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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
What about Lore skills neuro dock? When is that going to be added in?
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Thu Oct 11, 2012 11:44 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Pre-nerf:
Speed +9%, Damage +27%, Thrust +27%, Hull Space +9%, Tracking +9%, Range +9%, Hostility +27%, Critical Hit Percentage +27%, Critical Hit Strength +27%, Resistance to Damage -5% Post-nerf (given stats on test server is accurate) Speed +9%, Damage +27%, Thrust +27%, Hull Space +9%, Range +9%, Hostility +40%, Critical Hit Percentage +27%, Critical Hit Strength +27%, Resistance to damage -7%. So you will loose the tracking bonus, get more hostility, and less resistance to damage. Now to wait and see if test server stats is the same as the post-patch stats. |
Thu Oct 11, 2012 11:47 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
And I cannot believe that people have not yet moaned about this:
* Selfdamage weapons (lion incinerators and the likes), will now self damage properly on multifiring (this mean 5x more self damage if you mf 5 lincin). And that also makes me question: What will this do to Armada Inferno Drones? |
Thu Oct 11, 2012 11:50 am |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
I knew that was a bug but always thought it was fixed. Ahh well, it will be interesting to see how much Lincins do now.
_________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Thu Oct 11, 2012 11:54 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Dark Brotherhood wrote: And I cannot believe that people have not yet moaned about this: * Selfdamage weapons (lion incinerators and the likes), will now self damage properly on multifiring (this mean 5x more self damage if you mf 5 lincin). And that also makes me question: What will this do to Armada Inferno Drones? Nothing, considering that is how they always worked before the Sebastopol rebalance. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Oct 11, 2012 11:54 am |
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Team:
Rank: Officer Main: Tyler-Durden Level: 2017 Joined: Fri Sep 30, 2005 5:40 am Posts: 879 Location: /dev/null |
Dark Brotherhood wrote: And I cannot believe that people have not yet moaned about this: * Selfdamage weapons (lion incinerators and the likes), will now self damage properly on multifiring (this mean 5x more self damage if you mf 5 lincin). And that also makes me question: What will this do to Armada Inferno Drones? Nothing, because Armada Inferno Drones only use 1 lincin :p _________________ Your home is the place where you can be yourself. |
Thu Oct 11, 2012 11:58 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Ah I misread, thought they had fixed the bug where you would only take the damage from one projectile, even tho your weapon had several.
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Thu Oct 11, 2012 12:00 pm |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Are the changes done to test server about the same as we can expect this patch to bring to the live server?
I also tested the tow-on-death option when my ship entered stasis on test server. Absolutely amazing, apart from that I crashed, but that only means I needed a client restart, which is not so bad. Good work people, you are going to make my run like a kid home from work tomorrow just so I can play with the new patch. |
Thu Oct 11, 2012 12:13 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Dark Brotherhood wrote: "OMG HAHA such broken! ;D" This. I had a nergasm when I saw the wiki reaver aug stats... the only thing that stopped it from being the best aug ever was that sniper prawns already have too much agro. Still kind of disappointing though. _________________ Space for rent! |
Thu Oct 11, 2012 12:14 pm |
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Member
Team:
Rank: Peon Main: Dindu Nuffin Level: 3522 Joined: Mon Mar 14, 2011 4:44 pm Posts: 2156 Location: Californication |
put the +9% tracking back in and ill be happy XD
_________________ Death to Pirates! http://img850.imageshack.us/img850/2103/mutes.jpg |
Thu Oct 11, 2012 12:16 pm |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Simply counter too much hostility with the argument I made ages ago on berserkers ability to hold hostility and how broken *(evil) gear/weapons is.
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Thu Oct 11, 2012 12:19 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
Dark Brotherhood wrote: Simply counter too much hostility with the argument I made ages ago on berserkers ability to hold hostility and how broken *(evil) gear/weapons is. Sooo your zerker draws over 500k hostility? _________________ Space for rent! |
Thu Oct 11, 2012 12:39 pm |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
One of my setups solely made for holding hostility does.
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Thu Oct 11, 2012 12:51 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Dark Brotherhood wrote: One of my setups solely made for holding hostility does. It's a Wattage Zerk? |
Thu Oct 11, 2012 12:52 pm |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
Of course, by now you should know that my main project for berserkers is based on weapon slots and *(evil) gear.
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Thu Oct 11, 2012 12:54 pm |
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