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Post Star Sonata 2: Subspace Assault Discussion Post
Discuss Away!

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Fri May 17, 2013 11:09 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
can you make sure the alien beta testing server is stable and up to date?
anyway im glad im now allowed to break stuff! i will break what i can

EDIT: test what i can*

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Fri May 17, 2013 11:26 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
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Fri May 17, 2013 12:42 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
Does the testing start this weekend? Cause I'm up for breaking things. :P

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Fri May 17, 2013 12:54 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
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Sat May 18, 2013 1:17 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
What exactly are we supposed to be discussing here?

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Sat May 18, 2013 1:51 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
anilv wrote:
What exactly are we supposed to be discussing here?


Whatever you have to say about the things posted here viewtopic.php?f=1&t=56008


Sat May 18, 2013 4:05 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
Thanks, I must have missed the post when it was first made. Looking forward to the new content, and I think it was a nice idea to call it an expansion.

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http://www.starsonata.com/features


Sat May 18, 2013 4:12 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
ew for the love of god not another rebalance, no way you will get that right by june 15th. what if we keep voting no, this looks like its coming whatever.

quote:

The major one we want your opinion on is Class Rebalance. We’re putting up our proposal for voting, and if you approve it, it’ll be in for the expansion! If you don’t approve it, we’ll rework the proposal until we get it right!


Sat May 18, 2013 10:13 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
If mopst of the content we voted on last time hasnt been implemented why is there yet another round of voting to double the workload.

Also if i am reading correctly the class rebalance has already been in the works for some time. If so why was this given precedence over the topics the playerbase voted on to be priorities? From what i have seen not one suggestion has been implemented live or has been given the "green light" so to speak of completion.
(with the exception of Oly rebalance which actually has an update).


Sat May 18, 2013 10:21 am
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
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If mopst of the content we voted on last time hasnt been implemented why is there yet another round of voting to double the workload.


*Alternate forms of XP - Already done.

*Restructure Olympus - Already done.

*Rework existing squad XP formulas - Not sure about this one but it sounds pretty trivial so probably already done or atleast will be for uni reset.

*Replace existing 3D map with 2D Map - Already done, being tested.

*Add & Rebalance Low-Mid Level content - Work in progress, will take a long time so we cant really wait for it to be 100% completed before starting next round of suggestions.


Sat May 18, 2013 12:27 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
is T22 alrd included in this patch? or is it just gonna be the invasion part and new layer only?

plus: what else has been fixed, changed or improved?


Sat May 18, 2013 12:37 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
The Voomy One wrote:
Quote:
If most of the content we voted on last time hasnt been implemented why is there yet another round of voting to double the workload.


*Alternate forms of XP - Already done. not implemented or given a definitive completion status

*Restructure Olympus - Already done. I have yet to see a definitive answer on this being complete beyond testing.

*Rework existing squad XP formulas - Not sure about this one but it sounds pretty trivial so probably already done or atleast will be for uni reset. Currently no updates on the forum topic

*Replace existing 3D map with 2D Map - Already done, being tested. There are no links to the suggestions topic indicating this. However a forum search turned this information up.

*Add & Rebalance Low-Mid Level content - Work in progress, will take a long time so we cant really wait for it to be 100% completed before starting next round of suggestions. I have kept tabs on Calypso's topic for this and i am impressed. However you can't expect us to think a new round of suggestions wont affect the likelihood of this being pushed back.


Sat May 18, 2013 2:08 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
Precise patch notes will come at universe reset like always. More info will be slowly released over the course of the next few weeks.

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Sat May 18, 2013 3:42 pm
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Post Re: Star Sonata 2: Subspace Assault Discussion Post
This sounds fucking awesome.

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Sat May 18, 2013 8:31 pm
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