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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Discuss viewtopic.php?f=11&t=54937 here
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Feb 08, 2013 4:06 am |
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Team:
Rank: Soldier Main: Momonga Level: 6776 Joined: Wed Jun 09, 2010 4:00 am Posts: 255 |
Attached HQs/outposts...............................
Where is skill points use lowering? |
Fri Feb 08, 2013 4:10 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the sp one is for reset.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Feb 08, 2013 4:15 am |
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Team:
Rank: Soldier Main: Momonga Level: 6776 Joined: Wed Jun 09, 2010 4:00 am Posts: 255 |
Jey123456 wrote: the sp one is for reset. Really ruins lvling plans .. Also bye bye tractorships... |
Fri Feb 08, 2013 4:16 am |
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Main: None
Level: 0 Joined: Wed May 02, 2012 10:21 am Posts: 992 |
I am pretty sure the skill point change needs a universe reset.
Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust. Edit: Jey confirmed it. And Freeze, tractorships are still pretty useful to tow out unattached kits and drones, and player ships when they run out of Graviton Blockers! |
Fri Feb 08, 2013 4:17 am |
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Team:
Rank: Soldier Main: Momonga Level: 6776 Joined: Wed Jun 09, 2010 4:00 am Posts: 255 |
Dark Brotherhood wrote: I am pretty sure the skill point change needs a universe reset. Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust. Edit: Jey confirmed it. And Freeze, tractorships are still pretty useful to tow out unattached kits and drones, and player ships when they run out of Graviton Blockers! But HQs are bigger !! |
Fri Feb 08, 2013 4:18 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
patch should be completed in about 10minutes.
Unless offcourse, something horrible happen. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Feb 08, 2013 4:30 am |
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Team:
Rank: Main: the speed of dark Level: 2833 Joined: Sun Nov 05, 2006 12:42 am Posts: 707 Location: University of Texas at Austin |
You made imperial seals non-transferrable?
But yay for multiple client lag fixes and server lag fixes. And valentine being a pink nut. _________________ |
Fri Feb 08, 2013 4:35 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Jey you sick man! You realize this means i have to MC 10 now right?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Feb 08, 2013 4:36 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
a jedi master wrote: You made imperial seals non-transferrable? Sorry about the seals but its out of my jurisdiction (content and all). Oh also, server is up now _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Feb 08, 2013 4:38 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
thank fook i got them seals over the other week
is there a list of things that have been now banned from TSL or even a full list? |
Fri Feb 08, 2013 6:19 am |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I don't like some of those changes but I'm sure it's for the greater good!
Also: Quote: + Changed the 3rd target dummy in EF Outpost to have a long range physical gun, made it stop shooting for 5 seconds around the time it launches its missile, made the missile only last for a maximum of 5 seconds, made the shields on the missile a lot weaker, and took away the drone warp device. ^ That reminded me of something. When missiles timeout, they simply disappear. This might seem nit-pickety, but I feel like there should be some sort of animation. I'm thinking when they time out, they should explode. But if that causes some missiles (like bunkerbusters) to cause inertia when they explode, maybe try to find a way around it? It's just one of those things that seem a bit tacky. _________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Fri Feb 08, 2013 7:01 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Dark Brotherhood wrote: Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust. Those items which can't be moved have a description saying they can't. This basically only applies to the neurobound imperial seals (clean and unclean). _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Feb 08, 2013 9:00 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Meh to the whole Imperial Seal thing. Congrats to the dev team for once again dropping the ball, as you did with f2p in Peri space and countless other occasions.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Feb 08, 2013 10:13 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
any reason why seals was clubbed on the head? are there plans to make them drop or something?
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Fri Feb 08, 2013 10:35 am |
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