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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
sabre198 wrote: isnt the mission chain a ball ache too>? You need to do all the missions at Brigand's Stronghold aside from the Nexus Pirate Intro mission. Then you must do EF Capship kill missions until EFBC or EFBS. It's fairly easy for sniper, just time intensive. Same with Engineer and Monkey. SD and Seer will have a difficult to impossible time alone as the dumb Capships have Gamma Emitters at the higher levels. FC and Gunner are fucking slow. Those missiles hurt. Zerk as a whole makes me cry. Thats not the worst part, though. Aug Reset missions do not remove and give back any neurobound augmenters. You MUST get an admin to give you a new one. So you must do it through the support ticket paypal cashshop aug reset. |
Thu Oct 11, 2012 5:25 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
Max235 wrote: sabre198 wrote: isnt the mission chain a ball ache too>? You need to do all the missions at Brigand's Stronghold aside from the Nexus Pirate Intro mission. Then you must do EF Capship kill missions until EFBC or EFBS. It's fairly easy for sniper, just time intensive. Same with Engineer and Monkey. SD and Seer will have a difficult to impossible time alone as the dumb Capships have Gamma Emitters at the higher levels. FC and Gunner are fucking slow. Those missiles hurt. Zerk as a whole makes me cry. Thats not the worst part, though. Aug Reset missions do not remove and give back any neurobound augmenters. You MUST get an admin to give you a new one. So you must do it through the support ticket paypal cashshop aug reset. i can kill EFBCs easy on my panther SD that is cheap geared, can take on EFDNs on my AWC SD without much trouble _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Thu Oct 11, 2012 5:49 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
SD is easy to play, though the gear/augs on many of them makes me cry. Some dodo was smart enough to use a Stop shield for PvE. He walked into a bunch of Progs (let alone Hawks and MF3 Forgs) and took hours to regen (and complained to me the whole time).
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Thu Oct 11, 2012 5:52 am |
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Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Anyone not expecting a reaver aug nerf can't have played SS for very long. As soon as people realized the insane damage it can do on snipers, most of us also realized a nerf was coming. It isn't hard at all to obtain, it's just time-consuming. (As to SDs/seers have a near impossible task getting it - I did the entire mission chain as seer in a 4 t20 ship mastery aug Death Striker, a part from the last few kills when I switched to SD (in same ship) to speed up looking around.)
Aug removal mission, paying for aug removal, or just right-clicking and destroying it. There are plenty of options nowadays to work around aug nerfs. Quite interesting patch. The /avoid command is something I bet a pirate team would have wanted for a long time. _________________ Regards Scyron Captain Gusten Pengar E Fint |
Thu Oct 11, 2012 7:12 am |
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Main: Sir Nils Olav
Level: 1423 Joined: Mon Mar 24, 2008 8:55 pm Posts: 364 |
Fixed Ambro drones?
I like the void galaxy thing. |
Thu Oct 11, 2012 7:27 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
I don't understand why the Mzungu Cloak is getting a nerf.
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Thu Oct 11, 2012 8:02 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
is 10% crit chance for us poor shms really too high?
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Thu Oct 11, 2012 8:13 am |
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Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
Mzungu Cloak is really low tech, and increases your critical hits from every hundred shot to every ~tenth shot. That's a huge increase in number of crit hits, for extremly little effort/cost. More or less only SDs and Seers that have enough hull issues to not use Mzungu Cloaks, and they both crit a lot without it anyway. I totally support that nerf! Still increases from every hundred to every ~20th (which I can't spell).
_________________ Regards Scyron Captain Gusten Pengar E Fint |
Thu Oct 11, 2012 8:24 am |
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Dev Team
Team:
Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
Twentieth
I had a hand in the Reaver aug rebalance and I can say as someone who actually uses that aug that I do not expect any current users will require an aug reset. It was always intended as a glass cannon augmenter with some really nice utility bonuses (hull, speed, range, tracking) and that is how it is going to stay. I would liken it to the Wattage augmenter which is similarly powerful for T19 and which was also rebalanced some time after its release. There was the usual bickering but things settled down pretty quickly. Of course, in an ideal world we would not have to make adjustments like this after the fact. For now you will have to be content with the assertion that we do our best and that the dev team is full of people like me who use the content we are working with on a daily basis and have the players' interest at heart. I will also make a point of requesting a higher tech cloak with properly elevated elec cost that would give the 10% critical chance originally given by Mzungu Cloak. We'll have to see whether the rest of the dev team feels that would be appropriate, though. _________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Thu Oct 11, 2012 9:52 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Kikale Mzungu Cloak just to fuck with Monkeys with Vazaha Culture !
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Thu Oct 11, 2012 9:56 am |
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Content Dev
Main: s_m_w
Level: 1512 Joined: Mon May 17, 2010 11:18 am Posts: 604 |
The reason why the mzungu cloak is getting a nerf is that its effect on DPS and utility was too significant compared to the alternatives. +10% critical hit percentage on a character with no previous critical hit bonuses will increase his chance to get a critical hit from 2% to 12%, so from a critical hit every 50 shots to a critical hit every 8 shots.
I will most likely offer to unequip reaver augs manually. It should still be a very good aug though. _________________ Space Dragons! In Space! Get the Beta Client here and test new features and changes on the test server |
Thu Oct 11, 2012 10:09 am |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
yclepticon wrote: Twentieth I had a hand in the Reaver aug rebalance and I can say as someone who actually uses that aug that I do not expect any current users will require an aug reset. It was always intended as a glass cannon augmenter with some really nice utility bonuses (hull, speed, range, tracking) and that is how it is going to stay. I would liken it to the Wattage augmenter which is similarly powerful for T19 and which was also rebalanced some time after its release. There was the usual bickering but things settled down pretty quickly. Of course, in an ideal world we would not have to make adjustments like this after the fact. For now you will have to be content with the assertion that we do our best and that the dev team is full of people like me who use the content we are working with on a daily basis and have the players' interest at heart. I will also make a point of requesting a higher tech cloak with properly elevated elec cost that would give the 10% critical chance originally given by Mzungu Cloak. We'll have to see whether the rest of the dev team feels that would be appropriate, though. But who created the reaver aug in the first place, which dev is incapable of the concept of balancing. Nerfing just upsets everybody, and if it was done right in the first place then no one would complain in that sense. |
Thu Oct 11, 2012 10:26 am |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
Very very not happy about the Reaver aug nerf... its fine the way it is. It gives a perfect amount of DPE for compromising on no effective shield bank and -5% resists.
Ill take a look at the new stats and tell you if you fucked up or not _________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Oct 11, 2012 10:30 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
I will just quote what KC said when I gave him the stats:
"OMG HAHA such broken! ;D" I think that sums it up, it deserved a nerf. The only negative stat was the resistance, and that is not enough to make up for such a broken DPS-wise T19 augmenter. Next in line for a nerf: T21 augmenters with high resistance bonuses, and Hibernation Augmenters. |
Thu Oct 11, 2012 10:32 am |
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Team:
Rank: Officer Main: Fly fast kill hard Level: 4561 Joined: Tue Aug 07, 2007 8:51 am Posts: 829 |
Dark Brotherhood wrote: I will just quote what KC said when I gave him the stats: "OMG HAHA such broken! ;D" I think that sums it up, it deserved a nerf. The only negative stat was the resistance, and that is not enough to make up for such a broken DPS-wise T19 augmenter. Next in line for a nerf: T21 augmenters with high resistance bonuses, and Hibernation Augmenters. You forgot COH/+. |
Thu Oct 11, 2012 11:07 am |
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