Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next
Author Message
Dev Team
User avatar
Team: Eminence Front
Rank: Councilor
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post 11th Apr Patch Discussion & Test thread
Test server is currently open to test the stuff that will be added on a patch 11th April 2012 at 11PM us-east.

test.starsonata.com port 3030 (the port 3032 is also open, but is not limited to the stuff that will be in the patch).

Test currently require a special client, if you have the beta client installed, you can obtain it by manually running the patchbot then using test_client.exe. Alternatively, you can also download the test client from http://www.starsonata.com/sspatch/betad ... client.exe (save it to your ss2 folder and run it).

Patch notes: viewtopic.php?f=11&t=51518

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Apr 10, 2012 6:51 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Councilor
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Re: Test server
there is currently a ship major ship desync issue. Will be fixed soon

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Apr 10, 2012 8:04 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Councilor
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Re: Patch Testing 04/11/2012
desync issue should now be fixed. You will need to redownload the test_client.exe for it to work (or if your on beta client, running the patchbot then running test_client.exe from your ss2 beta folder).

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Apr 10, 2012 10:24 pm
Profile
User avatar
Team: Star Revolution X
Rank: Officer
Main: Daedalus
Level: 9242

Joined: Mon Feb 02, 2009 2:57 pm
Posts: 4724
Location: Kuratovo, Russia
Post Re: 11th Apr Patch Discussion & Test thread
To the Devmins

FIX THE MOTHER FUCKING HIVES BEFORE YOU MOTHER FUCKING DO ANYTHING ELSE.


Sincerely, Daedalus.

_________________
Image

Image

Image
Image


Wed Apr 11, 2012 3:41 pm
Profile
User avatar
Team: Resident Evil
Rank: Officer
Main: number666.5
Level: 2990

Joined: Wed May 03, 2006 4:12 pm
Posts: 3454
Location: nowhere
Post Re: 11th Apr Patch Discussion & Test thread
when gets zombie easter bunny fixed? he still wont spawn after killing easter bunny

_________________
Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Wed Apr 11, 2012 5:36 pm
Profile
Team: Traders
Rank:
Main: Murasame
Level: 3160

Joined: Wed Feb 09, 2011 8:32 am
Posts: 485
Post Re: 11th Apr Patch Discussion & Test thread
The problem I found out with zombie bunny is: when you warp in and they both spawn, the black one if shot will dissaper and if you warp out at that time, then warp back in then kill the easter bunny the zombie bunny wont spawn ):.


Wed Apr 11, 2012 6:14 pm
Profile
User avatar
Team: Salt and Pepper
Rank: Operator
Main: the speed of dark
Level: 2031

Joined: Sun Nov 05, 2006 12:42 am
Posts: 706
Location: University of Texas at Austin
Post Re: 11th Apr Patch Discussion & Test thread
NICE patch, if everything in here goes well i'll be happy.

Base Desync
Single Aug Destruction
Sun Fixins
AP with warpers
New augs/tweak aug stats

WIN

_________________
Image


Wed Apr 11, 2012 6:15 pm
Profile
User avatar

Joined: Mon Jul 19, 2010 1:43 pm
Posts: 1352
Post Re: 11th Apr Patch Discussion & Test thread
Uff, I always forget to add some of my minor patches to the update notes.

  • Willow O' Wisp now has visage
  • Termites now have visage + colour differentiation for weakness. When glows get done, these will be changed to look better
  • Halloween AI + missiles have visage (no glows atm)
  • Gol. Vazaha Archtype dampner weight reduced by a factor of 10
  • Hermes stage 1 & 2 damage upped slightly


Wed Apr 11, 2012 7:26 pm
Profile
User avatar
Team: Traders
Rank:
Main: Camsy
Level: 2014

Joined: Fri Nov 28, 2008 6:03 pm
Posts: 2213
Location: Sydney, Australia
Post Re: 11th Apr Patch Discussion & Test thread
Has a visage also been added to termite mounds?

_________________
Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Wed Apr 11, 2012 7:47 pm
Profile
User avatar
Team: Resident Evil
Rank: Officer
Main: number666.5
Level: 2990

Joined: Wed May 03, 2006 4:12 pm
Posts: 3454
Location: nowhere
Post Re: 11th Apr Patch Discussion & Test thread
wow after 5 months i said the willow didnt had a graphic it finally came?

_________________
Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Wed Apr 11, 2012 10:08 pm
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2059

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3332
Post Re: 11th Apr Patch Discussion & Test thread
Just learnt. The Mattock Augmenter blueprint has an issue, if you build one it WILL produce a single Pick Augmenter.

Been fixed for next patch.

_________________
"What you mean you killed him cha cha cha?!"

Support


Thu Apr 12, 2012 10:38 pm
Profile
User avatar
Team: Eminence Front
Rank:
Main: Radia
Level: 1100

Joined: Wed Oct 10, 2007 6:04 pm
Posts: 6410
Location: q3dm17
Post Re: 11th Apr Patch Discussion & Test thread
I'm disappointed with the sun change. They still do way too much damage in a short amount of time.

_________________
Jey123456 wrote: That will happen in a future closer than most futures.
No Context.
Idaten.
bageese wrote:
We've been against saying any solid dates until we know for sure when something is coming in.
:lol:


Thu Apr 12, 2012 11:46 pm
Profile WWW
User avatar
Team: The Originals
Rank: Operator
Main: Lol imra15
Level: 668

Joined: Thu Jun 30, 2011 9:30 pm
Posts: 1389
Location: Unexplainable regions of space
Post Re: 11th Apr Patch Discussion & Test thread
Halloween ai still roam? :o
Can the linkage between pax glows be removed or not? No pressure.

_________________
Image
keyboard wrote:
Macros your opinions don't matter no offence


Too late I realize my children are me only treasures... Volcom Applicant


Thu Apr 12, 2012 11:47 pm
Profile
User avatar
Team: Salt and Pepper
Rank: Operator
Main: the speed of dark
Level: 2031

Joined: Sun Nov 05, 2006 12:42 am
Posts: 706
Location: University of Texas at Austin
Post Re: 11th Apr Patch Discussion & Test thread
Imra15 wrote:
Halloween ai still roam? :o
Can the linkage between pax glows be removed or not? No pressure.


Neither comment makes sense... Halloween ai were taken out months ago, but people capped the willow o wisps as player ships.

And what do you mean by linkage? If you want more pax glows go post on my thread in general suggestions

_________________
Image


Sat Apr 14, 2012 12:48 am
Profile
User avatar
Team: Traders
Rank: Officer
Main: Thermal
Level: 3777

Joined: Sat Jan 16, 2010 2:23 pm
Posts: 699
Post Re: 11th Apr Patch Discussion & Test thread
Kobaldstein shouts: "Debug: Attack made changed from weak to strong." in between his regular shouts. Not sure if intended or not, but it looks bugged.

Glue Gun-family commodities is now perfect - even me as a hardcore camper were pleased with the new drop rates.


Sat Apr 14, 2012 1:24 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.