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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
huge radar size is actually something i didnt revert correctly. There is a new radar in progress (not sure if its resizeable but i know it support custom zoom and some other cool features).
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 22, 2012 3:42 pm |
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Team:
Rank: Peon Main: Vortex Level: 7465 Joined: Wed May 19, 2010 4:41 pm Posts: 410 |
Jey123456 wrote: huge radar size is actually something i didnt revert correctly. There is a new radar in progress (not sure if its resizeable but i know it support custom zoom and some other cool features). NOOOOOOOO. keep the rader simple. more features= more things that have to be fixed which is why theres all this maintenance. C2= everything has 18 features, none of which work _________________ kanescreed wrote: Fires make it go ka-booooush instead of sawooush VaporiZe! |
Tue May 22, 2012 3:58 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
dont stare at me, i like the current radar, but jeff doesnt and hes the big boss .
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue May 22, 2012 4:29 pm |
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Team:
Rank: Officer Main: MasterCuddles Level: 1677 Joined: Tue Jan 31, 2012 6:32 pm Posts: 10 |
Awww, despite the screen-filling size of the post-patch radar, it's substantially more useful than the old size. Before, the radar coverage was smaller than my screen when zoomed out. Now, I can actually tell what I'm shooting at 2k away. Maybe we should start a petition.
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Tue May 22, 2012 6:35 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
seems like AI die faster since last patch, bigger greens, wattages, BGs and stuff. its like they have half shield bank
or its that my zerk do twice the DPS while nothing on it was changed _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Tue May 22, 2012 6:44 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
well, the rate of fire is more constant (before if you had lets say 130ms between shots and server was running at 60ms, you would end up firing at an average of 180ms, that was fixed to get your 130ms rof, so yea, some character might feel stronger. Ill have a look to be sure there is nothing more to it
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Wed May 23, 2012 12:13 am |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
yes might be that
had 222ms recoil on the main weapon (if fracs calc is correct at RoF since it atleast isnt on a few things) so i might have been unlucky with it my second weapon have 266ms recoil and had still around same DPS _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Wed May 23, 2012 10:48 am |
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