system is off Menkib: missions should be in the bases in there; 'Kill the Rabbit' is in Handel's Cove.

Max235 wrote:
@AEM

Griffin wrote:
Holy crap this is awesome.

My AoG, 2 GMast build will be going 223 speed with 2.4k ranged ACAL's and >2k hull.


...and still not being doing that much damage without missiles.

Aurora Ex Machina wrote:
~ The speed bonuses on the Gunner class augs will need tweaking, most likely (read nerf)


Last edited by Aurora Ex Machina on Tue Apr 03, 2012 3:21 am, edited 1 time in total.

Tue Apr 03, 2012 2:53 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Nerf nerf nerf!

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Tue Apr 03, 2012 2:58 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
treygrey1 wrote:
What does DoT stand for in relation tothe disintegrator missiles?

Damage over time, you'd have to ask Aurora for specifics.

Imra15 wrote:
are eggboxes capturable this year?

No.

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Tue Apr 03, 2012 5:49 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
According to my analysis I have found out that both bunnies spawn, the easter bunny and the zombie bunny. If you kill the easter bunny first the zombie bunny "spawns" but in reality hes still there :P.


Tue Apr 03, 2012 5:50 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Blue Dwarf wrote:
treygrey1 wrote:
What does DoT stand for in relation tothe disintegrator missiles?

Damage over time, you'd have to ask Aurora for specifics.



Ye, spot on.

It's an acidic parasite, not affected by cleaners / fire extinguishers.


Tue Apr 03, 2012 5:52 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Aren't augs affected by the spreadsheets?

Also, if you're going to need anything, nerf the Sep hold first. Gunner already gets +100% weapon hold. My PBF is already going to have 9 Sep slots now.

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Tue Apr 03, 2012 6:09 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
I'm amused with Stabberz and AEM conversation in this thread
S: Awesome Beff, its so uber right now
AEM: Nope you will suck even more
S:No really its awesome
AEM: its not
S: I will be even speedier
AEM: but this beef actually nerfed ur energy and resist!
S: Augs will help me
AEM: no they wont

Seriously, thats some really negative stance there AEM.

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Tue Apr 03, 2012 6:11 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
I actually Lol'd.

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Tue Apr 03, 2012 6:12 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
syberian wrote:
I'm amused with Stabberz and AEM conversation in this thread
S: Awesome Beff, its so uber right now
AEM: Nope you will suck even more
S:No really its awesome
AEM: its not
S: I will be even speedier
AEM: but this beef actually nerfed ur energy and resist!
S: Augs will help me
AEM: no they wont

Seriously, thats some really negative stance there AEM.



Made me laugh.

There's a term for what I was doing: reverse psychology. The other devs might get wind of Gunner buffs, and nerf them, so shusssh! >.> <.< >.>


Tue Apr 03, 2012 6:17 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
fighting bunny and zomby bunny at the same time is annoying

is that normal?

and when not having mission on both dont spawn

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Tue Apr 03, 2012 6:25 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Aurora Ex Machina wrote:
Devileye wrote:
Why can't I find no easter misions?



The system is off Menkib: missions should be in the bases in there; 'Kill the Rabbit' is in Handel's Cove.


Sorry I mean I can't see any Kill The Rabbit mision in Handel's Cove...Checked both bases & there's not even a single mision opened for it...


Tue Apr 03, 2012 6:48 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Devileye wrote:
Aurora Ex Machina wrote:
Devileye wrote:
Why can't I find no easter misions?



The system is off Menkib: missions should be in the bases in there; 'Kill the Rabbit' is in Handel's Cove.


Sorry I mean I can't see any Kill The Rabbit mision in Handel's Cove...Checked both bases & there's not even a single mision opened for it...

Then you done it last year, and don't need to worry about it.

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Tue Apr 03, 2012 7:16 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Ahh cool, That's a relief :)


Tue Apr 03, 2012 7:25 am
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Post Re: Easter Patch 03/04/12 ~ Discussion thread.
Aurora Ex Machina wrote:
Griffin wrote:
Usually I DG while using my Cap Travel Field with my dread which can already take a decent amount of shots, so now instead I will have double the shields and elec, the same resists, and 50 more speed than before.


And this is the dirty little secret of some gunner builds, which I was aware of.

Cygnus wrote:
Yeah, it essentially changes the ship entirely. Plus, they never asked if it would be a good idea, or even gave a reason for the change. If they'd at least give a rational argument...


Since you said "...a +15% speed buff" I assume you're AoG, something, something ~ one of those will have to be hull, so a H+ or Hib there, leaving you with ~ perhaps a PtE or Alby if defensive, or a D/A-rage / Z+ if you're offensive. If you've augged a PBF with x3 resist, you're still worse off than a Dread augged for resists.

As stated, the ship was never supposed to be a tank: nor was it supposed to be that useful to classes other than Fleet.

~ The speed bonuses on the Gunner class augs will need tweaking, most likely (read nerf); as ever, the issue is balancing the class between 2 and 3 aug hulls. If necessary (and I really do mean if) there will be a one time only class locked aug reset mission in Ordnance command. And yes, I'm aware that the class is so weak that it's class augs buff every major combat stat, and it's still not soloing any ubers this side of the tier 1.5's.



For Easter: I assume we're hand editing it in ~ Blue Dwarf will have more details.


I'm talking about the speed boost that the ship got. Why should augs matter at ALL in how a ship is balanced?

And who gives a damn if it wasn't 'meant' to be a tank? Some of us USED it as a tank, and nerfing that is completely unfair to us. If you wanted to make a new capship then just do that, don't screw over the people that have had the ship since the very beginning.

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Tue Apr 03, 2012 10:15 am
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