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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
I think most of you have missed that since field generators haven't been updated with the patch, you don't know the new stats on the inbuilt. The Prawn's Claw got +25% hostility to self, as well as some other changes (which you'll be able to see on test).
I think part of the problem is what causes aggro. Aggression is based on hate, and hate is just damage (that is, damage done overall, not damage per hit or per second)*hostility. Augging a Sniper for damage and reduced hostility will help (not sure if there are feasible augmenter combinations for that) as well as augging a Berserker for damage and increased hostility. Maybe this would work out better if hostility had a bigger impact, like if it was damage*(hostility*100)^2/100 for example. I've never put too much thought into class balance, because pretty much any change involving that area is a big one, and requires an informed decision from the whole team, but making Berserker the target & tank class sounds logical. I will be advocating for that in the future. _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Dec 21, 2012 3:54 pm |
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Team:
Rank: Main: Burnout3 Level: 4963 Joined: Sat Apr 02, 2005 10:58 pm Posts: 232 |
A big rebalance happened before Dont see why not again.
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Fri Dec 21, 2012 4:37 pm |
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Team:
Rank: Director Main: Shawn Level: 4121 Joined: Sun Jun 27, 2010 6:20 pm Posts: 117 |
should have upped delqua resist by 5% too
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Fri Dec 21, 2012 4:52 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Blue Dwarf wrote: I think most of you have missed that since field generators haven't been updated with the patch, you don't know the new stats on the inbuilt. The Prawn's Claw got +25% hostility to self, as well as some other changes (which you'll be able to see on test). I think part of the problem is what causes aggro. Aggression is based on hate, and hate is just damage (that is, damage done overall, not damage per hit or per second)*hostility. Augging a Sniper for damage and reduced hostility will help (not sure if there are feasible augmenter combinations for that) as well as augging a Berserker for damage and increased hostility. Maybe this would work out better if hostility had a bigger impact, like if it was damage*(hostility*100)^2/100 for example. I've never put too much thought into class balance, because pretty much any change involving that area is a big one, and requires an informed decision from the whole team, but making Berserker the target & tank class sounds logical. I will be advocating for that in the future. That is really awesome and all but still does not explain why the Prawn recieved -5% resists. I don't really understand how it hurts squad DPS snipers but I see a rather huge effect on the few Zerkers that use it. Just wondering what the reasoning was. _________________ JeffL wrote: Come have sex with me in space, my lord |
Fri Dec 21, 2012 5:41 pm |
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Main: ThisIsKalrizian
Level: 0 Joined: Thu Sep 16, 2010 10:15 pm Posts: 1662 Location: Sumner Washington |
Blue Dwarf wrote: I've never put too much thought into class balance, because pretty much any change involving that area is a big one, and requires an informed decision from the whole team, but making Berserker the target & tank class sounds logical. I will be advocating for that in the future. What of seer warp ability giving us something that not everyone has? and the ppf? if you fix these things, and I ever have you at gun point in a ravine, I wont shoot you, I'll shoot into the air and yell because I love you so much http://www.youtube.com/watch?v=nY6PXoyNP1k _________________ |
Fri Dec 21, 2012 7:41 pm |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
Quote: * Added sorting to a bunch of lists (vendible, team, squad, friends, skills, ships, missions, towing, trade properties). Can we have an option to not have our inventory and ship list sorted? I wan't to view my ship list and inventory in default, or whatever its called. Can't do that when it is automatically sorted by whatever list the game feels like. _________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. |
Sun Dec 23, 2012 1:36 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
mission list does not appear to be sortable, nor status
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Sun Dec 23, 2012 5:21 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Missions in the AI base have sorting options...but I don't think that was the expected place. Normally your large mission lists are in the mission tab on the character window, not your average AI base.
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Sun Dec 23, 2012 5:25 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
As Radia said, please add in a default sorting column as was done for ship inventory so that we can have our ships sorted the way they've always been.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Dec 23, 2012 10:16 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
AustinAfizzle wrote: The new massifs (Massif II anyway) looks like a big ship with two bottle rockets strapped to the back acting as the engines. The massif line was "in development" for over a year, meaning that there was PLENTY of time to give your feedback on not only the way it looked but also its overall development as far as texture/animation/functionality etc. goes. I didn't receive a lot of feedback during its development except for a few people who commented on things they liked/didn't like etc. So if this is a complaint and not just an observation, I'd expect you to give your thoughts on something before it has already been completed. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Dec 23, 2012 1:39 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Chaosking3 wrote: Blue Dwarf wrote: I think most of you have missed that since field generators haven't been updated with the patch, you don't know the new stats on the inbuilt. The Prawn's Claw got +25% hostility to self, as well as some other changes (which you'll be able to see on test). I think part of the problem is what causes aggro. Aggression is based on hate, and hate is just damage (that is, damage done overall, not damage per hit or per second)*hostility. Augging a Sniper for damage and reduced hostility will help (not sure if there are feasible augmenter combinations for that) as well as augging a Berserker for damage and increased hostility. Maybe this would work out better if hostility had a bigger impact, like if it was damage*(hostility*100)^2/100 for example. I've never put too much thought into class balance, because pretty much any change involving that area is a big one, and requires an informed decision from the whole team, but making Berserker the target & tank class sounds logical. I will be advocating for that in the future. That is really awesome and all but still does not explain why the Prawn recieved -5% resists. I don't really understand how it hurts squad DPS snipers but I see a rather huge effect on the few Zerkers that use it. Just wondering what the reasoning was. _________________ JeffL wrote: Come have sex with me in space, my lord |
Sun Dec 23, 2012 7:31 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
It probably had something to do with people using resist augged prawns to tank oly and stuff. Which still doesn't justify nerfing zerks yet again...
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Dec 24, 2012 4:29 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
People are using resist augged Prawns to tank that new T22 uber. It barely had an impact on Sniper tanks, and had what seems to be a pretty big effect on the few Zerk Prawns.
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Mon Dec 24, 2012 5:42 am |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
Again, if someone is tanking on a 40% resist ship that has no resist skills then let them tank. It means the rest of the squad is supporting him and I don't know what the issue would be. If you aug for resists you are not augging for as much DPS.
_________________ JeffL wrote: Come have sex with me in space, my lord |
Mon Dec 24, 2012 11:24 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Sounds like admins were like "hey we did prawn a bit too OP" and they just went with 5% resist nerf without giving it any thought.
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Mon Dec 24, 2012 8:26 pm |
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