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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
start Cranberry Pancakes?
i have 20+ alts at lvl 500+ and i dont see a reason why i should put them all in 1 team _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Thu Oct 04, 2012 1:53 pm |
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Main: Capt Cool
Level: 0 Joined: Sat Oct 25, 2008 9:51 am Posts: 1112 |
Next time..warn me before you post something that i should care about plz.
i have 20 lvl 1k+ alts...and their on 8 diffrent accs..so their actualy all usefull..smartass |
Fri Oct 05, 2012 6:28 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
what i tried to point out was you can put them all to use without having them on 1 team
_________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri Oct 05, 2012 12:44 pm |
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Team:
Rank: Councilor Main: Llessur Level: 3931 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
Just noticed that certain ativities will get you team points from several areas.
You build stuff and sell it to an AI base. You get experience for Production (build cost) AND Trade (selling it to an AI base) and you get Activity points. |
Fri Oct 12, 2012 2:57 pm |
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Team:
Rank: Officer Main: Flake Marshal Level: 6334 Joined: Sat Jun 26, 2010 10:05 pm Posts: 398 |
Can Jeff confirm that the new skills wont be in till the uni after this new one please i saw your post but want to make sure since you change shit all the time without notice
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Sat Oct 13, 2012 9:04 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Russell wrote: Just noticed that certain ativities will get you team points from several areas. You build stuff and sell it to an AI base. You get experience for Production (build cost) AND Trade (selling it to an AI base) and you get Activity points. is this something you've tested or just reading the notes? the notes seems to suggest the trading part should only come from what ai has bought from your team bases and sold to ai base |
Sat Oct 13, 2012 9:26 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Wouldn't this just make the process of creating a new team frustrating? If players decide they want to split and create two separate teams... one has to start from scratch again.
This would also exclude small upstart teams (unless they can grab some old team and use that instead, meaning the same team names will circulate forever). Based on this system they'd probably receive 50-100 XP per day. As for the HQ filling station thing, even an upstart team with adonis bases would provide more healing than 50/s, effectively making this a SP trap for people who don't know any better (same as both shield boosts to the HQ/outpost). _________________ Space for rent! |
Sat Oct 13, 2012 10:19 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Anyone have any other ideas for possible team skills?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Sat Oct 13, 2012 1:44 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
JeffL wrote: Anyone have any other ideas for possible team skills? Hmm, + trade slave speed in outpost galaxies and hq galaxy _________________ |
Sat Oct 13, 2012 1:51 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
JeffL wrote: Anyone have any other ideas for possible team skills? I'll give my input and skill ideas AFTER I put my bases down. This is a reset.... But the main problems I do see is that your skills and the way to get levels cripples New/Small teams, and the skills that are there are for the most part, Meh. Can you fix the server so it doesn't crash/shut down every 5 minutes? |
Sat Oct 13, 2012 1:52 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
I forgot to mention it, but being able to skip one(+) galaxy in a connector chain, build isolated galaxies and create 'warp' links between team galaxies could be useful.
If teams will have a greatly reduced number of own-able galaxies you could allow them to invest in a skill that allows the owning of a galaxy X jumps from the nearest owned galaxy. Creating links between team owned galaxies that allows players/slaves to instantly traverse stretches of unowned space would also be a useful skill. I'm somewhat divided on re-implementing the ability to simply own a galaxy anywhere. _________________ Space for rent! |
Sat Oct 13, 2012 2:32 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
The Salty One wrote: I forgot to mention it, but being able to skip one(+) galaxy in a connector chain, build isolated galaxies and create 'warp' links between team galaxies could be useful. If teams will have a greatly reduced number of own-able galaxies you could allow them to invest in a skill that allows the owning of a galaxy X jumps from the nearest owned galaxy. Creating links between team owned galaxies that allows players/slaves to instantly traverse stretches of unowned space would also be a useful skill. I'm somewhat divided on re-implementing the ability to simply own a galaxy anywhere. or just remove connector gals and avoid having to create pages and pages of code to fix a problem that could be easily removed... -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Sun Oct 14, 2012 4:22 pm |
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Member
Team:
Rank: Director Main: ERMAN Level: 8518 Joined: Fri Jun 24, 2005 1:27 am Posts: 840 Location: SW Michigan, USA |
Can I get an official word on whether or not teams are currently accruing points this uni to be used when the new team skills go in for next uni?
or does team score still mean little to nothing? -ERMAN _________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes." |
Sun Oct 14, 2012 4:35 pm |
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Main: E11inium 4
Level: 2115 Joined: Fri May 19, 2006 9:18 pm Posts: 1290 Location: MA, USA |
IrishKnight wrote: JeffL wrote: Anyone have any other ideas for possible team skills? Hmm, + trade slave speed in outpost galaxies and hq galaxy This! |
Sun Oct 14, 2012 9:47 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
ellinium wrote: IrishKnight wrote: JeffL wrote: Anyone have any other ideas for possible team skills? Hmm, + trade slave speed in outpost galaxies and hq galaxy This! Brilliant! _________________ Goldylox |
Mon Oct 15, 2012 1:35 pm |
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