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Team: Eminence Front
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Post Re: Proposal for Team XP and Team Skills
start Cranberry Pancakes?

i have 20+ alts at lvl 500+ and i dont see a reason why i should put them all in 1 team

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Thu Oct 04, 2012 1:53 pm
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Post Re: Proposal for Team XP and Team Skills
Next time..warn me before you post something that i should care about plz.

i have 20 lvl 1k+ alts...and their on 8 diffrent accs..so their actualy all usefull..smartass


Fri Oct 05, 2012 6:28 am
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Post Re: Proposal for Team XP and Team Skills
what i tried to point out was you can put them all to use without having them on 1 team

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Fri Oct 05, 2012 12:44 pm
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Post Re: Proposal for Team XP and Team Skills
Just noticed that certain ativities will get you team points from several areas.

You build stuff and sell it to an AI base. You get experience for Production (build cost) AND Trade (selling it to an AI base) and you get Activity points.


Fri Oct 12, 2012 2:57 pm
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Post Re: Proposal for Team XP and Team Skills
Can Jeff confirm that the new skills wont be in till the uni after this new one please i saw your post but want to make sure since you change shit all the time without notice


Sat Oct 13, 2012 9:04 am
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Post Re: Proposal for Team XP and Team Skills
Russell wrote:
Just noticed that certain ativities will get you team points from several areas.

You build stuff and sell it to an AI base. You get experience for Production (build cost) AND Trade (selling it to an AI base) and you get Activity points.


is this something you've tested or just reading the notes? the notes seems to suggest the trading part should only come from what ai has bought from your team bases and sold to ai base


Sat Oct 13, 2012 9:26 am
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Post Re: Proposal for Team XP and Team Skills
Wouldn't this just make the process of creating a new team frustrating? If players decide they want to split and create two separate teams... one has to start from scratch again.

This would also exclude small upstart teams (unless they can grab some old team and use that instead, meaning the same team names will circulate forever). Based on this system they'd probably receive 50-100 XP per day.

As for the HQ filling station thing, even an upstart team with adonis bases would provide more healing than 50/s, effectively making this a SP trap for people who don't know any better (same as both shield boosts to the HQ/outpost).

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Sat Oct 13, 2012 10:19 am
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Post Re: Proposal for Team XP and Team Skills
Anyone have any other ideas for possible team skills?

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Sat Oct 13, 2012 1:44 pm
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Post Re: Proposal for Team XP and Team Skills
JeffL wrote:
Anyone have any other ideas for possible team skills?

Hmm, + trade slave speed in outpost galaxies and hq galaxy

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Sat Oct 13, 2012 1:51 pm
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Post Re: Proposal for Team XP and Team Skills
JeffL wrote:
Anyone have any other ideas for possible team skills?


I'll give my input and skill ideas AFTER I put my bases down. This is a reset....

But the main problems I do see is that your skills and the way to get levels cripples New/Small teams, and the skills that are there are for the most part, Meh.

Can you fix the server so it doesn't crash/shut down every 5 minutes?


Sat Oct 13, 2012 1:52 pm
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Post Re: Proposal for Team XP and Team Skills
I forgot to mention it, but being able to skip one(+) galaxy in a connector chain, build isolated galaxies and create 'warp' links between team galaxies could be useful.

If teams will have a greatly reduced number of own-able galaxies you could allow them to invest in a skill that allows the owning of a galaxy X jumps from the nearest owned galaxy.

Creating links between team owned galaxies that allows players/slaves to instantly traverse stretches of unowned space would also be a useful skill.

I'm somewhat divided on re-implementing the ability to simply own a galaxy anywhere.

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Sat Oct 13, 2012 2:32 pm
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Post Re: Proposal for Team XP and Team Skills
The Salty One wrote:
I forgot to mention it, but being able to skip one(+) galaxy in a connector chain, build isolated galaxies and create 'warp' links between team galaxies could be useful.

If teams will have a greatly reduced number of own-able galaxies you could allow them to invest in a skill that allows the owning of a galaxy X jumps from the nearest owned galaxy.

Creating links between team owned galaxies that allows players/slaves to instantly traverse stretches of unowned space would also be a useful skill.

I'm somewhat divided on re-implementing the ability to simply own a galaxy anywhere.


or just remove connector gals and avoid having to create pages and pages of code to fix a problem that could be easily removed...

-ERMAN

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Sun Oct 14, 2012 4:22 pm
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Post Re: Proposal for Team XP and Team Skills
Can I get an official word on whether or not teams are currently accruing points this uni to be used when the new team skills go in for next uni?

or does team score still mean little to nothing?

-ERMAN

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Sun Oct 14, 2012 4:35 pm
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Post Re: Proposal for Team XP and Team Skills
IrishKnight wrote:
JeffL wrote:
Anyone have any other ideas for possible team skills?

Hmm, + trade slave speed in outpost galaxies and hq galaxy


This!


Sun Oct 14, 2012 9:47 pm
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Post Re: Proposal for Team XP and Team Skills
ellinium wrote:
IrishKnight wrote:
JeffL wrote:
Anyone have any other ideas for possible team skills?

Hmm, + trade slave speed in outpost galaxies and hq galaxy


This!

Brilliant!

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Mon Oct 15, 2012 1:35 pm
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