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Post Discussion: Server & Client Patch - 08th February 04:00AM ES
Discuss viewtopic.php?f=11&t=54937 here

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Fri Feb 08, 2013 4:06 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Attached HQs/outposts...............................
Where is skill points use lowering? :(


Fri Feb 08, 2013 4:10 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
the sp one is for reset.

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Fri Feb 08, 2013 4:15 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Jey123456 wrote:
the sp one is for reset.

Really ruins lvling plans :(..
Also bye bye tractorships...


Fri Feb 08, 2013 4:16 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
I am pretty sure the skill point change needs a universe reset.

Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust.

Edit: Jey confirmed it. And Freeze, tractorships are still pretty useful to tow out unattached kits and drones, and player ships when they run out of Graviton Blockers!


Fri Feb 08, 2013 4:17 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Dark Brotherhood wrote:
I am pretty sure the skill point change needs a universe reset.

Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust.

Edit: Jey confirmed it. And Freeze, tractorships are still pretty useful to tow out unattached kits and drones, and player ships when they run out of Graviton Blockers!

But HQs are bigger :(!!


Fri Feb 08, 2013 4:18 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
patch should be completed in about 10minutes.

Unless offcourse, something horrible happen.

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Fri Feb 08, 2013 4:30 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
You made imperial seals non-transferrable? :x

But yay for multiple client lag fixes and server lag fixes. And valentine being a pink nut.

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Fri Feb 08, 2013 4:35 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Jey you sick man! You realize this means i have to MC 10 now right? :lol:

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Fri Feb 08, 2013 4:36 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
a jedi master wrote:
You made imperial seals non-transferrable? :x


Sorry about the seals but its out of my jurisdiction (content and all).

Oh also, server is up now

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Fri Feb 08, 2013 4:38 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
thank fook i got them seals over the other week

is there a list of things that have been now banned from TSL or even a full list?


Fri Feb 08, 2013 6:19 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
I don't like some of those changes but I'm sure it's for the greater good!

Also:
Quote:
+ Changed the 3rd target dummy in EF Outpost to have a long range physical gun, made it stop shooting for 5 seconds around the time it launches its missile, made the missile only last for a maximum of 5 seconds, made the shields on the missile a lot weaker, and took away the drone warp device.


^ That reminded me of something. When missiles timeout, they simply disappear. This might seem nit-pickety, but I feel like there should be some sort of animation. I'm thinking when they time out, they should explode. But if that causes some missiles (like bunkerbusters) to cause inertia when they explode, maybe try to find a way around it?

It's just one of those things that seem a bit tacky.

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Statistically, they haven't changed.

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Fri Feb 08, 2013 7:01 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Dark Brotherhood wrote:
Can I comment that I am a bit worried about making some commodities non-TSL-able? I was hoping to see the mission Shards TSL-able, now my concerns is if this change goes towards Shard Dust.

Those items which can't be moved have a description saying they can't.

This basically only applies to the neurobound imperial seals (clean and unclean).

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Fri Feb 08, 2013 9:00 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
Meh to the whole Imperial Seal thing. Congrats to the dev team for once again dropping the ball, as you did with f2p in Peri space and countless other occasions.

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Fri Feb 08, 2013 10:13 am
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Post Re: Discussion: Server & Client Patch - 08th February 04:00A
any reason why seals was clubbed on the head? are there plans to make them drop or something?


Fri Feb 08, 2013 10:35 am
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